1 /** @file mapdef.cpp  Resource manifest for a map.
2  *
3  * @authors Copyright © 2014-2015 Daniel Swanson <danij@dengine.net>
4  *
5  * @par License
6  * GPL: http://www.gnu.org/licenses/gpl.html
7  *
8  * <small>This program is free software; you can redistribute it and/or modify
9  * it under the terms of the GNU General Public License as published by the
10  * Free Software Foundation; either version 2 of the License, or (at your
11  * option) any later version. This program is distributed in the hope that it
12  * will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
13  * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
14  * Public License for more details. You should have received a copy of the GNU
15  * General Public License along with this program; if not, write to the Free
16  * Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
17  * 02110-1301 USA</small>
18  */
19 
20 #include "doomsday/resource/mapmanifest.h"
21 #include <de/NativePath>
22 
23 using namespace de;
24 
25 namespace res {
26 
MapManifest(PathTree::NodeArgs const & args)27 MapManifest::MapManifest(PathTree::NodeArgs const &args)
28     : Node(args), Record(), _sourceFile(nullptr)
29 {}
30 
description(de::Uri::ComposeAsTextFlags uriCompositionFlags) const31 String MapManifest::description(de::Uri::ComposeAsTextFlags uriCompositionFlags) const
32 {
33     String info = String("%1").arg(composeUri().compose(uriCompositionFlags | de::Uri::DecodePath),
34                                    ( uriCompositionFlags.testFlag(de::Uri::OmitScheme)? -14 : -22 ) );
35     if (_sourceFile)
36     {
37         info += String(" " _E(C) "\"%1\"" _E(.)).arg(NativePath(sourceFile()->composePath()).pretty());
38     }
39     return info;
40 }
41 
composeUniqueId(Game const & currentGame) const42 String MapManifest::composeUniqueId(Game const &currentGame) const
43 {
44     return String("%1|%2|%3|%4")
45               .arg(gets("id").fileNameWithoutExtension())
46               .arg(sourceFile()->name().fileNameWithoutExtension())
47               .arg(sourceFile()->hasCustom()? "pwad" : "iwad")
48               .arg(currentGame.id())
49               .toLower();
50 }
51 
setSourceFile(File1 * newSourceFile)52 MapManifest &MapManifest::setSourceFile(File1 *newSourceFile)
53 {
54     _sourceFile = newSourceFile;
55     return *this;
56 }
57 
sourceFile() const58 File1 *MapManifest::sourceFile() const
59 {
60     return _sourceFile;
61 }
62 
setRecognizer(Id1MapRecognizer * newRecognizer)63 MapManifest &MapManifest::setRecognizer(Id1MapRecognizer *newRecognizer)
64 {
65     _recognized.reset(newRecognizer);
66     return *this;
67 }
68 
recognizer() const69 Id1MapRecognizer const &MapManifest::recognizer() const
70 {
71     DENG2_ASSERT(bool(_recognized));
72     return *_recognized;
73 }
74 
75 }  // namespace res
76