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/dports/cad/qcsxcad/QCSXCAD-0.6.2-5-g0dabbaf/
H A Dexport_x3d.cpp68 QDomElement Material = doc.createElement( "Material" ); in save() local
104 …export_properties( QDomElement Scene, std::vector<CSProperties*> properties, QDomElement Material ) in export_properties()
133 … export_X3D::export_box( QDomElement &elem, double start[3], double stop[3], QDomElement Material ) in export_box()
162 …omElement &elem, size_t count, double *array, double elevation, int normDir, QDomElement Material ) in export_polygon()
/dports/science/elmerfem/elmerfem-release-9.0/elmerice/UserFunctions/
H A DUSF_IceProperties.F90101 TYPE(ValueList_t), POINTER :: Material local
124 TYPE(ValueList_t), POINTER :: Material local
152 TYPE(ValueList_t), POINTER :: Material local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DBlenderScene.h243 ID id FAIL;
245 float r,g,b WARN;
246 float specr,specg,specb WARN;
247 short har;
248 float ambr,ambg,ambb WARN;
249 float mirr,mirg,mirb;
250 float emit WARN;
252 float ref;
254 float roughness;
255 float darkness;
[all …]
/dports/devel/allegro5/allegro5-5.2.7.0/demos/skater/src/
H A Dquadtree.h15 struct Material { struct
18 struct Material *Next; argument
38 struct Material *Material; member
69 struct Material *Material; member
/dports/devel/allegro/allegro-4.4.3.1/demos/skater/include/
H A Dquadtree.h15 struct Material { struct
18 struct Material *Next; argument
38 struct Material *Material; member
69 struct Material *Material; member
/dports/science/lammps/lammps-stable_29Sep2021/lib/atc/
H A DWeakEquationElectronMomentum.h11 class Material; variable
83 const Material * /* material */, in B_integrand()
/dports/math/vtk9/VTK-9.1.0/IO/Geometry/
H A DvtkGLTFDocumentLoader.h197 int Material; member
291 struct Material struct
300 struct PbrMetallicRoughness
312 TextureInfo NormalTexture;
313 double NormalTextureScale;
316 TextureInfo EmissiveTexture;
319 AlphaModeType AlphaMode;
320 double AlphaCutoff;
322 bool DoubleSided;
324 std::string Name;
[all …]
/dports/games/vamos/vamos-0.7.1/geometry/
H A DMaterial.cc23 Material::Material (Material_Type type, in Material() function in Material
50 Material::Material (Material_Type type, in Material() function in Material
/dports/misc/sdformat/osrf-sdformat-f555f9a69f8f/src/
H A DMaterial.cc62 Material::Material() in Material() function in Material
75 Material::Material(const Material &_material) in Material() function in Material
108 Material::Material(Material &&_material) in Material() function in Material
/dports/graphics/geomview/geomview-1.9.5/src/lib/shade/
H A Dappearance.h84 typedef struct Material { struct
98 } Material; argument
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/
H A Drasterizer_dummy.h85 struct Material { struct
89 VS::MaterialDepthDrawMode depth_draw_mode; argument
91 VS::MaterialBlendMode blend_mode; argument
100 Material() { in Material() argument
/dports/devel/godot2/godot-2.1.6-stable/servers/visual/
H A Drasterizer_dummy.h85 struct Material { struct
89 VS::MaterialDepthDrawMode depth_draw_mode; argument
91 VS::MaterialBlendMode blend_mode; argument
100 Material() { in Material() argument
/dports/science/py-OpenMC/openmc-0.12.2/include/openmc/
H A Dmaterial.h24 class Material; variable
50 Material() {}; in Material() function
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/io_scene_gltf2/blender/exp/
H A Dgltf2_blender_get.py46 def get_socket(blender_material: bpy.types.Material, name: str):
82 def get_socket_old(blender_material: bpy.types.Material, name: str):
/dports/science/openmc/openmc-0.12.2/include/openmc/
H A Dmaterial.h24 class Material; variable
50 Material() {}; in Material() function
/dports/science/elmerfem/elmerfem-release-9.0/fem/tests/CompressIdealGas2/
H A DDensityFun.F9015 TYPE(ValueList_t), POINTER :: Material local
51 TYPE(ValueList_t), POINTER :: Material local
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/include/
H A Dmapstatereader.h30 namespace world { class Material; } variable
/dports/games/scummvm/scummvm-2.5.1/engines/grim/costume/
H A Dmaterial_component.h30 class Material; variable
/dports/games/residualvm/residualvm-0.3.1/engines/grim/costume/
H A Dmaterial_component.h30 class Material; variable
/dports/misc/usd/USD-21.11/pxr/imaging/glf/
H A DsimpleLightingContext.cpp478 struct Material { in BindUniformBlocks() struct
479 float ambient[4]; in BindUniformBlocks()
480 float diffuse[4]; in BindUniformBlocks()
481 float specular[4]; in BindUniformBlocks()
482 float emission[4]; in BindUniformBlocks()
483 float sceneColor[4]; // XXX: should be separated? in BindUniformBlocks()
484 float shininess; in BindUniformBlocks()
485 float padding[3]; in BindUniformBlocks()
/dports/graphics/nanort/nanort-b1feea8/examples/path_tracer/
H A Dmain.cc265 struct Material { struct
266 float ambient[3];
267 float diffuse[3];
268 float reflection[3];
269 float refraction[3];
270 int id;
271 int diffuse_texid;
272 int reflection_texid;
273 int transparency_texid;
274 int bump_texid;
[all …]
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/ui/infine/
H A Dfinalepagewidget.h28 namespace world { class Material; } variable
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/include/doomsday/world/
H A Dmaterialarchive.h32 class Material; variable
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAMax/include/
H A DCOLLADAMaxImageImporter.h27 class Material; variable
H A DCOLLADAMaxMaterialImporter.h27 class Material; variable

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