/dports/devel/fpc-sdl/fpc-3.2.2/packages/sdl/src/ |
H A D | sdl_mixer.pas | 527 function Mix_LoadWAV( filename : PChar ) : PMix_Chunk; in Mix_LoadWAV() function 1122 function Mix_LoadWAV( filename : PChar ) : PMix_Chunk; in Mix_LoadWAV() function
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H A D | sdl_mixer_nosmpeg.pas | 372 function Mix_LoadWAV( filename : PChar ) : PMix_Chunk; in Mix_LoadWAV() function 966 function Mix_LoadWAV( filename : PChar ) : PMix_Chunk; in Mix_LoadWAV() function
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/dports/lang/fpc-source/fpc-3.2.2/packages/sdl/src/ |
H A D | sdl_mixer.pas | 527 function Mix_LoadWAV( filename : PChar ) : PMix_Chunk; in Mix_LoadWAV() function 1122 function Mix_LoadWAV( filename : PChar ) : PMix_Chunk; in Mix_LoadWAV() function
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H A D | sdl_mixer_nosmpeg.pas | 372 function Mix_LoadWAV( filename : PChar ) : PMix_Chunk; in Mix_LoadWAV() function 966 function Mix_LoadWAV( filename : PChar ) : PMix_Chunk; in Mix_LoadWAV() function
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_mixer.h | 125 #define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1) macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL_Mixer/include/ |
H A D | SDL_mixer.h | 130 #define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1) macro
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/dports/games/cube/cube_source/include/ |
H A D | SDL_mixer.h | 130 #define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1) macro
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl_mixer/ |
H A D | SDL_mixer.h | 141 #define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1) macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL_mixer.framework/Versions/A/Headers/ |
H A D | SDL_mixer.h | 131 #define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1) macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_mixer.h | 132 #define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1) macro
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_mixer.h | 132 #define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1) macro
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL_mixer.framework/Versions/A/Headers/ |
H A D | SDL_mixer.h | 131 #define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1) macro
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/dports/games/kuklomenos/kuklomenos-0.4.5/SDL_mixer/ |
H A D | SDL_mixer.h | 131 #define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1) macro
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/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2_mixer.framework/Versions/A/Headers/ |
H A D | SDL_mixer.h | 150 #define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1) macro
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/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2_mixer.framework/Versions/A/Headers/ |
H A D | SDL_mixer.h | 150 #define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1) macro
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/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_mixer.h | 150 #define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1) macro
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/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2_mixer.framework/Versions/A/Headers/ |
H A D | SDL_mixer.h | 150 #define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1) macro
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/dports/games/tesseract/tesseract/src/include/ |
H A D | SDL_mixer.h | 150 #define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1) macro
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/ |
H A D | SDL_mixer.h | 150 #define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1) macro
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/dports/audio/sdl_mixer/SDL_mixer-1.2.12/ |
H A D | SDL_mixer.h | 150 #define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1) macro
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2_mixer/i686-w64-mingw32/include/SDL2/ |
H A D | SDL_mixer.h | 165 #define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1) macro
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2_mixer/x86_64-w64-mingw32/include/SDL2/ |
H A D | SDL_mixer.h | 165 #define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1) macro
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/dports/games/NBlood/NBlood-a1689a4/platform/Apple/include/SDL2/ |
H A D | SDL_mixer.h | 165 #define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1) macro
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2_mixer/include/ |
H A D | SDL_mixer.h | 165 #define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1) macro
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/dports/games/nxengine/nxengine-evo-2.6.5-1/platform/win32/ext/include/ |
H A D | SDL_mixer.h | 165 #define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1) macro
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