1 /** @file materialcontext.h  Material render-context identifiers.
2  *
3  * @authors Copyright © 2009-2014 Daniel Swanson <danij@dengine.net>
4  *
5  * @par License
6  * GPL: http://www.gnu.org/licenses/gpl.html
7  *
8  * <small>This program is free software; you can redistribute it and/or modify
9  * it under the terms of the GNU General Public License as published by the
10  * Free Software Foundation; either version 2 of the License, or (at your
11  * option) any later version. This program is distributed in the hope that it
12  * will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
13  * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
14  * Public License for more details. You should have received a copy of the GNU
15  * General Public License along with this program; if not, see:
16  * http://www.gnu.org/licenses</small>
17  */
18 
19 #ifndef CLIENT_RENDER_MATERIALCONTEXT_H
20 #define CLIENT_RENDER_MATERIALCONTEXT_H
21 
22 /**
23  * Material render-context identifier.
24  *
25  * @ingroup render
26  */
27 enum MaterialContextId
28 {
29     FirstMaterialContextId = 0,
30 
31     UiContext = FirstMaterialContextId,
32     MapSurfaceContext,
33     SpriteContext,
34     ModelSkinContext,
35     PSpriteContext,
36     SkySphereContext,
37 
38     LastMaterialContextId = SkySphereContext
39 };
40 
41 #endif  // CLIENT_RENDER_MATERIALCONTEXT_H
42