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Searched defs:MoveUnit (Results 1 – 4 of 4) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/Misc/
H A DRadarHandler.cpp79 void CRadarHandler::MoveUnit(CUnit* unit) in MoveUnit() function in CRadarHandler
H A DLosHandler.cpp109 void CLosHandler::MoveUnit(CUnit* unit, bool redoCurrent) in MoveUnit() function in CLosHandler
/dports/games/crimson/crimson-0.5.3/src/cf/
H A Dgame.cpp955 Unit *Game::MoveUnit( Unit *u, const Point &dest ) { in MoveUnit() function in Game
1037 int Game::MoveUnit( Unit *u, Direction dir, bool blink /* = false */ ) { in MoveUnit() function in Game
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Web/MsHtml/
H A Dmod.rs33257 …pub unsafe fn MoveUnit(&self, emoveunit: DISPLAY_MOVEUNIT, lxpos: i32) -> ::windows::runtime::Resu… in MoveUnit() method
91724 pub unsafe fn MoveUnit(&self, muaction: MOVEUNIT_ACTION) -> ::windows::runtime::Result<()> { in MoveUnit() method
91879 pub unsafe fn MoveUnit(&self, muaction: MOVEUNIT_ACTION) -> ::windows::runtime::Result<()> { in MoveUnit() method