1 //      (_||_/
2 //      (    )       Structure des Preferences
3 //     ( o  0 )
4 //-OOO�--(_)---�OOO---------------------------------------
5 //                   Copyright (C) 2006 By Dominique Roux-Serret
6 // .OOOo      oOOO.  roux-serret@ifrance.com
7 //-(   )------(   )---------------------------------------
8 //  ( (        ) /   Le 14/01/2006
9 //   (_)      (_/
10 
11 //    This program is free software; you can redistribute it and/or modify
12 //    it under the terms of the GNU General Public License as published by
13 //    the Free Software Foundation; either version 2 or version 3 of the License.
14 
15 //    This program is distributed in the hope that it will be useful,
16 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
17 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18 //    GNU General Public License for more details.
19 
20 //    You should have received a copy of the GNU General Public License along
21 //    with this program; if not, write to the Free Software Foundation, Inc.,
22 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 
24 #ifndef _PREFERENCE_DOM_
25 #define _PREFERENCE_DOM_
26 
27 /*** D�fintitions ***/
28 #define VITESSE_MAX 180.0
29 #define VITESSE_MOY 120.0
30 #define VITESSE_MIN 80.0
31 #define DUREE_VITESSE (10*1000)
32 
33 #define DUREE_PAUSE (3*1000)
34 
35 #define DUREE_REDUIT (10*1000)
36 #define DUREE_ALONGE (10*1000)
37 #define ECARTWAGON_MAX 27.0
38 #define ECARTWAGON_MOY 13.0
39 #define ECARTWAGON_MIN 4.0
40 
41 #define N_VIES_DEP 3
42 
43 #define RAYON_TOUCHE (32*32)
44 
45 #define LT 17
46 #define HT 15
47 #define MAX_N_LEVEL_IN_MEMORY 256
48 
49 #define D_Gauche 0
50 #define D_Droite 1
51 #define D_Haut 2
52 #define D_Bas 3
53 
54 #define D_Case 40
55 #define D_CaseR 31.416
56 
57 /*** Pieces Posibles sur le Tableau ***/
58 #define C_None 0
59 #define C_Rail 1
60 #define C_Wagon 2
61 #define C_Allonge 3
62 #define C_Reduit 4
63 #define C_Speed 5
64 #define C_Live 6
65 #define C_Fin 7
66 
67 /*** Difficult�es possible ***/
68 enum e_Difficulte {
69   Easy,
70   Normal,
71   Hard
72 };
73 
74 /*** M�morise un score ***/
75 #define LSCOREMAX 460
76 
77 struct sScore {
78   int Score;
79   char Name[80];
80 };
81 
82 /*** Structure des preferences G�n�rales ***/
83 struct sPreference {
84   e_Difficulte Difficulte; // Difficult� de la partie (Vitesse)
85   int Niveau;        // Niveau du joueur
86   int NVie;          // Nombre de vie du joueur
87   int Score;         // Score du joueur
88   double Vitesse;    // Vitesse suivant le niveau
89   double VitesseMoy; // Vitesse en cours de la loco
90   float EcartWagon;  // ecart en pixels entre 2 wagons
91   int NiveauMax;
92   int FullScreen;
93   int Langue;        // Langue � afficher
94   int NLangues;      // Nombre de langues disponible
95   float Volume;        // Volumes audio
96   float VolumeM;       // Volume de la music
97   struct sScore Sco[8]; // M�morise les scores
98 };
99 
100 /*** Valeur retourn�es pour le menu princiaple ***/
101 enum eMenu {
102   mMenu,
103   mMenuJeux,
104   mMenuSpeed,
105   mMenuNiveau,
106   mLangue,
107   mJeux,
108   mScore,
109   mScoreEdit,
110   mOption,
111   mQuit,
112   mEdit,
113 };
114 
115 #endif
116