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Searched defs:NUM_OBJECTS (Results 1 – 25 of 62) sorted by relevance

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/dports/devel/gammaray/GammaRay-2.11.3/tests/
H A Dbenchsuite.cpp59 static const int NUM_OBJECTS = 10000; in probe_objectAdded() local
/dports/games/openttd/openttd-12.1/src/
H A Dobject_type.h25 static const ObjectType NUM_OBJECTS = 64000; ///< Number of supported objects overall variable
/dports/java/openjdk11/jdk11u-jdk-11.0.13-8-1/test/jdk/java/rmi/activation/ActivationSystem/unregisterGroup/
H A DUnregisterGroup.java51 private static final int NUM_OBJECTS = 10; field in UnregisterGroup
/dports/multimedia/gstreamer1-editing-services/gstreamer-editing-services-1.16.2/tests/benchmarks/
H A Dtimeline.c24 #define NUM_OBJECTS 1000 macro
/dports/java/openjdk13/jdk13u-jdk-13.0.10-1-1/test/jdk/java/rmi/activation/ActivationSystem/unregisterGroup/
H A DUnregisterGroup.java51 private static final int NUM_OBJECTS = 10; field in UnregisterGroup
/dports/java/openjdk11-jre/jdk11u-jdk-11.0.13-8-1/test/jdk/java/rmi/activation/ActivationSystem/unregisterGroup/
H A DUnregisterGroup.java51 private static final int NUM_OBJECTS = 10; field in UnregisterGroup
/dports/java/openjdk12/openjdk-jdk12u-jdk-12.0.2-10-4/test/jdk/java/rmi/activation/ActivationSystem/unregisterGroup/
H A DUnregisterGroup.java51 private static final int NUM_OBJECTS = 10; field in UnregisterGroup
/dports/java/openjdk15/jdk15u-jdk-15.0.6-1-1/test/jdk/java/rmi/activation/ActivationSystem/unregisterGroup/
H A DUnregisterGroup.java51 private static final int NUM_OBJECTS = 10; field in UnregisterGroup
/dports/java/openjdk16/jdk16u-jdk-16.0.2-7-1/test/jdk/java/rmi/activation/ActivationSystem/unregisterGroup/
H A DUnregisterGroup.java51 private static final int NUM_OBJECTS = 10; field in UnregisterGroup
/dports/java/openjdk14/jdk14u-jdk-14.0.2-12-1/test/jdk/java/rmi/activation/ActivationSystem/unregisterGroup/
H A DUnregisterGroup.java51 private static final int NUM_OBJECTS = 10; field in UnregisterGroup
/dports/java/openjdk8/jdk8u-jdk8u312-b07.1/jdk/test/java/rmi/activation/ActivationSystem/unregisterGroup/
H A DUnregisterGroup.java46 private static final int NUM_OBJECTS = 10; field in UnregisterGroup
/dports/java/openjdk8-jre/jdk8u-jdk8u312-b07.1/jdk/test/java/rmi/activation/ActivationSystem/unregisterGroup/
H A DUnregisterGroup.java46 private static final int NUM_OBJECTS = 10; field in UnregisterGroup
/dports/games/bomns/Bomns-for-Linux-113be27/src/editor/
H A Dlevel.h29 #define NUM_OBJECTS 9 // change this if you add or remove objects - DON'T count CHAR_NON… macro
/dports/graphics/py-pivy/pivy-0.6.6/examples/Mentor/
H A D10.3and4.MotifList.py52 CUBE, SPHERE, CONE, CYL, NUM_OBJECTS = 0, 1, 2, 3, 4 variable
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Samples/04_StaticScene/
H A DStaticScene.cpp106 const unsigned NUM_OBJECTS = 200; in CreateScene() local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Samples/05_AnimatingScene/
H A DAnimatingScene.cpp98 const unsigned NUM_OBJECTS = 2000; in CreateScene() local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Samples/35_SignedDistanceFieldText/
H A DSignedDistanceFieldText.cpp107 const unsigned NUM_OBJECTS = 200; in CreateScene() local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Samples/21_AngelScriptIntegration/
H A DAngelScriptIntegration.cpp100 const unsigned NUM_OBJECTS = 2000; in CreateScene() local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Samples/31_MaterialAnimation/
H A DMaterialAnimation.cpp118 const unsigned NUM_OBJECTS = 200; in CreateScene() local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Samples/22_LuaIntegration/
H A DLuaIntegration.cpp105 const unsigned NUM_OBJECTS = 2000; in CreateScene() local
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/UnitTests/MCForceRegistryTest/
H A DMCForceRegistryTest.cpp78 const unsigned int NUM_OBJECTS = 100; in testAddUpdateRemoveMulti() local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Samples/30_LightAnimation/
H A DLightAnimation.cpp157 const unsigned NUM_OBJECTS = 200; in CreateScene() local
/dports/x11-wm/leftwm/leftwm-0.2.11/cargo-crates/liquid-0.23.0/benches/
H A Dtera_bigcontext.rs8 const NUM_OBJECTS: usize = 100; in bench_big_loop_big_object() const
/dports/devel/cargo-generate/cargo-generate-0.9.0/cargo-crates/liquid-0.22.0/benches/
H A Dtera_bigcontext.rs8 const NUM_OBJECTS: usize = 100; in bench_big_loop_big_object() const
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/
H A Dtestdraw2.c25 #define NUM_OBJECTS 100 macro

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