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Searched defs:Next_laser_fire_time (Results 1 – 6 of 6) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Dmglobal.c92 fix Next_laser_fire_time; // Time at which player can next fire his selected laser. variable
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dweapon.cpp618 auto &Next_laser_fire_time = player_info.Next_laser_fire_time; in select_primary_weapon() local
H A Dstate.cpp2244 auto &Next_laser_fire_time = player_info.Next_laser_fire_time; in state_restore_all_sub() local
H A Dlaser.cpp1815 auto &Next_laser_fire_time = player_info.Next_laser_fire_time; in do_laser_firing_player() local
H A Dgame.cpp1337 auto &Next_laser_fire_time = player_info.Next_laser_fire_time; in allowed_to_fire_laser() local
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dobject.h179 fix64 Next_laser_fire_time; member