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Searched defs:OFS_PARM0 (Results 1 – 25 of 28) sorted by relevance

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/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dsv_phys.c2213 PRVM_G_VECTOR(OFS_PARM0)[0] = backupVelocity[0]; in SV_Physics_Step() local
2214 PRVM_G_VECTOR(OFS_PARM0)[1] = backupVelocity[1]; in SV_Physics_Step() local
2215 PRVM_G_VECTOR(OFS_PARM0)[2] = backupVelocity[2]; in SV_Physics_Step() local
H A Dpr_comp.h34 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
/dports/games/quake-source/quake-source-1.01_1/send/
H A Dqcc.h353 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
H A Dpr_comp.h12 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
/dports/games/qcc/send/
H A Dqcc.h353 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
H A Dpr_comp.h12 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
/dports/games/qccx/qccx-1.0.0/
H A Dqcc.h388 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
H A Dpr_comp.h12 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
/dports/games/meqcc/meqcc-1.4/
H A Dqcc.h366 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
H A Dpr_comp.h14 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dsv_phys.c2794 PRVM_G_VECTOR(OFS_PARM0)[0] = backupVelocity[0]; in SV_Physics_Step() local
2795 PRVM_G_VECTOR(OFS_PARM0)[1] = backupVelocity[1]; in SV_Physics_Step() local
2796 PRVM_G_VECTOR(OFS_PARM0)[2] = backupVelocity[2]; in SV_Physics_Step() local
H A Dpr_comp.h34 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
/dports/games/darkplaces/darkplaces/
H A Dsv_phys.c2793 PRVM_G_VECTOR(OFS_PARM0)[0] = backupVelocity[0]; in SV_Physics_Step() local
2794 PRVM_G_VECTOR(OFS_PARM0)[1] = backupVelocity[1]; in SV_Physics_Step() local
2795 PRVM_G_VECTOR(OFS_PARM0)[2] = backupVelocity[2]; in SV_Physics_Step() local
H A Dpr_comp.h34 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
/dports/games/qwdtools/mvdsv-0.34/src/
H A Dpr_comp.h35 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
/dports/games/tenebrae/tenebrae_0/
H A Dpr_comp.h31 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
/dports/games/mvdsv/mvdsv-0.34/src/
H A Dpr_comp.h35 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dpr_comp.h31 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dpr_comp.h47 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dpr_comp.h54 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
/dports/games/frikqcc/frik26src/compiler/
H A Dqcc.h237 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
H A Dpr_comp.h12 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
/dports/games/uhexen2/hexen2source-1.5.9/common/
H A Dpr_comp.h47 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
/dports/games/frikqcc/frik26src/decompiler/
H A Dqcc.h127 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/
H A Dpr_comp.h57 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro

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