/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | sv_phys.c | 2213 PRVM_G_VECTOR(OFS_PARM0)[0] = backupVelocity[0]; in SV_Physics_Step() local 2214 PRVM_G_VECTOR(OFS_PARM0)[1] = backupVelocity[1]; in SV_Physics_Step() local 2215 PRVM_G_VECTOR(OFS_PARM0)[2] = backupVelocity[2]; in SV_Physics_Step() local
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H A D | pr_comp.h | 34 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
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/dports/games/quake-source/quake-source-1.01_1/send/ |
H A D | qcc.h | 353 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
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H A D | pr_comp.h | 12 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
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/dports/games/qcc/send/ |
H A D | qcc.h | 353 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
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H A D | pr_comp.h | 12 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
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/dports/games/qccx/qccx-1.0.0/ |
H A D | qcc.h | 388 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
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H A D | pr_comp.h | 12 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
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/dports/games/meqcc/meqcc-1.4/ |
H A D | qcc.h | 366 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
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H A D | pr_comp.h | 14 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | sv_phys.c | 2794 PRVM_G_VECTOR(OFS_PARM0)[0] = backupVelocity[0]; in SV_Physics_Step() local 2795 PRVM_G_VECTOR(OFS_PARM0)[1] = backupVelocity[1]; in SV_Physics_Step() local 2796 PRVM_G_VECTOR(OFS_PARM0)[2] = backupVelocity[2]; in SV_Physics_Step() local
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H A D | pr_comp.h | 34 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
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/dports/games/darkplaces/darkplaces/ |
H A D | sv_phys.c | 2793 PRVM_G_VECTOR(OFS_PARM0)[0] = backupVelocity[0]; in SV_Physics_Step() local 2794 PRVM_G_VECTOR(OFS_PARM0)[1] = backupVelocity[1]; in SV_Physics_Step() local 2795 PRVM_G_VECTOR(OFS_PARM0)[2] = backupVelocity[2]; in SV_Physics_Step() local
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H A D | pr_comp.h | 34 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
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/dports/games/qwdtools/mvdsv-0.34/src/ |
H A D | pr_comp.h | 35 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
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/dports/games/tenebrae/tenebrae_0/ |
H A D | pr_comp.h | 31 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
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/dports/games/mvdsv/mvdsv-0.34/src/ |
H A D | pr_comp.h | 35 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | pr_comp.h | 31 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | pr_comp.h | 47 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | pr_comp.h | 54 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
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/dports/games/frikqcc/frik26src/compiler/ |
H A D | qcc.h | 237 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
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H A D | pr_comp.h | 12 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
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/dports/games/uhexen2/hexen2source-1.5.9/common/ |
H A D | pr_comp.h | 47 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
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/dports/games/frikqcc/frik26src/decompiler/ |
H A D | qcc.h | 127 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/ |
H A D | pr_comp.h | 57 #define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors macro
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