1 #ifndef __SKILL_CHECK_H 2 #define __SKILL_CHECK_H 3 4 #include "JA2Types.h" 5 6 7 void ReducePointsForFatigue(const SOLDIERTYPE* s, UINT16* pusPoints); 8 extern INT32 GetSkillCheckPenaltyForFatigue( const SOLDIERTYPE *pSoldier, INT32 iSkill ); 9 extern INT32 SkillCheck( SOLDIERTYPE *pSoldier, INT8 bReason, INT8 bDifficulty ); 10 extern INT8 CalcTrapDetectLevel( const SOLDIERTYPE *pSoldier, BOOLEAN fExamining ); 11 12 13 INT8 EffectiveStrength( const SOLDIERTYPE* s); 14 INT8 EffectiveWisdom( const SOLDIERTYPE* s); 15 INT8 EffectiveAgility( const SOLDIERTYPE* s); 16 INT8 EffectiveMechanical( const SOLDIERTYPE* s); 17 INT8 EffectiveExplosive( const SOLDIERTYPE* s); 18 INT8 EffectiveLeadership( const SOLDIERTYPE* s); 19 INT8 EffectiveMarksmanship(const SOLDIERTYPE* s); 20 INT8 EffectiveDexterity( const SOLDIERTYPE* s); 21 INT8 EffectiveExpLevel( const SOLDIERTYPE* s); 22 INT8 EffectiveMedical( const SOLDIERTYPE* s); 23 24 25 enum SkillChecks 26 { 27 NO_CHECK = 0, 28 LOCKPICKING_CHECK, 29 ELECTRONIC_LOCKPICKING_CHECK, 30 ATTACHING_DETONATOR_CHECK, 31 ATTACHING_REMOTE_DETONATOR_CHECK, 32 PLANTING_BOMB_CHECK, 33 PLANTING_REMOTE_BOMB_CHECK, 34 OPEN_WITH_CROWBAR, 35 SMASH_DOOR_CHECK, 36 DISARM_TRAP_CHECK, 37 UNJAM_GUN_CHECK, 38 NOTICE_DART_CHECK, 39 LIE_TO_QUEEN_CHECK, 40 ATTACHING_SPECIAL_ITEM_CHECK, 41 ATTACHING_SPECIAL_ELECTRONIC_ITEM_CHECK, 42 DISARM_ELECTRONIC_TRAP_CHECK 43 }; 44 45 #endif 46