1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2019, Blender Foundation.
17  */
18 
19 /** \file
20  * \ingroup draw_engine
21  */
22 
23 #include "DRW_render.h"
24 
25 #include "DEG_depsgraph_query.h"
26 
27 #include "DNA_particle_types.h"
28 
29 #include "BKE_pointcache.h"
30 
31 #include "ED_particle.h"
32 
33 #include "overlay_private.h"
34 
35 /* -------------------------------------------------------------------- */
36 /** \name Edit Particles
37  * \{ */
38 
OVERLAY_edit_particle_cache_init(OVERLAY_Data * vedata)39 void OVERLAY_edit_particle_cache_init(OVERLAY_Data *vedata)
40 {
41   OVERLAY_PassList *psl = vedata->psl;
42   OVERLAY_PrivateData *pd = vedata->stl->pd;
43   const DRWContextState *draw_ctx = DRW_context_state_get();
44   ParticleEditSettings *pset = PE_settings(draw_ctx->scene);
45   GPUShader *sh;
46   DRWShadingGroup *grp;
47 
48   pd->edit_particle.use_weight = (pset->brushtype == PE_BRUSH_WEIGHT);
49   pd->edit_particle.select_mode = pset->selectmode;
50 
51   DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL;
52   DRW_PASS_CREATE(psl->edit_particle_ps, state | pd->clipping_state);
53 
54   sh = OVERLAY_shader_edit_particle_strand();
55   pd->edit_particle_strand_grp = grp = DRW_shgroup_create(sh, psl->edit_particle_ps);
56   DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
57   DRW_shgroup_uniform_bool_copy(grp, "useWeight", pd->edit_particle.use_weight);
58   DRW_shgroup_uniform_texture(grp, "weightTex", G_draw.weight_ramp);
59 
60   sh = OVERLAY_shader_edit_particle_point();
61   pd->edit_particle_point_grp = grp = DRW_shgroup_create(sh, psl->edit_particle_ps);
62   DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
63 }
64 
OVERLAY_edit_particle_cache_populate(OVERLAY_Data * vedata,Object * ob)65 void OVERLAY_edit_particle_cache_populate(OVERLAY_Data *vedata, Object *ob)
66 {
67   OVERLAY_PrivateData *pd = vedata->stl->pd;
68   const DRWContextState *draw_ctx = DRW_context_state_get();
69   Scene *scene_orig = (Scene *)DEG_get_original_id(&draw_ctx->scene->id);
70 
71   /* Usually the edit structure is created by Particle Edit Mode Toggle
72    * operator, but sometimes it's invoked after tagging hair as outdated
73    * (for example, when toggling edit mode). That makes it impossible to
74    * create edit structure for until after next dependency graph evaluation.
75    *
76    * Ideally, the edit structure will be created here already via some
77    * dependency graph callback or so, but currently trying to make it nicer
78    * only causes bad level calls and breaks design from the past.
79    */
80   Object *ob_orig = DEG_get_original_object(ob);
81   PTCacheEdit *edit = PE_create_current(draw_ctx->depsgraph, scene_orig, ob_orig);
82   if (edit == NULL) {
83     /* Happens when trying to edit particles in EMITTER mode without
84      * having them cached.
85      */
86     return;
87   }
88   /* NOTE: We need to pass evaluated particle system, which we need
89    * to find first.
90    */
91   ParticleSystem *psys = ob->particlesystem.first;
92   LISTBASE_FOREACH (ParticleSystem *, psys_orig, &ob_orig->particlesystem) {
93     if (PE_get_current_from_psys(psys_orig) == edit) {
94       break;
95     }
96     psys = psys->next;
97   }
98   if (psys == NULL) {
99     printf("Error getting evaluated particle system for edit.\n");
100     return;
101   }
102 
103   struct GPUBatch *geom;
104   {
105     geom = DRW_cache_particles_get_edit_strands(ob, psys, edit, pd->edit_particle.use_weight);
106     DRW_shgroup_call(pd->edit_particle_strand_grp, geom, NULL);
107   }
108 
109   if (pd->edit_particle.select_mode == SCE_SELECT_POINT) {
110     geom = DRW_cache_particles_get_edit_inner_points(ob, psys, edit);
111     DRW_shgroup_call(pd->edit_particle_point_grp, geom, NULL);
112   }
113 
114   if (ELEM(pd->edit_particle.select_mode, SCE_SELECT_POINT, SCE_SELECT_END)) {
115     geom = DRW_cache_particles_get_edit_tip_points(ob, psys, edit);
116     DRW_shgroup_call(pd->edit_particle_point_grp, geom, NULL);
117   }
118 }
119 
OVERLAY_edit_particle_draw(OVERLAY_Data * vedata)120 void OVERLAY_edit_particle_draw(OVERLAY_Data *vedata)
121 {
122   OVERLAY_PassList *psl = vedata->psl;
123   OVERLAY_FramebufferList *fbl = vedata->fbl;
124 
125   if (DRW_state_is_fbo()) {
126     GPU_framebuffer_bind(fbl->overlay_default_fb);
127   }
128 
129   DRW_draw_pass(psl->edit_particle_ps);
130 }
131 
132 /** \} */
133 
134 /* -------------------------------------------------------------------- */
135 /** \name Particles
136  * \{ */
137 
OVERLAY_particle_cache_init(OVERLAY_Data * vedata)138 void OVERLAY_particle_cache_init(OVERLAY_Data *vedata)
139 {
140   OVERLAY_PassList *psl = vedata->psl;
141   OVERLAY_PrivateData *pd = vedata->stl->pd;
142   const DRWContextState *draw_ctx = DRW_context_state_get();
143   ParticleEditSettings *pset = PE_settings(draw_ctx->scene);
144   GPUShader *sh;
145   DRWShadingGroup *grp;
146 
147   pd->edit_particle.use_weight = (pset->brushtype == PE_BRUSH_WEIGHT);
148   pd->edit_particle.select_mode = pset->selectmode;
149 
150   DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL;
151   DRW_PASS_CREATE(psl->particle_ps, state | pd->clipping_state);
152 
153   sh = OVERLAY_shader_particle_dot();
154   pd->particle_dots_grp = grp = DRW_shgroup_create(sh, psl->particle_ps);
155   DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
156   DRW_shgroup_uniform_texture(grp, "weightTex", G_draw.ramp);
157 
158   sh = OVERLAY_shader_particle_shape();
159   pd->particle_shapes_grp = grp = DRW_shgroup_create(sh, psl->particle_ps);
160   DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
161   DRW_shgroup_uniform_texture(grp, "weightTex", G_draw.ramp);
162 }
163 
OVERLAY_particle_cache_populate(OVERLAY_Data * vedata,Object * ob)164 void OVERLAY_particle_cache_populate(OVERLAY_Data *vedata, Object *ob)
165 {
166   OVERLAY_PrivateData *pd = vedata->stl->pd;
167 
168   LISTBASE_FOREACH (ParticleSystem *, psys, &ob->particlesystem) {
169     if (!DRW_object_is_visible_psys_in_active_context(ob, psys)) {
170       continue;
171     }
172 
173     ParticleSettings *part = psys->part;
174     int draw_as = (part->draw_as == PART_DRAW_REND) ? part->ren_as : part->draw_as;
175 
176     if (part->type == PART_HAIR) {
177       /* Hairs should have been rendered by the render engine.*/
178       continue;
179     }
180 
181     if (!ELEM(draw_as, PART_DRAW_NOT, PART_DRAW_OB, PART_DRAW_GR)) {
182       struct GPUBatch *geom = DRW_cache_particles_get_dots(ob, psys);
183       struct GPUBatch *shape = NULL;
184       DRWShadingGroup *grp;
185 
186       /* TODO(fclem): Here would be a good place for preemptive culling. */
187 
188       /* fclem: Is color even usefull in our modern context? */
189       Material *ma = BKE_object_material_get(ob, part->omat);
190       float color[4] = {0.6f, 0.6f, 0.6f, part->draw_size};
191       if (ma != NULL) {
192         copy_v3_v3(color, &ma->r);
193       }
194 
195       switch (draw_as) {
196         default:
197         case PART_DRAW_DOT:
198           grp = DRW_shgroup_create_sub(pd->particle_dots_grp);
199           DRW_shgroup_uniform_vec4_copy(grp, "color", color);
200           DRW_shgroup_call(grp, geom, NULL);
201           break;
202         case PART_DRAW_AXIS:
203         case PART_DRAW_CIRC:
204         case PART_DRAW_CROSS:
205           grp = DRW_shgroup_create_sub(pd->particle_shapes_grp);
206           DRW_shgroup_uniform_vec4_copy(grp, "color", color);
207           shape = DRW_cache_particles_get_prim(draw_as);
208           DRW_shgroup_call_instances_with_attrs(grp, NULL, shape, geom);
209           break;
210       }
211     }
212   }
213 }
214 
OVERLAY_particle_draw(OVERLAY_Data * vedata)215 void OVERLAY_particle_draw(OVERLAY_Data *vedata)
216 {
217   OVERLAY_PassList *psl = vedata->psl;
218 
219   DRW_draw_pass(psl->particle_ps);
220 }
221 
222 /** \} */
223