1 /** 2 * @file objdat.cpp 3 * 4 * Implementation of all object data. 5 */ 6 #include "all.h" 7 8 DEVILUTION_BEGIN_NAMESPACE 9 10 /** Maps from dun_object_id to object_id. */ 11 const int ObjTypeConv[] = { 12 0, 13 OBJ_LEVER, 14 OBJ_CRUX1, 15 OBJ_CRUX2, 16 OBJ_CRUX3, 17 OBJ_ANGEL, 18 OBJ_BANNERL, 19 OBJ_BANNERM, 20 OBJ_BANNERR, 21 0, 22 0, 23 0, 24 0, 25 0, 26 OBJ_BOOK2L, 27 OBJ_BOOK2R, 28 OBJ_BCROSS, 29 0, 30 OBJ_CANDLE1, 31 OBJ_CANDLE2, 32 OBJ_CANDLEO, 33 OBJ_CAULDRON, 34 0, 35 0, 36 0, 37 0, 38 0, 39 0, 40 0, 41 0, 42 OBJ_FLAMEHOLE, 43 0, 44 0, 45 0, 46 0, 47 0, 48 OBJ_MCIRCLE1, 49 OBJ_MCIRCLE2, 50 OBJ_SKFIRE, 51 OBJ_SKPILE, 52 OBJ_SKSTICK1, 53 OBJ_SKSTICK2, 54 OBJ_SKSTICK3, 55 OBJ_SKSTICK4, 56 OBJ_SKSTICK5, 57 0, 58 0, 59 0, 60 0, 61 0, 62 0, 63 OBJ_SWITCHSKL, 64 0, 65 OBJ_TRAPL, 66 OBJ_TRAPR, 67 OBJ_TORTURE1, 68 OBJ_TORTURE2, 69 OBJ_TORTURE3, 70 OBJ_TORTURE4, 71 OBJ_TORTURE5, 72 0, 73 0, 74 0, 75 0, 76 0, 77 OBJ_NUDEW2R, 78 0, 79 0, 80 0, 81 0, 82 OBJ_TNUDEM1, 83 OBJ_TNUDEM2, 84 OBJ_TNUDEM3, 85 OBJ_TNUDEM4, 86 OBJ_TNUDEW1, 87 OBJ_TNUDEW2, 88 OBJ_TNUDEW3, 89 OBJ_CHEST1, 90 OBJ_CHEST1, 91 OBJ_CHEST1, 92 OBJ_CHEST2, 93 OBJ_CHEST2, 94 OBJ_CHEST2, 95 OBJ_CHEST3, 96 OBJ_CHEST3, 97 OBJ_CHEST3, 98 0, 99 0, 100 0, 101 0, 102 0, 103 OBJ_PEDISTAL, 104 0, 105 0, 106 0, 107 0, 108 0, 109 0, 110 0, 111 0, 112 0, 113 0, 114 0, 115 0, 116 0, 117 OBJ_ALTBOY, 118 0, 119 0, 120 OBJ_WARARMOR, 121 OBJ_WARWEAP, 122 OBJ_TORCHR2, 123 OBJ_TORCHL2, 124 OBJ_MUSHPATCH, 125 OBJ_STAND, 126 OBJ_TORCHL, 127 OBJ_TORCHR, 128 OBJ_FLAMELVR, 129 OBJ_SARC, 130 OBJ_BARREL, 131 OBJ_BARRELEX, 132 OBJ_BOOKSHELF, 133 OBJ_BOOKCASEL, 134 OBJ_BOOKCASER, 135 OBJ_ARMORSTANDN, 136 OBJ_WEAPONRACKN, 137 OBJ_BLOODFTN, 138 OBJ_PURIFYINGFTN, 139 OBJ_SHRINEL, 140 OBJ_SHRINER, 141 OBJ_GOATSHRINE, 142 OBJ_MURKYFTN, 143 OBJ_TEARFTN, 144 OBJ_DECAP, 145 OBJ_TCHEST1, 146 OBJ_TCHEST2, 147 OBJ_TCHEST3, 148 OBJ_LAZSTAND, 149 OBJ_BOOKSTAND, 150 OBJ_BOOKSHELFR, 151 }; 152 153 /** Contains the data related to each object ID. */ 154 const ObjDataStruct AllObjects[] = { 155 // clang-format off 156 // oload, ofindex, ominlvl, omaxlvl, olvltype, otheme, oquest, oAnimFlag, oAnimDelay, oAnimLen, oAnimWidth, oSolidFlag, oMissFlag, oLightFlag, oBreak, oSelFlag, oTrapFlag 157 { 1, OFILE_L1BRAZ, 1, 4, DTYPE_CATHEDRAL, THEME_NONE, -1, 1, 1, 26, 64, TRUE, TRUE, FALSE, 0, 0, FALSE }, 158 { 1, OFILE_L1DOORS, 1, 4, DTYPE_CATHEDRAL, THEME_NONE, -1, 0, 1, 0, 64, FALSE, FALSE, TRUE, 0, 3, TRUE }, 159 { 1, OFILE_L1DOORS, 1, 4, DTYPE_CATHEDRAL, THEME_NONE, -1, 0, 2, 0, 64, FALSE, FALSE, TRUE, 0, 3, TRUE }, 160 { 3, OFILE_SKULFIRE, 0, 0, 0, THEME_SKELROOM, -1, 1, 2, 11, 96, TRUE, TRUE, FALSE, 0, 0, FALSE }, 161 { 1, OFILE_LEVER, 1, 4, DTYPE_CATHEDRAL, THEME_NONE, -1, 0, 1, 1, 96, TRUE, TRUE, TRUE, 0, 1, TRUE }, 162 { 1, OFILE_CHEST1, 1, 16, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE }, 163 { 1, OFILE_CHEST2, 1, 16, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE }, 164 { 1, OFILE_CHEST3, 1, 16, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE }, 165 { 2, OFILE_L1BRAZ, 0, 0, 0, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE }, 166 { 3, OFILE_CANDLE2, 0, 0, 0, THEME_SHRINE, -1, 1, 2, 4, 96, TRUE, TRUE, TRUE, 0, 0, FALSE }, 167 { 2, OFILE_L1BRAZ, 0, 0, 0, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE }, 168 { 3, OFILE_BANNER, 0, 0, 0, THEME_SKELROOM, -1, 0, 2, 0, 96, TRUE, TRUE, TRUE, 0, 0, FALSE }, 169 { 3, OFILE_BANNER, 0, 0, 0, THEME_SKELROOM, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 0, FALSE }, 170 { 3, OFILE_BANNER, 0, 0, 0, THEME_SKELROOM, -1, 0, 3, 0, 96, TRUE, TRUE, TRUE, 0, 0, FALSE }, 171 { 2, OFILE_SKULPILE, 1, 4, 0, THEME_NONE, -1, 0, 1, 1, 96, TRUE, TRUE, TRUE, 0, 0, FALSE }, 172 { 2, OFILE_L1BRAZ, 0, 0, 0, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE }, 173 { 2, OFILE_L1BRAZ, 0, 0, 0, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE }, 174 { 2, OFILE_L1BRAZ, 0, 0, 0, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE }, 175 { 2, OFILE_L1BRAZ, 0, 0, 0, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE }, 176 { 2, OFILE_L1BRAZ, 0, 0, 0, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE }, 177 { 2, OFILE_CRUXSK1, 0, 0, 0, THEME_NONE, -1, 0, 1, 15, 96, TRUE, FALSE, TRUE, 1, 3, FALSE }, 178 { 2, OFILE_CRUXSK2, 0, 0, 0, THEME_NONE, -1, 0, 1, 15, 96, TRUE, FALSE, TRUE, 1, 3, FALSE }, 179 { 2, OFILE_CRUXSK3, 0, 0, 0, THEME_NONE, -1, 0, 1, 15, 96, TRUE, FALSE, TRUE, 1, 3, FALSE }, 180 { 1, OFILE_ROCKSTAN, 5, 5, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 0, FALSE }, 181 { 2, OFILE_ANGEL, 0, 0, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 0, FALSE }, 182 { 2, OFILE_BOOK2, 0, 0, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, 183 { 2, OFILE_BURNCROS, 0, 0, 0, THEME_NONE, -1, 1, 0, 10, 160, TRUE, FALSE, FALSE, 0, 0, FALSE }, 184 { 2, OFILE_NUDE2, 0, 0, 0, THEME_NONE, -1, 1, 3, 6, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, 185 { 1, OFILE_SWITCH4, 16, 16, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE }, 186 { 1, OFILE_TNUDEM, 13, 16, 0, THEME_NONE, Q_BUTCHER, 0, 1, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, 187 { 1, OFILE_TNUDEM, 13, 16, 0, THEME_TORTURE, Q_BUTCHER, 0, 2, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, 188 { 1, OFILE_TNUDEM, 13, 16, 0, THEME_TORTURE, Q_BUTCHER, 0, 3, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, 189 { 1, OFILE_TNUDEM, 13, 16, 0, THEME_TORTURE, Q_BUTCHER, 0, 4, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, 190 { 1, OFILE_TNUDEW, 13, 16, 0, THEME_TORTURE, Q_BUTCHER, 0, 1, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, 191 { 1, OFILE_TNUDEW, 13, 16, 0, THEME_TORTURE, Q_BUTCHER, 0, 2, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, 192 { 1, OFILE_TNUDEW, 13, 16, 0, THEME_TORTURE, Q_BUTCHER, 0, 3, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, 193 { 1, OFILE_TSOUL, 13, 16, 0, THEME_NONE, Q_BUTCHER, 0, 1, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, 194 { 1, OFILE_TSOUL, 13, 16, 0, THEME_NONE, Q_BUTCHER, 0, 2, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, 195 { 1, OFILE_TSOUL, 13, 16, 0, THEME_NONE, Q_BUTCHER, 0, 3, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, 196 { 1, OFILE_TSOUL, 13, 16, 0, THEME_NONE, Q_BUTCHER, 0, 4, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, 197 { 1, OFILE_TSOUL, 13, 16, 0, THEME_NONE, Q_BUTCHER, 0, 5, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, 198 { 1, OFILE_BOOK2, 6, 6, 0, THEME_NONE, -1, 0, 4, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, 199 { 1, OFILE_L2DOORS, 5, 8, DTYPE_CATACOMBS, THEME_NONE, -1, 0, 1, 0, 64, FALSE, FALSE, TRUE, 0, 3, TRUE }, 200 { 1, OFILE_L2DOORS, 5, 8, DTYPE_CATACOMBS, THEME_NONE, -1, 0, 2, 0, 64, FALSE, FALSE, TRUE, 0, 3, TRUE }, 201 { 1, OFILE_WTORCH4, 5, 8, DTYPE_CATACOMBS, THEME_NONE, -1, 1, 1, 9, 96, FALSE, TRUE, FALSE, 0, 0, FALSE }, 202 { 1, OFILE_WTORCH3, 5, 8, DTYPE_CATACOMBS, THEME_NONE, -1, 1, 1, 9, 96, FALSE, TRUE, FALSE, 0, 0, FALSE }, 203 { 1, OFILE_WTORCH1, 5, 8, DTYPE_CATACOMBS, THEME_NONE, -1, 1, 1, 9, 96, FALSE, TRUE, FALSE, 0, 0, FALSE }, 204 { 1, OFILE_WTORCH2, 5, 8, DTYPE_CATACOMBS, THEME_NONE, -1, 1, 1, 9, 96, FALSE, TRUE, FALSE, 0, 0, FALSE }, 205 { 1, OFILE_SARC, 1, 4, DTYPE_CATHEDRAL, THEME_NONE, -1, 0, 1, 5, 128, TRUE, TRUE, TRUE, 0, 3, TRUE }, 206 { 2, OFILE_FLAME1, 1, 4, DTYPE_CATHEDRAL, THEME_NONE, -1, 0, 1, 20, 96, FALSE, TRUE, TRUE, 0, 0, FALSE }, 207 { 2, OFILE_LEVER, 1, 4, DTYPE_CATHEDRAL, THEME_NONE, -1, 0, 1, 2, 96, TRUE, TRUE, TRUE, 0, 1, TRUE }, 208 { 2, OFILE_MINIWATR, 1, 4, DTYPE_CATHEDRAL, THEME_NONE, -1, 1, 1, 10, 64, TRUE, FALSE, TRUE, 0, 0, FALSE }, 209 { 1, OFILE_BOOK1, 3, 4, DTYPE_CATHEDRAL, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, 210 { 1, OFILE_TRAPHOLE, 1, 16, 0, THEME_NONE, -1, 0, 1, 0, 64, FALSE, TRUE, TRUE, 0, 0, FALSE }, 211 { 1, OFILE_TRAPHOLE, 1, 16, 0, THEME_NONE, -1, 0, 2, 0, 64, FALSE, TRUE, TRUE, 0, 0, FALSE }, 212 { 2, OFILE_BCASE, 0, 0, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 0, FALSE }, 213 { 2, OFILE_WEAPSTND, 0, 0, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 0, FALSE }, 214 { 1, OFILE_BARREL, 1, 16, 0, THEME_NONE, -1, 0, 1, 9, 96, TRUE, TRUE, TRUE, 1, 3, FALSE }, 215 { 1, OFILE_BARRELEX, 1, 16, 0, THEME_NONE, -1, 0, 1, 10, 96, TRUE, TRUE, TRUE, 1, 3, FALSE }, 216 { 3, OFILE_LSHRINEG, 0, 0, 0, THEME_SHRINE, -1, 0, 1, 11, 128, FALSE, FALSE, TRUE, 0, 3, FALSE }, 217 { 3, OFILE_RSHRINEG, 0, 0, 0, THEME_SHRINE, -1, 0, 1, 11, 128, FALSE, FALSE, TRUE, 0, 3, FALSE }, 218 { 3, OFILE_BOOK2, 0, 0, 0, THEME_SKELROOM, -1, 0, 4, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, 219 { 3, OFILE_BCASE, 0, 0, 0, THEME_LIBRARY, -1, 0, 3, 0, 96, FALSE, FALSE, TRUE, 0, 3, FALSE }, 220 { 3, OFILE_BCASE, 0, 0, 0, THEME_LIBRARY, -1, 0, 4, 0, 96, FALSE, FALSE, TRUE, 0, 3, FALSE }, 221 { 3, OFILE_BOOK2, 0, 0, 0, THEME_LIBRARY, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, 222 { 3, OFILE_CANDLE2, 0, 0, 0, THEME_LIBRARY, -1, 1, 2, 4, 96, TRUE, TRUE, TRUE, 0, 0, FALSE }, 223 { 3, OFILE_BLOODFNT, 0, 0, 0, THEME_BLOODFOUNTAIN, -1, 1, 2, 10, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, 224 { 1, OFILE_DECAP, 13, 16, 0, THEME_DECAPITATED, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, FALSE }, 225 { 1, OFILE_CHEST1, 1, 16, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE }, 226 { 1, OFILE_CHEST2, 1, 16, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE }, 227 { 1, OFILE_CHEST3, 1, 16, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE }, 228 { 1, OFILE_BOOK1, 7, 7, DTYPE_CATACOMBS, THEME_NONE, Q_BLIND, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, 229 { 1, OFILE_BOOK1, 5, 5, DTYPE_CATACOMBS, THEME_NONE, Q_BLOOD, 0, 4, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, 230 { 1, OFILE_PEDISTL, 5, 5, DTYPE_CATACOMBS, THEME_NONE, Q_BLOOD, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, 231 { 1, OFILE_L3DOORS, 9, 12, DTYPE_CAVES, THEME_NONE, -1, 0, 1, 0, 64, FALSE, FALSE, TRUE, 0, 3, TRUE }, 232 { 1, OFILE_L3DOORS, 9, 12, DTYPE_CAVES, THEME_NONE, -1, 0, 2, 0, 64, FALSE, FALSE, TRUE, 0, 3, TRUE }, 233 { 3, OFILE_PFOUNTN, 0, 0, 0, THEME_PURIFYINGFOUNTAIN, -1, 1, 2, 10, 128, TRUE, TRUE, TRUE, 0, 3, FALSE }, 234 { 3, OFILE_ARMSTAND, 0, 0, 0, THEME_ARMORSTAND, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 3, FALSE }, 235 { 3, OFILE_ARMSTAND, 0, 0, 0, THEME_ARMORSTAND, -1, 0, 2, 0, 96, TRUE, FALSE, TRUE, 0, 0, FALSE }, 236 { 3, OFILE_GOATSHRN, 0, 0, 0, THEME_GOATSHRINE, -1, 1, 2, 10, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, 237 { 1, OFILE_CAULDREN, 13, 16, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 3, FALSE }, 238 { 3, OFILE_MFOUNTN, 0, 0, 0, THEME_MURKYFOUNTAIN, -1, 1, 2, 10, 128, TRUE, TRUE, TRUE, 0, 3, FALSE }, 239 { 3, OFILE_TFOUNTN, 0, 0, 0, THEME_TEARFOUNTAIN, -1, 1, 2, 4, 128, TRUE, TRUE, TRUE, 0, 3, FALSE }, 240 { 1, OFILE_ALTBOY, 0, 0, DTYPE_CATHEDRAL, THEME_NONE, Q_BETRAYER, 0, 1, 0, 128, TRUE, TRUE, TRUE, 0, 0, FALSE }, 241 { 1, OFILE_MCIRL, 0, 0, DTYPE_CATHEDRAL, THEME_NONE, Q_BETRAYER, 0, 1, 0, 96, FALSE, TRUE, TRUE, 0, 0, FALSE }, 242 { 1, OFILE_MCIRL, 0, 0, DTYPE_CATHEDRAL, THEME_NONE, Q_BETRAYER, 0, 1, 0, 96, FALSE, TRUE, TRUE, 0, 0, FALSE }, 243 { 1, OFILE_BKSLBRNT, 1, 12, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, // BUGFIX should only be loaded on level 1-12 (crypt masks as 1-4) (fixed) 244 { 1, OFILE_CANDLE2, 2, 12, 0, THEME_NONE, Q_BETRAYER, 1, 2, 4, 96, TRUE, TRUE, TRUE, 0, 0, FALSE }, 245 { 1, OFILE_BOOK1, 13, 13, DTYPE_HELL, THEME_NONE, Q_WARLORD, 0, 4, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, 246 { 1, OFILE_ARMSTAND, 13, 13, 0, THEME_NONE, Q_WARLORD, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 3, FALSE }, 247 { 2, OFILE_WEAPSTND, 13, 13, 0, THEME_NONE, Q_WARLORD, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 3, FALSE }, 248 { 2, OFILE_BURNCROS, 0, 0, 0, THEME_BRNCROSS, -1, 1, 0, 10, 160, TRUE, FALSE, FALSE, 0, 0, FALSE }, 249 { 2, OFILE_WEAPSTND, 0, 0, 0, THEME_WEAPONRACK, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 3, FALSE }, 250 { 2, OFILE_WEAPSTND, 0, 0, 0, THEME_WEAPONRACK, -1, 0, 2, 0, 96, TRUE, FALSE, TRUE, 0, 0, FALSE }, 251 { 2, OFILE_MUSHPTCH, 0, 0, 0, THEME_NONE, Q_MUSHROOM, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, TRUE }, 252 { 2, OFILE_LZSTAND, 0, 0, 0, THEME_NONE, Q_BETRAYER, 0, 1, 0, 128, TRUE, FALSE, TRUE, 0, 3, FALSE }, 253 { 1, OFILE_DECAP, 9, 9, DTYPE_CAVES, THEME_NONE, -1, 0, 2, 0, 96, TRUE, TRUE, TRUE, 0, 1, FALSE }, 254 { 2, OFILE_CHEST3, 0, 0, 0, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE }, 255 { 2, OFILE_BCASE, 0, 0, 0, THEME_NONE, -1, 0, 2, 0, 96, TRUE, FALSE, TRUE, 0, 0, FALSE }, 256 { -1, 0, 0, 0, -1, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE } 257 // clang-format on 258 }; 259 260 /** Maps from object_graphic_id to object CEL name. */ 261 const char *const ObjMasterLoadList[] = { 262 "L1Braz", 263 "L1Doors", 264 "Lever", 265 "Chest1", 266 "Chest2", 267 "Banner", 268 "SkulPile", 269 "SkulFire", 270 "SkulStik", 271 "CruxSk1", 272 "CruxSk2", 273 "CruxSk3", 274 "Book1", 275 "Book2", 276 "Rockstan", 277 "Angel", 278 "Chest3", 279 "Burncros", 280 "Candle2", 281 "Nude2", 282 "Switch4", 283 "TNudeM", 284 "TNudeW", 285 "TSoul", 286 "L2Doors", 287 "WTorch4", 288 "WTorch3", 289 "Sarc", 290 "Flame1", 291 "Prsrplt1", 292 "Traphole", 293 "MiniWatr", 294 "WTorch2", 295 "WTorch1", 296 "BCase", 297 "BShelf", 298 "WeapStnd", 299 "Barrel", 300 "Barrelex", 301 "LShrineG", 302 "RShrineG", 303 "Bloodfnt", 304 "Decap", 305 "Pedistl", 306 "L3Doors", 307 "PFountn", 308 "Armstand", 309 "Goatshrn", 310 "Cauldren", 311 "MFountn", 312 "TFountn", 313 "Altboy", 314 "Mcirl", 315 "Bkslbrnt", 316 "Mushptch", 317 "LzStand" 318 }; 319 /** Maps from object_graphic_id to object CEL name (Hellfire Crypt overwrite). */ 320 const char *ObjCryptLoadList[] = { 321 "L1Braz", 322 "L5Door", 323 "L5Lever", 324 "Chest1", 325 "Chest2", 326 "Banner", 327 "SkulPile", 328 "SkulFire", 329 "SkulStik", 330 "CruxSk1", 331 "CruxSk2", 332 "CruxSk3", 333 "Book1", 334 "Book2", 335 "Rockstan", 336 "Angel", 337 "Chest3", 338 "Burncros", 339 "L5Light", 340 "Nude2", 341 "Switch4", 342 "TNudeM", 343 "TNudeW", 344 "TSoul", 345 "L2Doors", 346 "WTorch4", 347 "WTorch3", 348 "L5Sarco", 349 "Flame1", 350 "Prsrplt1", 351 "Traphole", 352 "MiniWatr", 353 "WTorch2", 354 "WTorch1", 355 "BCase", 356 "BShelf", 357 "WeapStnd", 358 "Urn", 359 "Urnexpld", 360 "LShrineG", 361 "RShrineG", 362 "Bloodfnt", 363 "Decap", 364 "Pedistl", 365 "L3Doors", 366 "PFountn", 367 "Armstand", 368 "Goatshrn", 369 "Cauldren", 370 "MFountn", 371 "TFountn", 372 "Altboy", 373 "Mcirl", 374 "L5Books", 375 "Mushptch", 376 "LzStand", 377 }; 378 /** Maps from object_graphic_id to object CEL name (Hellfire Hive overwrite). */ 379 const char *ObjHiveLoadList[] = { 380 "L1Braz", 381 "L1Doors", 382 "Lever", 383 "Chest1", 384 "Chest2", 385 "Banner", 386 "SkulPile", 387 "SkulFire", 388 "SkulStik", 389 "CruxSk1", 390 "CruxSk2", 391 "CruxSk3", 392 "Book1", 393 "Book2", 394 "Rockstan", 395 "Angel", 396 "Chest3", 397 "Burncros", 398 "Candle2", 399 "Nude2", 400 "Switch4", 401 "TNudeM", 402 "TNudeW", 403 "TSoul", 404 "L2Doors", 405 "WTorch4", 406 "WTorch3", 407 "Sarc", 408 "Flame1", 409 "Prsrplt1", 410 "Traphole", 411 "MiniWatr", 412 "WTorch2", 413 "WTorch1", 414 "BCase", 415 "BShelf", 416 "WeapStnd", 417 "L6Pod1", 418 "L6Pod2", 419 "LShrineG", 420 "RShrineG", 421 "Bloodfnt", 422 "Decap", 423 "Pedistl", 424 "L3Doors", 425 "PFountn", 426 "Armstand", 427 "Goatshrn", 428 "Cauldren", 429 "MFountn", 430 "TFountn", 431 "Altboy", 432 "Mcirl", 433 "Bkslbrnt", 434 "Mushptch", 435 "LzStand", 436 }; 437 438 DEVILUTION_END_NAMESPACE 439