1 /* 2 C-Dogs SDL 3 A port of the legendary (and fun) action/arcade cdogs. 4 Copyright (c) 2015-2016, 2018, 2020-2021 Cong Xu 5 All rights reserved. 6 7 Redistribution and use in source and binary forms, with or without 8 modification, are permitted provided that the following conditions are met: 9 10 Redistributions of source code must retain the above copyright notice, this 11 list of conditions and the following disclaimer. 12 Redistributions in binary form must reproduce the above copyright notice, 13 this list of conditions and the following disclaimer in the documentation 14 and/or other materials provided with the distribution. 15 16 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 17 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 18 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 19 ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 20 LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 21 CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 22 SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 23 INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 24 CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 25 ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 26 POSSIBILITY OF SUCH DAMAGE. 27 */ 28 #pragma once 29 30 #include <json/json.h> 31 32 #include "ammo.h" 33 #include "utils.h" 34 #include "weapon.h" 35 36 // Effects for "pick up" objects 37 typedef enum 38 { 39 PICKUP_NONE, 40 PICKUP_JEWEL, 41 PICKUP_HEALTH, 42 PICKUP_AMMO, 43 PICKUP_KEYCARD, 44 PICKUP_GUN, 45 PICKUP_SHOW_MAP 46 } PickupType; 47 PickupType StrPickupType(const char *s); 48 const char *PickupTypeStr(const PickupType pt); 49 50 typedef struct 51 { 52 char *Name; 53 PickupType Type; 54 union { 55 int Score; 56 int Health; 57 NAmmo Ammo; 58 int Keys; // Refer to flags in mission.h 59 int GunId; 60 } u; 61 CPic Pic; 62 char *Sound; 63 } PickupClass; 64 typedef struct 65 { 66 CArray Classes; // of PickupClass 67 CArray CustomClasses; // of PickupClass 68 CArray KeyClasses; // of PickupClass 69 } PickupClasses; 70 extern PickupClasses gPickupClasses; 71 72 PickupClass *StrPickupClass(const char *s); 73 // Legacy pickup classes, integer based 74 PickupClass *IntPickupClass(const int i); 75 // Legacy exit styles, integer based 76 const char *IntExitStyle(const int i); 77 // Legacy key classes, style+integer based 78 const char *IntKeyStyle(const int style); 79 PickupClass *IntKeyPickupClass(const int style, const int i); 80 // Semi-legacy key classes, style+integer colour 81 PickupClass *KeyPickupClass(const char *style, const int i); 82 PickupClass *PickupClassGetById(PickupClasses *classes, const int id); 83 int StrPickupClassId(const char *s); 84 85 void PickupClassesInit( 86 PickupClasses *classes, const char *filename, const AmmoClasses *ammo, 87 const WeaponClasses *guns); 88 void PickupClassesLoadJSON(CArray *classes, json_t *root); 89 void PickupClassesLoadAmmo(CArray *classes, const CArray *ammoClasses); 90 void PickupClassesLoadGuns(CArray *classes, const CArray *gunClasses); 91 void PickupClassesLoadKeys(CArray *classes); 92 void PickupClassesClear(CArray *classes); 93 void PickupClassesTerminate(PickupClasses *classes); 94 int PickupClassesCount(const PickupClasses *classes); 95 96 int PickupClassesGetScoreIdx(const PickupClass *p); 97 // Count the number of "Score" type pickups 98 int PickupClassesGetScoreCount(const PickupClasses *classes); 99 // Get the ith "Score" type pickup 100 PickupClass *IntScorePickupClass(const int i); 101 102 // Score for picking up an objective 103 #define PICKUP_SCORE 10 104