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Searched defs:PIXEL01_100 (Results 1 – 25 of 25) sorted by relevance

/dports/emulators/nestopia/nestopia-1.51.1/source/core/
H A DNstVideoFilterHq2x.inl60 #define PIXEL01_100 dst[0][1] = Interpolate10<R,G,B>( b.c[4], b.c[1], b.c[5] ); macro
/dports/games/libretro-nestopia/nestopia-2b0315c/source/core/
H A DNstVideoFilterHq2x.inl60 #define PIXEL01_100 dst[0][1] = Interpolate10<R,G,B>( b.c[4], b.c[1], b.c[5] ); macro
/dports/emulators/dgen-sdl/dgen-sdl-1.33/hqx/src/
H A Dhq2x_32.c48 #define PIXEL01_100 *(dp+1) = Interp10_32(w[5], w[2], w[6]); macro
H A Dhq2x_16.c48 #define PIXEL01_100 *(dp+1) = Interp10_16(w[5], w[2], w[6]); macro
H A Dhq2x_24.c48 #define PIXEL01_100 Interp10_24((dp+1), w[5], w[2], w[6]); macro
/dports/emulators/dosbox-staging/dosbox-staging-0.78.0/src/gui/
H A Drender_templates_hq2x.h52 #define PIXEL01_100 line0[1] = interp_w3(C4,C1,C5,14U,1U,1U); macro
/dports/emulators/dosbox/dosbox-0.74-3/src/gui/
H A Drender_templates_hq2x.h52 #define PIXEL01_100 line0[1] = interp_w3(C4,C1,C5,14U,1U,1U); macro
/dports/games/openxcom/OpenXcom-1.0/src/Engine/Scalers/
H A Dhq2x.cpp48 #define PIXEL01_100 *(dp+1) = Interp10(w[5], w[2], w[6]); macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/third_party/hqx/
H A Dhq2x.c48 #define PIXEL01_100 *(dp+1) = Interp10(w[5], w[2], w[6]); macro
/dports/games/brumbrumrally/brumbrumrally-0.7/src/hqx/
H A Dhq2x.cpp50 #define PIXEL01_100 *(dp+1) = Interp10(w[5], w[2], w[6]); macro
/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Utilities/HQX/
H A Dhq2x.cpp49 #define PIXEL01_100 *(dp+1) = Interp10(w[5], w[2], w[6]); macro
/dports/games/exult/exult-snapshot-v1.7.0.20211128/imagewin/
H A Dscale_hq2x.h61 #define PIXEL01_100 Interp10<PTYPES>(to+1, c[5], c[2], c[6], manip); macro
/dports/games/uqm/uqm-0.8.0/src/libs/graphics/sdl/
H A Dhq2x.c61 #define PIXEL01_100 dst_p[1] = Scale_Blend_e11(pix[5], pix[2], pix[6]); macro
/dports/games/libretro-scummvm/scummvm-7b1e929/graphics/scaler/
H A Dhq2x.cpp68 #define PIXEL01_100 *(q+1) = interpolate16_14_1_1<ColorMask >(w5, w2, w6); macro
/dports/emulators/mednafen/mednafen/src/drivers/
H A Dhq2x.cpp89 #define PIXEL01_100 Interp10(pOut+4, w[5], w[2], w[6]); macro
/dports/games/libretro-bluemsx/blueMSX-libretro-faf470e/Src/VideoRender/
H A Dhq2x.c266 #define PIXEL01_100 Interp10(pOut+4, c[5], c[2], c[6]); macro
/dports/games/edge/Edge-1.35-source/epi/
H A Dimage_hq2x.cc144 #define PIXEL01_100 Interp10(dest+4, c[5], c[2], c[6]); macro
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/libsrc/hq2x/
H A Dhq2x3x.cpp119 #define PIXEL01_100 Interp10(pOut+4, c[5], c[2], c[6]); macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/resource/
H A Dhq2x.cpp127 #define PIXEL01_100 Interp10(pOut+4, w[5], w[2], w[6]); macro
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/video/scalers/
H A Dhq2xs_16.cpp129 #define PIXEL01_100 *(dp + 1) = Interp10(w5, w2, w6) macro
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/scalers/
H A Dhq2xs_16.cpp129 #define PIXEL01_100 *(dp + 1) = Interp10(w5, w2, w6) macro
/dports/games/scummvm/scummvm-2.5.1/graphics/scaler/
H A Dhq.cpp168 #define PIXEL01_100 *(q+1) = interpolate_14_1_1(w5, w2, w6); macro
/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/
H A Dvideo_scale_hqNx.c154 #define PIXEL01_100 interp10((Uint32 *)(dst + dst_Bpp), c[5], c[2], c[6]); macro
/dports/games/libretro-snes9x/snes9x-73aa348/win32/
H A Drender.cpp1593 #define PIXEL01_100 *(dp + 1) = Interp10(w5, w2, w6) macro
/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/
H A Drender.cpp1695 #define PIXEL01_100 *(dp + 1) = Interp10(w5, w2, w6) macro