/dports/emulators/nestopia/nestopia-1.51.1/source/core/ |
H A D | NstVideoFilterHq2x.inl | 60 #define PIXEL01_100 dst[0][1] = Interpolate10<R,G,B>( b.c[4], b.c[1], b.c[5] ); macro
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/dports/games/libretro-nestopia/nestopia-2b0315c/source/core/ |
H A D | NstVideoFilterHq2x.inl | 60 #define PIXEL01_100 dst[0][1] = Interpolate10<R,G,B>( b.c[4], b.c[1], b.c[5] ); macro
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/dports/emulators/dgen-sdl/dgen-sdl-1.33/hqx/src/ |
H A D | hq2x_32.c | 48 #define PIXEL01_100 *(dp+1) = Interp10_32(w[5], w[2], w[6]); macro
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H A D | hq2x_16.c | 48 #define PIXEL01_100 *(dp+1) = Interp10_16(w[5], w[2], w[6]); macro
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H A D | hq2x_24.c | 48 #define PIXEL01_100 Interp10_24((dp+1), w[5], w[2], w[6]); macro
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/dports/emulators/dosbox-staging/dosbox-staging-0.78.0/src/gui/ |
H A D | render_templates_hq2x.h | 52 #define PIXEL01_100 line0[1] = interp_w3(C4,C1,C5,14U,1U,1U); macro
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/dports/emulators/dosbox/dosbox-0.74-3/src/gui/ |
H A D | render_templates_hq2x.h | 52 #define PIXEL01_100 line0[1] = interp_w3(C4,C1,C5,14U,1U,1U); macro
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/dports/games/openxcom/OpenXcom-1.0/src/Engine/Scalers/ |
H A D | hq2x.cpp | 48 #define PIXEL01_100 *(dp+1) = Interp10(w[5], w[2], w[6]); macro
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/third_party/hqx/ |
H A D | hq2x.c | 48 #define PIXEL01_100 *(dp+1) = Interp10(w[5], w[2], w[6]); macro
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/dports/games/brumbrumrally/brumbrumrally-0.7/src/hqx/ |
H A D | hq2x.cpp | 50 #define PIXEL01_100 *(dp+1) = Interp10(w[5], w[2], w[6]); macro
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/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Utilities/HQX/ |
H A D | hq2x.cpp | 49 #define PIXEL01_100 *(dp+1) = Interp10(w[5], w[2], w[6]); macro
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/imagewin/ |
H A D | scale_hq2x.h | 61 #define PIXEL01_100 Interp10<PTYPES>(to+1, c[5], c[2], c[6], manip); macro
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/dports/games/uqm/uqm-0.8.0/src/libs/graphics/sdl/ |
H A D | hq2x.c | 61 #define PIXEL01_100 dst_p[1] = Scale_Blend_e11(pix[5], pix[2], pix[6]); macro
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/dports/games/libretro-scummvm/scummvm-7b1e929/graphics/scaler/ |
H A D | hq2x.cpp | 68 #define PIXEL01_100 *(q+1) = interpolate16_14_1_1<ColorMask >(w5, w2, w6); macro
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/dports/emulators/mednafen/mednafen/src/drivers/ |
H A D | hq2x.cpp | 89 #define PIXEL01_100 Interp10(pOut+4, w[5], w[2], w[6]); macro
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/dports/games/libretro-bluemsx/blueMSX-libretro-faf470e/Src/VideoRender/ |
H A D | hq2x.c | 266 #define PIXEL01_100 Interp10(pOut+4, c[5], c[2], c[6]); macro
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/dports/games/edge/Edge-1.35-source/epi/ |
H A D | image_hq2x.cc | 144 #define PIXEL01_100 Interp10(dest+4, c[5], c[2], c[6]); macro
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/libsrc/hq2x/ |
H A D | hq2x3x.cpp | 119 #define PIXEL01_100 Interp10(pOut+4, c[5], c[2], c[6]); macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/resource/ |
H A D | hq2x.cpp | 127 #define PIXEL01_100 Interp10(pOut+4, w[5], w[2], w[6]); macro
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/video/scalers/ |
H A D | hq2xs_16.cpp | 129 #define PIXEL01_100 *(dp + 1) = Interp10(w5, w2, w6) macro
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/scalers/ |
H A D | hq2xs_16.cpp | 129 #define PIXEL01_100 *(dp + 1) = Interp10(w5, w2, w6) macro
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/dports/games/scummvm/scummvm-2.5.1/graphics/scaler/ |
H A D | hq.cpp | 168 #define PIXEL01_100 *(q+1) = interpolate_14_1_1(w5, w2, w6); macro
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/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/ |
H A D | video_scale_hqNx.c | 154 #define PIXEL01_100 interp10((Uint32 *)(dst + dst_Bpp), c[5], c[2], c[6]); macro
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/dports/games/libretro-snes9x/snes9x-73aa348/win32/ |
H A D | render.cpp | 1593 #define PIXEL01_100 *(dp + 1) = Interp10(w5, w2, w6) macro
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/ |
H A D | render.cpp | 1695 #define PIXEL01_100 *(dp + 1) = Interp10(w5, w2, w6) macro
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