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Searched defs:PIXEL10_60 (Results 1 – 25 of 37) sorted by relevance

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/dports/emulators/nestopia/nestopia-1.51.1/source/core/
H A DNstVideoFilterHq2x.inl68 #define PIXEL10_60 dst[1][0] = Interpolate6<R,G,B>( b.c[4], b.c[3], b.c[7] ); macro
H A DNstVideoFilterHq4x.inl82 #define PIXEL10_60 dst[1][0] = Interpolate6<R,G,B>( b.c[4], b.c[3], b.c[1] ); macro
/dports/games/libretro-nestopia/nestopia-2b0315c/source/core/
H A DNstVideoFilterHq2x.inl68 #define PIXEL10_60 dst[1][0] = Interpolate6<R,G,B>( b.c[4], b.c[3], b.c[7] ); macro
H A DNstVideoFilterHq4x.inl82 #define PIXEL10_60 dst[1][0] = Interpolate6<R,G,B>( b.c[4], b.c[3], b.c[1] ); macro
/dports/emulators/dgen-sdl/dgen-sdl-1.33/hqx/src/
H A Dhq2x_32.c56 #define PIXEL10_60 *(dp+dpL) = Interp6_32(w[5], w[4], w[8]); macro
H A Dhq2x_16.c56 #define PIXEL10_60 *(dp+dpL) = Interp6_16(w[5], w[4], w[8]); macro
H A Dhq2x_24.c56 #define PIXEL10_60 Interp6_24((dp+dpL), w[5], w[4], w[8]); macro
H A Dhq4x_16.c70 #define PIXEL10_60 *(dp+dpL) = Interp6_16(w[5], w[4], w[2]); macro
H A Dhq4x_24.c70 #define PIXEL10_60 Interp6_24((dp+dpL), w[5], w[4], w[2]); macro
H A Dhq4x_32.c70 #define PIXEL10_60 *(dp+dpL) = Interp6_32(w[5], w[4], w[2]); macro
/dports/emulators/dosbox-staging/dosbox-staging-0.78.0/src/gui/
H A Drender_templates_hq2x.h61 #define PIXEL10_60 line1[0] = interp_w3(C4,C3,C7,5U,2U,1U); macro
/dports/emulators/dosbox/dosbox-0.74-3/src/gui/
H A Drender_templates_hq2x.h61 #define PIXEL10_60 line1[0] = interp_w3(C4,C3,C7,5U,2U,1U); macro
/dports/games/openxcom/OpenXcom-1.0/src/Engine/Scalers/
H A Dhq2x.cpp56 #define PIXEL10_60 *(dp+dpL) = Interp6(w[5], w[4], w[8]); macro
H A Dhq4x.cpp70 #define PIXEL10_60 *(dp+dpL) = Interp6(w[5], w[4], w[2]); macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/third_party/hqx/
H A Dhq2x.c56 #define PIXEL10_60 *(dp+dpL) = Interp6(w[5], w[4], w[8]); macro
H A Dhq4x.c70 #define PIXEL10_60 *(dp+dpL) = Interp6(w[5], w[4], w[2]); macro
/dports/games/brumbrumrally/brumbrumrally-0.7/src/hqx/
H A Dhq2x.cpp58 #define PIXEL10_60 *(dp+dpL) = Interp6(w[5], w[4], w[8]); macro
H A Dhq4x.cpp72 #define PIXEL10_60 *(dp+dpL) = Interp6(w[5], w[4], w[2]); macro
/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Utilities/HQX/
H A Dhq2x.cpp57 #define PIXEL10_60 *(dp+dpL) = Interp6(w[5], w[4], w[8]); macro
H A Dhq4x.cpp71 #define PIXEL10_60 *(dp+dpL) = Interp6(w[5], w[4], w[2]); macro
/dports/games/exult/exult-snapshot-v1.7.0.20211128/imagewin/
H A Dscale_hq2x.h69 #define PIXEL10_60 Interp6<PTYPES>(to+dline_pixels, c[5], c[4], c[8], manip); macro
/dports/games/uqm/uqm-0.8.0/src/libs/graphics/sdl/
H A Dhq2x.c69 #define PIXEL10_60 dst_p[dlen] = Scale_Blend_521(pix[5], pix[4], pix[8]); macro
/dports/games/libretro-scummvm/scummvm-7b1e929/graphics/scaler/
H A Dhq2x.cpp77 #define PIXEL10_60 *(q+nextlineDst) = interpolate16_5_2_1<ColorMask >(w5, w4, w8); macro
/dports/emulators/mednafen/mednafen/src/drivers/
H A Dhq2x.cpp97 #define PIXEL10_60 Interp6(pOut+BpL, w[5], w[4], w[8]); macro
/dports/games/libretro-bluemsx/blueMSX-libretro-faf470e/Src/VideoRender/
H A Dhq2x.c274 #define PIXEL10_60 Interp6(pOut+BpL, c[5], c[4], c[8]); macro

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