/dports/emulators/nestopia/nestopia-1.51.1/source/core/ |
H A D | NstVideoFilterHq2x.inl | 68 #define PIXEL10_60 dst[1][0] = Interpolate6<R,G,B>( b.c[4], b.c[3], b.c[7] ); macro
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H A D | NstVideoFilterHq4x.inl | 82 #define PIXEL10_60 dst[1][0] = Interpolate6<R,G,B>( b.c[4], b.c[3], b.c[1] ); macro
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/dports/games/libretro-nestopia/nestopia-2b0315c/source/core/ |
H A D | NstVideoFilterHq2x.inl | 68 #define PIXEL10_60 dst[1][0] = Interpolate6<R,G,B>( b.c[4], b.c[3], b.c[7] ); macro
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H A D | NstVideoFilterHq4x.inl | 82 #define PIXEL10_60 dst[1][0] = Interpolate6<R,G,B>( b.c[4], b.c[3], b.c[1] ); macro
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/dports/emulators/dgen-sdl/dgen-sdl-1.33/hqx/src/ |
H A D | hq2x_32.c | 56 #define PIXEL10_60 *(dp+dpL) = Interp6_32(w[5], w[4], w[8]); macro
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H A D | hq2x_16.c | 56 #define PIXEL10_60 *(dp+dpL) = Interp6_16(w[5], w[4], w[8]); macro
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H A D | hq2x_24.c | 56 #define PIXEL10_60 Interp6_24((dp+dpL), w[5], w[4], w[8]); macro
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H A D | hq4x_16.c | 70 #define PIXEL10_60 *(dp+dpL) = Interp6_16(w[5], w[4], w[2]); macro
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H A D | hq4x_24.c | 70 #define PIXEL10_60 Interp6_24((dp+dpL), w[5], w[4], w[2]); macro
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H A D | hq4x_32.c | 70 #define PIXEL10_60 *(dp+dpL) = Interp6_32(w[5], w[4], w[2]); macro
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/dports/emulators/dosbox-staging/dosbox-staging-0.78.0/src/gui/ |
H A D | render_templates_hq2x.h | 61 #define PIXEL10_60 line1[0] = interp_w3(C4,C3,C7,5U,2U,1U); macro
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/dports/emulators/dosbox/dosbox-0.74-3/src/gui/ |
H A D | render_templates_hq2x.h | 61 #define PIXEL10_60 line1[0] = interp_w3(C4,C3,C7,5U,2U,1U); macro
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/dports/games/openxcom/OpenXcom-1.0/src/Engine/Scalers/ |
H A D | hq2x.cpp | 56 #define PIXEL10_60 *(dp+dpL) = Interp6(w[5], w[4], w[8]); macro
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H A D | hq4x.cpp | 70 #define PIXEL10_60 *(dp+dpL) = Interp6(w[5], w[4], w[2]); macro
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/third_party/hqx/ |
H A D | hq2x.c | 56 #define PIXEL10_60 *(dp+dpL) = Interp6(w[5], w[4], w[8]); macro
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H A D | hq4x.c | 70 #define PIXEL10_60 *(dp+dpL) = Interp6(w[5], w[4], w[2]); macro
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/dports/games/brumbrumrally/brumbrumrally-0.7/src/hqx/ |
H A D | hq2x.cpp | 58 #define PIXEL10_60 *(dp+dpL) = Interp6(w[5], w[4], w[8]); macro
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H A D | hq4x.cpp | 72 #define PIXEL10_60 *(dp+dpL) = Interp6(w[5], w[4], w[2]); macro
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/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Utilities/HQX/ |
H A D | hq2x.cpp | 57 #define PIXEL10_60 *(dp+dpL) = Interp6(w[5], w[4], w[8]); macro
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H A D | hq4x.cpp | 71 #define PIXEL10_60 *(dp+dpL) = Interp6(w[5], w[4], w[2]); macro
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/imagewin/ |
H A D | scale_hq2x.h | 69 #define PIXEL10_60 Interp6<PTYPES>(to+dline_pixels, c[5], c[4], c[8], manip); macro
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/dports/games/uqm/uqm-0.8.0/src/libs/graphics/sdl/ |
H A D | hq2x.c | 69 #define PIXEL10_60 dst_p[dlen] = Scale_Blend_521(pix[5], pix[4], pix[8]); macro
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/dports/games/libretro-scummvm/scummvm-7b1e929/graphics/scaler/ |
H A D | hq2x.cpp | 77 #define PIXEL10_60 *(q+nextlineDst) = interpolate16_5_2_1<ColorMask >(w5, w4, w8); macro
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/dports/emulators/mednafen/mednafen/src/drivers/ |
H A D | hq2x.cpp | 97 #define PIXEL10_60 Interp6(pOut+BpL, w[5], w[4], w[8]); macro
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/dports/games/libretro-bluemsx/blueMSX-libretro-faf470e/Src/VideoRender/ |
H A D | hq2x.c | 274 #define PIXEL10_60 Interp6(pOut+BpL, c[5], c[4], c[8]); macro
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