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Searched defs:PNG_HAVE_CHUNK_AFTER_IDAT (Results 1 – 25 of 119) sorted by relevance

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/dports/graphics/openjpeg15/openjpeg-version.1.5.2/thirdparty/libpng/
H A Dpngpriv.h98 #define PNG_HAVE_CHUNK_AFTER_IDAT 0x2000 /* Have another chunk after IDAT */ macro
/dports/math/giacxcas/fltk-1.3.0/png/
H A Dpngpriv.h277 #define PNG_HAVE_CHUNK_AFTER_IDAT 0x2000 /* Have another chunk after IDAT */ macro
/dports/games/julius/julius-1.7.0/ext/png/
H A Dpngpriv.h351 #define PNG_HAVE_CHUNK_AFTER_IDAT 0x2000U macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/libpng-1.5.5/
H A Dpngpriv.h349 #define PNG_HAVE_CHUNK_AFTER_IDAT 0x2000 /* Have another chunk after IDAT */ macro
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/libretro/deps/libpng/
H A Dpngpriv.h537 #define PNG_HAVE_CHUNK_AFTER_IDAT 0x2000 /* Have another chunk after IDAT */ macro
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/libpng/
H A Dpngpriv.h529 #define PNG_HAVE_CHUNK_AFTER_IDAT 0x2000 /* Have another chunk after IDAT */ macro
/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/src/png/
H A Dpngpriv.h461 #define PNG_HAVE_CHUNK_AFTER_IDAT 0x2000 /* Have another chunk after IDAT */ macro
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/libpng/
H A Dpngpriv.h428 #define PNG_HAVE_CHUNK_AFTER_IDAT 0x2000 /* Have another chunk after IDAT */ macro
/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/src/png/
H A Dpngpriv.h461 #define PNG_HAVE_CHUNK_AFTER_IDAT 0x2000 /* Have another chunk after IDAT */ macro
/dports/graphics/open3d/Open3D-0.2/src/External/libpng/
H A Dpngpriv.h537 #define PNG_HAVE_CHUNK_AFTER_IDAT 0x2000 /* Have another chunk after IDAT */ macro
/dports/editors/texmaker/texmaker-5.0.3/pdfium/third_party/libpng16/
H A Dpngpriv.h537 #define PNG_HAVE_CHUNK_AFTER_IDAT 0x2000 /* Have another chunk after IDAT */ macro
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/libpng-1.6.21/
H A Dpngpriv.h537 #define PNG_HAVE_CHUNK_AFTER_IDAT 0x2000 /* Have another chunk after IDAT */ macro
/dports/graphics/py-open3d-python/Open3D-0.2/src/External/libpng/
H A Dpngpriv.h537 #define PNG_HAVE_CHUNK_AFTER_IDAT 0x2000 /* Have another chunk after IDAT */ macro
/dports/cad/ldview/ldview-4.4/3rdParty/libpng/
H A Dpngpriv.h637 #define PNG_HAVE_CHUNK_AFTER_IDAT 0x2000U /* Have another chunk after IDAT */ macro
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/libs/libpng/
H A Dpngpriv.h637 #define PNG_HAVE_CHUNK_AFTER_IDAT 0x2000U /* Have another chunk after IDAT */ macro
/dports/graphics/freeimage/FreeImage/Source/LibPNG/
H A Dpngpriv.h630 #define PNG_HAVE_CHUNK_AFTER_IDAT 0x2000U /* Have another chunk after IDAT */ macro
/dports/science/InsightToolkit/ITK-5.0.1/Modules/ThirdParty/PNG/src/itkpng/
H A Dpngpriv.h550 #define PNG_HAVE_CHUNK_AFTER_IDAT 0x2000 /* Have another chunk after IDAT */ macro
/dports/math/vtk9/VTK-9.1.0/ThirdParty/png/vtkpng/
H A Dpngpriv.h642 #define PNG_HAVE_CHUNK_AFTER_IDAT 0x2000U /* Have another chunk after IDAT */ macro
/dports/java/openjdk11/jdk11u-jdk-11.0.13-8-1/src/java.desktop/share/native/libsplashscreen/libpng/
H A Dpngpriv.h668 #define PNG_HAVE_CHUNK_AFTER_IDAT 0x2000U /* Have another chunk after IDAT */ macro
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libpng/
H A Dpngpriv.h637 #define PNG_HAVE_CHUNK_AFTER_IDAT 0x2000U /* Have another chunk after IDAT */ macro
/dports/graphics/apngdis/apngdis-2.9/libpng/
H A Dpngpriv.h616 #define PNG_HAVE_CHUNK_AFTER_IDAT 0x2000U /* Have another chunk after IDAT */ macro
/dports/graphics/apngasm/apngasm-2.91/libpng/
H A Dpngpriv.h567 #define PNG_HAVE_CHUNK_AFTER_IDAT 0x2000U /* Have another chunk after IDAT */ macro
/dports/graphics/argyllcms/Argyll_V1.9.2/png/
H A Dpngpriv.h551 #define PNG_HAVE_CHUNK_AFTER_IDAT 0x2000 /* Have another chunk after IDAT */ macro
/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/3rdparty/libpng/
H A Dpngpriv.h651 #define PNG_HAVE_CHUNK_AFTER_IDAT 0x2000U /* Have another chunk after IDAT */ macro
/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/3rdparty/libpng/
H A Dpngpriv.h651 #define PNG_HAVE_CHUNK_AFTER_IDAT 0x2000U /* Have another chunk after IDAT */ macro

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