1 /* ResidualVM - A 3D game interpreter
2  *
3  * ResidualVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the AUTHORS
5  * file distributed with this source distribution.
6  *
7  * Additional copyright for this file:
8  * Copyright (C) 1999-2000 Revolution Software Ltd.
9  * This code is based on source code created by Revolution Software,
10  * used with permission.
11  *
12  * This program is free software; you can redistribute it and/or
13  * modify it under the terms of the GNU General Public License
14  * as published by the Free Software Foundation; either version 2
15  * of the License, or (at your option) any later version.
16  *
17  * This program is distributed in the hope that it will be useful,
18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
19  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
20  * GNU General Public License for more details.
21  *
22  * You should have received a copy of the GNU General Public License
23  * along with this program; if not, write to the Free Software
24  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
25  *
26  */
27 
28 #ifndef ICB_P4_GENERIC_PC_H
29 #define ICB_P4_GENERIC_PC_H
30 
31 #include "engines/icb/non_ad_module.h"
32 #include "engines/icb/debug_pc.h"
33 #include "engines/icb/common/px_common.h"
34 #include "engines/icb/common/px_anims.h"
35 
36 #include "common/textconsole.h"
37 
38 namespace ICB {
39 
40 // Useful typedef's for types
41 
42 // These are now done in px_common.h
43 /*
44 // Might just be int's on the PSX
45 typedef float PXreal;
46 // Is likely to be done using fixed-point maths on PSX
47 typedef float PXfloat;
48 
49 */
50 
51 // The camera
52 typedef PCcamera PXcamera;
53 // The animation, frame, marker
54 typedef PXframe_PSX PXframe;
55 typedef PXmarker_PSX PXmarker;
56 typedef PXanim_PSX PXanim;
57 // typedef PCactor PXactor;
58 
59 // Very hacky #defines for function overloading
60 #define PXWorldToFilm WorldToFilm
61 
62 // Very hacky #defines for function overloading
63 // #define PXFrameEnOfAnim ADFrameEnOfAnim
64 #define PXFrameEnOfAnim(n, pAnim) psxFrameEnOfAnim(n, pAnim, __FILE__, __LINE__)
65 #define PXAngleOfVector AngleOfVector
66 #define PXfabs fabs
67 #define PXfmod fmod
68 #define PXsqrt sqrt
69 #define PXsin sin
70 #define PXcos cos
71 #define PXfloor floor
72 
73 // screen dimensions
74 #define SCREEN_WIDTH 640
75 #define SCREEN_DEPTH 480
76 
77 // screen coordinate limits
78 #define SCREEN_LEFT_EDGE 0
79 #define SCREEN_RIGHT_EDGE SCREEN_WIDTH - 1
80 #define SCREEN_TOP_EDGE 0
81 #define SCREEN_BOTTOM_EDGE SCREEN_DEPTH - 1
82 
83 // Definition and function for comparing floats.
84 #define FLOAT_COMPARE_TOLERANCE ((float)0.000001)
85 inline bool8 FloatsEqual(PXfloat fA, PXfloat fB, PXfloat tolerance = FLOAT_COMPARE_TOLERANCE) { return ((bool8)((fabs(fA - fB) < tolerance))); }
86 
87 // This is the name of a bitmap which contains a reference palette entry to be used for transparency.
88 #define BITMAP_TRANSPARENCY_REFERENCE "transparent_ref"
89 
90 } // End of namespace ICB
91 
92 #include "engines/icb/gfx/psx_anims.h"
93 
94 #endif // #ifndef P4_GENERIC_PC_H
95