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Searched defs:Parse3DMatrix (Results 1 – 18 of 18) sorted by relevance

/dports/games/netradiant/netradiant-20150621-src/tools/quake3/common/
H A Dscriplib.c367 void Parse3DMatrix( int z, int y, int x, vec_t *m ) { in Parse3DMatrix() function
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/common/
H A Dscriplib.c361 void Parse3DMatrix (int z, int y, int x, vec_t *m) { in Parse3DMatrix() function
/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dq_shared.cpp575 void Parse3DMatrix ( const char **buf_p, int z, int y, int x, float *m) { in Parse3DMatrix() function
/dports/games/dhewm3/dhewm3-1.5.1/neo/idlib/
H A DLexer.cpp1350 int idLexer::Parse3DMatrix( int z, int y, int x, float *m ) { function in idLexer
H A DParser.cpp2881 int idParser::Parse3DMatrix( int z, int y, int x, float *m ) { in Parse3DMatrix() function in idParser
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.c602 void Parse3DMatrix (const char **buf_p, int z, int y, int x, float *m) { in Parse3DMatrix() function
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/
H A Dq_shared.c639 void Parse3DMatrix (char **buf_p, int z, int y, int x, float *m) { in Parse3DMatrix() function
/dports/games/ioquake3/ioquake3-1.36/code/qcommon/
H A Dq_shared.c599 void Parse3DMatrix (char **buf_p, int z, int y, int x, float *m) { in Parse3DMatrix() function
/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/
H A Dq_shared.c599 void Parse3DMatrix (char **buf_p, int z, int y, int x, float *m) { in Parse3DMatrix() function
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/
H A Dq_shared.c660 void Parse3DMatrix (char **buf_p, int z, int y, int x, float *m) { in Parse3DMatrix() function
/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/
H A Dq_shared.c635 void Parse3DMatrix (char **buf_p, int z, int y, int x, float *m) { in Parse3DMatrix() function
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/
H A Dq_shared.c635 void Parse3DMatrix (char **buf_p, int z, int y, int x, float *m) { in Parse3DMatrix() function
/dports/games/evq3/evq3/code/qcommon/
H A Dq_shared.c887 void Parse3DMatrix(char **buf_p, int z, int y, int x, float *m) in Parse3DMatrix() function
/dports/games/iortcw/iortcw-1.51c/SP/code/qcommon/
H A Dq_shared.c757 void Parse3DMatrix( char **buf_p, int z, int y, int x, float *m ) { in Parse3DMatrix() function
/dports/games/iortcw/iortcw-1.51c/SP/code/splines/
H A Dq_shared.cpp742 void Parse3DMatrix( char **buf_p, int z, int y, int x, float *m ) { in Parse3DMatrix() function
/dports/games/iortcw/iortcw-1.51c/MP/code/splines/
H A Dq_shared.cpp742 void Parse3DMatrix( char **buf_p, int z, int y, int x, float *m ) { in Parse3DMatrix() function
/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/
H A Dq_shared.c704 void Parse3DMatrix( char **buf_p, int z, int y, int x, float *m ) { in Parse3DMatrix() function
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/radiant/
H A DPMESH.CPP3148 void Parse3DMatrix( int z,int y,int x,float *p ) { in Parse3DMatrix() function