1 //
2 // Copyright (c) 2008-2017 the Urho3D project.
3 //
4 // Permission is hereby granted, free of charge, to any person obtaining a copy
5 // of this software and associated documentation files (the "Software"), to deal
6 // in the Software without restriction, including without limitation the rights
7 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 // copies of the Software, and to permit persons to whom the Software is
9 // furnished to do so, subject to the following conditions:
10 //
11 // The above copyright notice and this permission notice shall be included in
12 // all copies or substantial portions of the Software.
13 //
14 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 // THE SOFTWARE.
21 //
22
23 #pragma once
24
25 #include "../Core/Object.h"
26
27 namespace Urho3D
28 {
29
30 /// Physics world is about to be stepped.
URHO3D_EVENT(E_PHYSICSPRESTEP,PhysicsPreStep)31 URHO3D_EVENT(E_PHYSICSPRESTEP, PhysicsPreStep)
32 {
33 URHO3D_PARAM(P_WORLD, World); // PhysicsWorld pointer
34 URHO3D_PARAM(P_TIMESTEP, TimeStep); // float
35 }
36
37 /// Physics world has been stepped.
URHO3D_EVENT(E_PHYSICSPOSTSTEP,PhysicsPostStep)38 URHO3D_EVENT(E_PHYSICSPOSTSTEP, PhysicsPostStep)
39 {
40 URHO3D_PARAM(P_WORLD, World); // PhysicsWorld pointer
41 URHO3D_PARAM(P_TIMESTEP, TimeStep); // float
42 }
43
44 /// Physics collision started. Global event sent by the PhysicsWorld.
URHO3D_EVENT(E_PHYSICSCOLLISIONSTART,PhysicsCollisionStart)45 URHO3D_EVENT(E_PHYSICSCOLLISIONSTART, PhysicsCollisionStart)
46 {
47 URHO3D_PARAM(P_WORLD, World); // PhysicsWorld pointer
48 URHO3D_PARAM(P_NODEA, NodeA); // Node pointer
49 URHO3D_PARAM(P_NODEB, NodeB); // Node pointer
50 URHO3D_PARAM(P_BODYA, BodyA); // RigidBody pointer
51 URHO3D_PARAM(P_BODYB, BodyB); // RigidBody pointer
52 URHO3D_PARAM(P_TRIGGER, Trigger); // bool
53 URHO3D_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector3), normal (Vector3), distance (float), impulse (float) for each contact
54 }
55
56 /// Physics collision ongoing. Global event sent by the PhysicsWorld.
URHO3D_EVENT(E_PHYSICSCOLLISION,PhysicsCollision)57 URHO3D_EVENT(E_PHYSICSCOLLISION, PhysicsCollision)
58 {
59 URHO3D_PARAM(P_WORLD, World); // PhysicsWorld pointer
60 URHO3D_PARAM(P_NODEA, NodeA); // Node pointer
61 URHO3D_PARAM(P_NODEB, NodeB); // Node pointer
62 URHO3D_PARAM(P_BODYA, BodyA); // RigidBody pointer
63 URHO3D_PARAM(P_BODYB, BodyB); // RigidBody pointer
64 URHO3D_PARAM(P_TRIGGER, Trigger); // bool
65 URHO3D_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector3), normal (Vector3), distance (float), impulse (float) for each contact
66 }
67
68 /// Physics collision ended. Global event sent by the PhysicsWorld.
URHO3D_EVENT(E_PHYSICSCOLLISIONEND,PhysicsCollisionEnd)69 URHO3D_EVENT(E_PHYSICSCOLLISIONEND, PhysicsCollisionEnd)
70 {
71 URHO3D_PARAM(P_WORLD, World); // PhysicsWorld pointer
72 URHO3D_PARAM(P_NODEA, NodeA); // Node pointer
73 URHO3D_PARAM(P_NODEB, NodeB); // Node pointer
74 URHO3D_PARAM(P_BODYA, BodyA); // RigidBody pointer
75 URHO3D_PARAM(P_BODYB, BodyB); // RigidBody pointer
76 URHO3D_PARAM(P_TRIGGER, Trigger); // bool
77 }
78
79 /// Node's physics collision started. Sent by scene nodes participating in a collision.
URHO3D_EVENT(E_NODECOLLISIONSTART,NodeCollisionStart)80 URHO3D_EVENT(E_NODECOLLISIONSTART, NodeCollisionStart)
81 {
82 URHO3D_PARAM(P_BODY, Body); // RigidBody pointer
83 URHO3D_PARAM(P_OTHERNODE, OtherNode); // Node pointer
84 URHO3D_PARAM(P_OTHERBODY, OtherBody); // RigidBody pointer
85 URHO3D_PARAM(P_TRIGGER, Trigger); // bool
86 URHO3D_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector3), normal (Vector3), distance (float), impulse (float) for each contact
87 }
88
89 /// Node's physics collision ongoing. Sent by scene nodes participating in a collision.
URHO3D_EVENT(E_NODECOLLISION,NodeCollision)90 URHO3D_EVENT(E_NODECOLLISION, NodeCollision)
91 {
92 URHO3D_PARAM(P_BODY, Body); // RigidBody pointer
93 URHO3D_PARAM(P_OTHERNODE, OtherNode); // Node pointer
94 URHO3D_PARAM(P_OTHERBODY, OtherBody); // RigidBody pointer
95 URHO3D_PARAM(P_TRIGGER, Trigger); // bool
96 URHO3D_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector3), normal (Vector3), distance (float), impulse (float) for each contact
97 }
98
99 /// Node's physics collision ended. Sent by scene nodes participating in a collision.
URHO3D_EVENT(E_NODECOLLISIONEND,NodeCollisionEnd)100 URHO3D_EVENT(E_NODECOLLISIONEND, NodeCollisionEnd)
101 {
102 URHO3D_PARAM(P_BODY, Body); // RigidBody pointer
103 URHO3D_PARAM(P_OTHERNODE, OtherNode); // Node pointer
104 URHO3D_PARAM(P_OTHERBODY, OtherBody); // RigidBody pointer
105 URHO3D_PARAM(P_TRIGGER, Trigger); // bool
106 }
107
108 }
109