/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/libs/math/ |
H A D | Plane3.h | 58 Plane3() { in Plane3() function 62 Plane3(double nx, double ny, double nz, double dist) : in Plane3() function 68 Plane3(const BasicVector3<Element>& normal, double dist) : in Plane3() function 74 Plane3(const BasicVector3<Element>& p0, const BasicVector3<Element>& p1, in Plane3() function 81 Plane3(const BasicVector3<Element> points[3]) : in Plane3() function
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/dports/graphics/freeimage/FreeImage/Source/OpenEXR/Imath/ |
H A D | ImathPlane.h | 70 Plane3() {} in Plane3() function 121 inline Plane3<T>::Plane3(const Vec3<T> &p0, in Plane3() function 129 inline Plane3<T>::Plane3(const Vec3<T> &n, T d) in Plane3() function 135 inline Plane3<T>::Plane3(const Vec3<T> &p, const Vec3<T> &n) in Plane3() function
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H A D | ImathForward.h | 56 template <class T> class Plane3; variable
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/dports/math/Imath/Imath-3.1.4/src/Imath/ |
H A D | ImathPlane.h | 50 IMATH_HOSTDEVICE Plane3() IMATH_NOEXCEPT {} in Plane3() function 118 IMATH_HOSTDEVICE IMATH_CONSTEXPR14 inline Plane3<T>::Plane3 (const Vec3<T>& p0, const Vec3<T>& p1, … in Plane3() function 124 IMATH_HOSTDEVICE IMATH_CONSTEXPR14 inline Plane3<T>::Plane3 (const Vec3<T>& n, T d) IMATH_NOEXCEPT in Plane3() function 130 IMATH_HOSTDEVICE IMATH_CONSTEXPR14 inline Plane3<T>::Plane3 (const Vec3<T>& p, const Vec3<T>& n) IM… in Plane3() function
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H A D | ImathForward.h | 54 template <class T> class IMATH_EXPORT_TEMPLATE_TYPE Plane3; variable
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/dports/graphics/povray37/povray-3.7.0.10/libraries/ilmbase/Imath/ |
H A D | ImathPlane.h | 70 Plane3() {} in Plane3() function 121 inline Plane3<T>::Plane3(const Vec3<T> &p0, in Plane3() function 129 inline Plane3<T>::Plane3(const Vec3<T> &n, T d) in Plane3() function 135 inline Plane3<T>::Plane3(const Vec3<T> &p, const Vec3<T> &n) in Plane3() function
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H A D | ImathForward.h | 56 template <class T> class Plane3; variable
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/dports/graphics/opencv/opencv-4.5.3/3rdparty/openexr/Imath/ |
H A D | ImathPlane.h | 70 Plane3() {} in Plane3() function 121 inline Plane3<T>::Plane3(const Vec3<T> &p0, in Plane3() function 129 inline Plane3<T>::Plane3(const Vec3<T> &n, T d) in Plane3() function 135 inline Plane3<T>::Plane3(const Vec3<T> &p, const Vec3<T> &n) in Plane3() function
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H A D | ImathForward.h | 56 template <class T> class Plane3; variable
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/dports/games/gtkradiant/GPL/GtkRadiant/libs/math/ |
H A D | plane.h | 36 Plane3() in Plane3() function 39 Plane3(double _a, double _b, double _c, double _d) in Plane3() function 44 Plane3(const BasicVector3<Element>& normal, double dist) in Plane3() function
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/dports/games/netradiant/netradiant-20150621-src/libs/math/ |
H A D | plane.h | 36 Plane3(){ in Plane3() function 38 Plane3( double _a, double _b, double _c, double _d ) in Plane3() function 42 Plane3( const BasicVector3<Element>& normal, double dist ) in Plane3() function
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/dports/games/openspades/openspades-0.1.3/Sources/Core/ |
H A D | Math.h | 539 struct Plane3 { struct 543 Plane3() = default; argument 545 Plane3(float x, float y, float z, float ww) : n(MakeVector3(x, y, z)), w(ww) {} in Plane3() argument 546 Plane3(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3) { in Plane3() argument 551 static Plane3 PlaneWithPointOnPlane(Vector3 point, Vector3 normal) { in PlaneWithPointOnPlane() argument 555 Plane3 Flipped() const { return Plane3(-n.x, -n.y, -n.z, -w); } in Flipped() argument 561 Plane3 TowardTo(Vector3 v) const { in TowardTo() argument
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/dports/math/Imath/Imath-3.1.4/docs/classes/ |
H A D | Plane3.rst | 1 Plane3 chapter
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/brush/csg/ |
H A D | csg.h | 39 class Plane3; variable
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/dports/games/gtkradiant/GPL/GtkRadiant/include/ |
H A D | cullable.h | 29 class Plane3; variable
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/dports/games/gtkradiant/GPL/GtkRadiant/radiant/ |
H A D | csg.h | 35 class Plane3; variable
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H A D | brush_primit.h | 100 class Plane3; variable
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/dports/games/netradiant/netradiant-20150621-src/include/ |
H A D | cullable.h | 29 class Plane3; variable
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/dports/games/netradiant/netradiant-20150621-src/radiant/ |
H A D | csg.h | 35 class Plane3; variable
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/include/ |
H A D | cullable.h | 34 class Plane3; variable
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/dports/devel/vcglib/vcglib-2020.09/vcg/space/ |
H A D | plane3.h | 63 Plane3() {} in Plane3() function 65 Plane3(const ScalarType &dist, const PointType &dir) { Set(dist, dir); } in Plane3() function
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/dports/graphics/wdune/wdune-1.926/vcglib/vcg/space/ |
H A D | plane3.h | 63 Plane3() {} in Plane3() function 65 Plane3(const ScalarType &dist, const PointType &dir) { Set(dist, dir); } in Plane3() function
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/dports/x11/eaglemode/eaglemode-0.95.0/include/emAv/ |
H A D | emAvImageConverter.h | 80 const emByte * Plane3; variable
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/ |
H A D | TrenchBroom.h | 31 typedef Plane<FloatType, 3> Plane3; typedef
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/dports/devel/upp/upp/uppsrc/Geom/ |
H A D | fp3.h | 103 Plane3() {} in Plane3() function 104 Plane3(double delta, Pointf3 normal) : delta(delta), normal(normal) {} in Plane3() function 105 Plane3(Pointf3 A, Pointf3 normal) : delta(-(normal ^ A)), normal(normal) {} in Plane3() function 106 Plane3(Pointf3 A, Pointf3 B, Pointf3 C) { normal = (B - A) % (C - A); delta = -(normal ^ A); } in Plane3() function
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