Searched defs:PlaySfx (Results 1 – 7 of 7) sorted by relevance
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/ |
H A D | SoundManager.h | 87 struct PlaySfx struct 89 PlaySfx() : priority(0.5), handle(0), vol(1), fade(SFT_NONE), in PlaySfx() function 93 std::string name; 94 intptr_t handle; 95 float vol; 96 float time; 97 float freq; 98 int loops; 99 float priority; 101 SoundFadeType fade; [all …]
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/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Core/ |
H A D | HdAudioDevice.cpp | 55 bool HdAudioDevice::PlaySfx(uint8_t sfxNumber) in PlaySfx() function in HdAudioDevice
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/dports/games/pioneer/pioneer-20210723/src/sound/ |
H A D | Sound.h | 74 inline static eventid PlaySfx(const char *fx) { return PlaySfx(fx, 1.0f, 1.0f, 0); } in PlaySfx() function
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H A D | Sound.cpp | 244 eventid PlaySfx(const char *fx, const float volume_left, const float volume_right, const Op op) in PlaySfx() function
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/dports/games/crimson/crimson-0.5.3/src/common/ |
H A D | sound.cpp | 180 SoundEffect *Audio::PlaySfx( unsigned short sfxid, unsigned short flags ) { in PlaySfx() function in Audio
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/dports/audio/oaml/oaml-1.3.4/src/ |
H A D | oaml.cpp | 83 oamlRC oamlApi::PlaySfx(const char *name) { in PlaySfx() function in oamlApi
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H A D | oamlBase.cpp | 459 oamlRC oamlBase::PlaySfx(const char *name) { in PlaySfx() function in oamlBase
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