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Searched defs:PlaySfx (Results 1 – 7 of 7) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/
H A DSoundManager.h87 struct PlaySfx struct
89 PlaySfx() : priority(0.5), handle(0), vol(1), fade(SFT_NONE), in PlaySfx() function
93 std::string name;
94 intptr_t handle;
95 float vol;
96 float time;
97 float freq;
98 int loops;
99 float priority;
101 SoundFadeType fade;
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/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Core/
H A DHdAudioDevice.cpp55 bool HdAudioDevice::PlaySfx(uint8_t sfxNumber) in PlaySfx() function in HdAudioDevice
/dports/games/pioneer/pioneer-20210723/src/sound/
H A DSound.h74 inline static eventid PlaySfx(const char *fx) { return PlaySfx(fx, 1.0f, 1.0f, 0); } in PlaySfx() function
H A DSound.cpp244 eventid PlaySfx(const char *fx, const float volume_left, const float volume_right, const Op op) in PlaySfx() function
/dports/games/crimson/crimson-0.5.3/src/common/
H A Dsound.cpp180 SoundEffect *Audio::PlaySfx( unsigned short sfxid, unsigned short flags ) { in PlaySfx() function in Audio
/dports/audio/oaml/oaml-1.3.4/src/
H A Doaml.cpp83 oamlRC oamlApi::PlaySfx(const char *name) { in PlaySfx() function in oamlApi
H A DoamlBase.cpp459 oamlRC oamlBase::PlaySfx(const char *name) { in PlaySfx() function in oamlBase