1 /* 2 * phantglobs.c - globals for Phantasia 3 */ 4 5 #include "include.h" 6 7 double Circle; /* which circle player is in */ 8 double Shield; /* force field thrown up in monster battle */ 9 10 bool Beyond; /* set if player is beyond point of no return */ 11 bool Marsh; /* set if player is in dead marshes */ 12 bool Throne; /* set if player is on throne */ 13 bool Changed; /* set if important player stats have changed */ 14 bool Wizard; /* set if player is the 'wizard' of the game */ 15 bool Timeout; /* set if short timeout waiting for input */ 16 bool Windows; /* set if we are set up for curses stuff */ 17 bool Luckout; /* set if we have tried to luck out in fight */ 18 bool Foestrikes; /* set if foe gets a chance to hit in battleplayer() */ 19 bool Echo; /* set if echo input to terminal */ 20 21 int Users; /* number of users currently playing */ 22 int Whichmonster; /* which monster we are fighting */ 23 int Lines; /* line on screen counter for fight routines */ 24 25 jmp_buf Fightenv; /* used to jump into fight routine */ 26 jmp_buf Timeoenv; /* used for timing out waiting for input */ 27 28 long Fileloc; /* location in file of player statistics */ 29 30 char *Login; /* pointer to login of player */ 31 char *Enemyname; /* pointer name of monster/player we are battling*/ 32 33 struct player Player; /* stats for player */ 34 struct player Other; /* stats for another player */ 35 36 struct monster Curmonster;/* stats for current monster */ 37 38 struct energyvoid Enrgyvoid;/* energy void buffer */ 39 40 struct charstats *Statptr;/* pointer into Stattable[] */ 41 42 /* lookup table for character type dependent statistics */ 43 struct charstats Stattable[7] = 44 { 45 /* MAGIC USER */ 46 /* max brains, max mana, weakness, gold tote, ring duration */ 47 15.0, 200.0, 18.0, 175.0, 10, 48 /* quickness strength mana energy brains magic lvl */ 49 30, 6, 0.0, 10, 6, 2.0, 50,51,75.0, 30,16,20.0, 60,26, 6.0, 5, 5,2.75, 50 51 /* FIGHTER */ 52 /* max brains, max mana, weakness, gold tote, ring duration */ 53 10.0, 110.0, 15.0, 220.0, 20, 54 /* quickness strength mana energy brains magic lvl */ 55 30, 6, 0.0, 40,16, 3.0, 30,21,40.0, 45,26,30.0, 25,21, 3.0, 3, 4, 1.5, 56 57 /* ELF */ 58 /* max brains, max mana, weakness, gold tote, ring duration */ 59 12.0, 150.0, 17.0, 190.0, 13, 60 /* quickness strength mana energy brains magic lvl */ 61 32, 7, 0.0, 35,11, 2.5, 45,46,65.0, 30,21,25.0, 40,26, 4.0, 4, 4, 2.0, 62 63 /* DWARF */ 64 /* max brains, max mana, weakness, gold tote, ring duration */ 65 7.0, 80.0, 13.0, 255.0, 25, 66 /* quickness strength mana energy brains magic lvl */ 67 25, 6, 0.0, 50,21, 5.0, 25,21,30.0, 60,41,35.0, 20,21, 2.5, 2, 4, 1.0, 68 69 /* HALFLING */ 70 /* max brains, max mana, weakness, gold tote, ring duration */ 71 11.0, 80.0, 10.0, 125.0, 40, 72 /* quickness strength mana energy brains magic lvl */ 73 34, 0, 0.0, 20, 6, 2.0, 25,21,30.0, 55,36,30.0, 40,36, 4.5, 1, 4, 1.0, 74 75 /* EXPERIMENTO */ 76 /* max brains, max mana, weakness, gold tote, ring duration */ 77 9.0, 90.0, 16.0, 160.0, 20, 78 /* quickness strength mana energy brains magic lvl */ 79 27, 0, 0.0, 25, 0, 0.0, 100,0, 0.0, 35, 0, 0.0, 25, 0, 0.0, 2, 0, 0.0, 80 81 /* SUPER */ 82 /* max brains, max mana, weakness, gold tote, ring duration */ 83 15.0, 200.0, 10.0, 225.0, 40, 84 /* quickness strength mana energy brains magic lvl */ 85 38, 0, 0.0, 65, 0, 5.0, 100,0,75.0, 80, 0,35.0, 85, 0, 6.0, 9, 0,2.75 86 }; 87 88 /* menu of items for purchase */ 89 struct menuitem Menu[] = 90 { 91 "Mana", 1, 92 "Shield", 5, 93 "Book", 200, 94 "Sword", 500, 95 "Charm", 1000, 96 "Quicksilver", 2500, 97 "Blessing", 1000, 98 }; 99 100 FILE *Playersfp; /* pointer to open player file */ 101 FILE *Monstfp; /* pointer to open monster file */ 102 FILE *Messagefp; /* pointer to open message file */ 103 FILE *Energyvoidfp; /* pointer to open energy void file */ 104 105 char Databuf[SZ_DATABUF]; /* a place to read data into */ 106 107 /* some canned strings for messages */ 108 char Illcmd[] = "Illegal command.\n"; 109 char Illmove[] = "Too far.\n"; 110 char Illspell[] = "Illegal spell.\n"; 111 char Nomana[] = "Not enought mana for that spell.\n"; 112 char Somebetter[] = "But you already have something better.\n"; 113 char Nobetter[] = "That's no better than what you already have.\n"; 114