1
2 /**********************************************************************
3
4 Audacity: A Digital Audio Editor
5
6 AColor.cpp
7
8 Dominic Mazzoni
9
10
11 ********************************************************************//**
12
13 \class AColor
14 \brief AColor Manages color brushes and pens
15
16 It is also a place to document colour usage policy in Audacity
17
18 *//********************************************************************/
19
20 #include "AColor.h"
21 #include "AColorResources.h"
22
23 #include <wx/colour.h>
24 #include <wx/dc.h>
25 #include <wx/dcmemory.h>
26 #include <wx/graphics.h>
27 #include <wx/settings.h>
28 #include <wx/utils.h>
29
30 #include "AllThemeResources.h"
31 #include "Theme.h"
32
33 bool AColor::inited = false;
34 wxBrush AColor::lightBrush[2];
35 wxBrush AColor::mediumBrush[2];
36 wxBrush AColor::darkBrush[2];
37 wxPen AColor::lightPen[2];
38 wxPen AColor::mediumPen[2];
39 wxPen AColor::darkPen[2];
40
41 wxPen AColor::cursorPen;
42 wxBrush AColor::indicatorBrush[2];
43 wxPen AColor::indicatorPen[2];
44 // wxPen AColor::playRegionPen[2];
45 wxBrush AColor::playRegionBrush[1];
46
47 wxBrush AColor::muteBrush[2];
48 wxBrush AColor::soloBrush;
49
50 wxPen AColor::clippingPen;
51
52 wxBrush AColor::envelopeBrush;
53 wxPen AColor::envelopePen;
54 wxPen AColor::WideEnvelopePen;
55
56 wxBrush AColor::labelTextNormalBrush;
57 wxBrush AColor::labelTextEditBrush;
58 wxBrush AColor::labelUnselectedBrush;
59 wxBrush AColor::labelSelectedBrush;
60 wxBrush AColor::labelSyncLockSelBrush;
61 wxPen AColor::labelUnselectedPen;
62 wxPen AColor::labelSelectedPen;
63 wxPen AColor::labelSyncLockSelPen;
64 wxPen AColor::labelSurroundPen;
65 wxPen AColor::trackFocusPens[3];
66 wxPen AColor::snapGuidePen;
67
68 wxPen AColor::tooltipPen;
69 wxBrush AColor::tooltipBrush;
70
71 // The spare pen and brush possibly help us cut down on the
72 // number of pens and brushes we need.
73 wxPen AColor::sparePen;
74 wxBrush AColor::spareBrush;
75
76 wxPen AColor::uglyPen;
77 wxBrush AColor::uglyBrush;
78
79 //
80 // Draw an upward or downward pointing arrow.
81 //
Arrow(wxDC & dc,wxCoord x,wxCoord y,int width,bool down)82 void AColor::Arrow(wxDC & dc, wxCoord x, wxCoord y, int width, bool down)
83 {
84 if (width & 0x01) {
85 width--;
86 }
87
88 wxPoint pt[3];
89 int half = width / 2;
90
91 if (down) {
92 pt[0].x = 0; pt[0].y = 0;
93 pt[1].x = width; pt[1].y = 0;
94 pt[2].x = half; pt[2].y = half;
95 }
96 else {
97 pt[0].x = 0; pt[0].y = half;
98 pt[1].x = half; pt[1].y = 0;
99 pt[2].x = width; pt[2].y = half;
100 }
101
102 dc.DrawPolygon(3, pt, x, y);
103 }
104
105 //
106 // Draw a line, inclusive of endpoints,
107 // compensating for differences in wxWidgets versions across platforms
108 //
Line(wxDC & dc,wxCoord x1,wxCoord y1,wxCoord x2,wxCoord y2)109 void AColor::Line(wxDC & dc, wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2)
110 {
111 const wxPoint points[] { { x1, y1 }, { x2, y2 } };
112 Lines( dc, 2, points );
113 }
114
115 // Draw lines, INCLUSIVE of all endpoints
Lines(wxDC & dc,size_t nPoints,const wxPoint points[])116 void AColor::Lines(wxDC &dc, size_t nPoints, const wxPoint points[])
117 {
118 if ( nPoints <= 1 ) {
119 if (nPoints == 1)
120 dc.DrawPoint( points[0] );
121 return;
122 }
123
124 for (size_t ii = 0; ii < nPoints - 1; ++ii) {
125 const auto &p1 = points[ii];
126 const auto &p2 = points[ii + 1];
127
128 // As of 2.8.9 (possibly earlier), wxDC::DrawLine() on the Mac draws the
129 // last point since it is now based on the NEW wxGraphicsContext system.
130 // Make the other platforms do the same thing since the other platforms
131 // "may" follow they get wxGraphicsContext going.
132
133 // PRL: as of 3.1.1, I still observe that on Mac, the last point is
134 // included, contrary to what documentation says. Also that on Windows,
135 // sometimes it is the first point that is excluded.
136
137 #if defined(__WXMAC__) || defined(__WXGTK3__)
138 dc.DrawLine(p1, p2);
139 #else
140 dc.DrawPoint(p1);
141 if ( p1 != p2 ) {
142 dc.DrawLine(p1, p2);
143 }
144 #endif
145 }
146
147 #if defined(__WXMAC__) || defined(__WXGTK3__)
148 ;
149 #else
150 dc.DrawPoint( points[ nPoints - 1 ] );
151 #endif
152 }
153
154 //
155 // Draws a focus rectangle (Taken directly from wxWidgets source)
156 //
DrawFocus(wxDC & dc,wxRect & rect)157 void AColor::DrawFocus(wxDC & dc, wxRect & rect)
158 {
159 // draw the pixels manually: note that to behave in the same manner as
160 // DrawRect(), we must exclude the bottom and right borders from the
161 // rectangle
162 wxCoord x1 = rect.GetLeft(),
163 y1 = rect.GetTop(),
164 x2 = rect.GetRight(),
165 y2 = rect.GetBottom();
166
167 // -1 for brush, so it just sets the pen colour, and does not change the brush.
168 UseThemeColour( &dc, -1, clrTrackPanelText );
169
170 wxCoord z;
171 for ( z = x1 + 1; z < x2; z += 2 )
172 dc.DrawPoint(z, y1);
173
174 wxCoord shift = z == x2 ? 0 : 1;
175 for ( z = y1 + shift; z < y2; z += 2 )
176 dc.DrawPoint(x2, z);
177
178 shift = z == y2 ? 0 : 1;
179 for ( z = x2 - shift; z > x1; z -= 2 )
180 dc.DrawPoint(z, y2);
181
182 shift = z == x1 ? 0 : 1;
183 for ( z = y2 - shift; z > y1; z -= 2 )
184 dc.DrawPoint(x1, z);
185
186 }
187
Bevel(wxDC & dc,bool up,const wxRect & r)188 void AColor::Bevel(wxDC & dc, bool up, const wxRect & r)
189 {
190 if (up)
191 AColor::Light(&dc, false);
192 else
193 AColor::Dark(&dc, false);
194
195 AColor::Line(dc, r.x, r.y, r.x + r.width, r.y);
196 AColor::Line(dc, r.x, r.y, r.x, r.y + r.height);
197
198 if (!up)
199 AColor::Light(&dc, false);
200 else
201 AColor::Dark(&dc, false);
202
203 AColor::Line(dc, r.x + r.width, r.y, r.x + r.width, r.y + r.height);
204 AColor::Line(dc, r.x, r.y + r.height, r.x + r.width, r.y + r.height);
205 }
206
Bevel2(wxDC & dc,bool up,const wxRect & r,bool bSel,bool bHighlight)207 void AColor::Bevel2
208 (wxDC & dc, bool up, const wxRect & r, bool bSel, bool bHighlight)
209 {
210 int index = 0;
211 // There are eight button states in the TCP.
212 // A theme might not differentiate between them all. That's up to
213 // the theme designer.
214 // Button highlighted (i.e. hovered over) or not.
215 // Track selected or not
216 // Button up or down.
217 // Highlight in most themes is lighter than not highlighted.
218 if ( bHighlight && bSel)
219 index = up ? bmpHiliteUpButtonExpandSel : bmpHiliteButtonExpandSel;
220 else if ( bHighlight )
221 index = up ? bmpHiliteUpButtonExpand : bmpHiliteButtonExpand;
222 else if( bSel )
223 index = up ? bmpUpButtonExpandSel : bmpDownButtonExpandSel;
224 else
225 index = up ? bmpUpButtonExpand : bmpDownButtonExpand;
226
227 wxBitmap & Bmp = theTheme.Bitmap( index );
228 wxMemoryDC memDC;
229 memDC.SelectObject(Bmp);
230 int h = wxMin( r.height, Bmp.GetHeight() );
231
232
233 dc.Blit( r.x,r.y,r.width/2, h, &memDC, 0, 0, wxCOPY, true );
234 int r2 = r.width - r.width/2;
235 dc.Blit( r.x+r.width/2,r.y,r2, h, &memDC,
236 Bmp.GetWidth() - r2, 0, wxCOPY, true );
237 }
238
Blend(const wxColour & c1,const wxColour & c2)239 wxColour AColor::Blend( const wxColour & c1, const wxColour & c2 )
240 {
241 wxColour c3(
242 (c1.Red() + c2.Red())/2,
243 (c1.Green() + c2.Green())/2,
244 (c1.Blue() + c2.Blue())/2);
245 return c3;
246 }
247
BevelTrackInfo(wxDC & dc,bool up,const wxRect & r,bool highlight)248 void AColor::BevelTrackInfo(wxDC & dc, bool up, const wxRect & r, bool highlight)
249 {
250 #ifndef EXPERIMENTAL_THEMING
251 Bevel( dc, up, r );
252 #else
253 // Note that the actually drawn rectangle extends one pixel right of and
254 // below the given
255
256 wxColour col;
257 col = Blend( theTheme.Colour( clrTrackInfo ), up ? wxColour( 255,255,255):wxColour(0,0,0));
258
259 wxPen pen( highlight ? uglyPen : col );
260 dc.SetPen( pen );
261
262 dc.DrawLine(r.x, r.y, r.x + r.width, r.y);
263 dc.DrawLine(r.x, r.y, r.x, r.y + r.height);
264
265 col = Blend( theTheme.Colour( clrTrackInfo ), up ? wxColour(0,0,0): wxColour(255,255,255));
266
267 pen.SetColour( col );
268 dc.SetPen( highlight ? uglyPen : pen );
269
270 dc.DrawLine(r.x + r.width, r.y, r.x + r.width, r.y + r.height);
271 dc.DrawLine(r.x, r.y + r.height, r.x + r.width, r.y + r.height);
272 #endif
273 }
274
275 // Set colour of and select brush and pen.
276 // Use -1 to omit brush or pen.
277 // If pen omitted, then the same colour as the brush will be used.
278 // alpha for the brush is normally 255, but if set will make a difference
279 // on mac (only) currently.
UseThemeColour(wxDC * dc,int iBrush,int iPen,int alpha)280 void AColor::UseThemeColour( wxDC * dc, int iBrush, int iPen, int alpha )
281 {
282 if (!inited)
283 Init();
284 // do nothing if no colours set.
285 if( (iBrush == -1) && ( iPen ==-1))
286 return;
287 wxColour col = wxColour(0,0,0);
288 if( iBrush !=-1 ){
289 col = theTheme.Colour( iBrush );
290 col.Set( col.Red(), col.Green(), col.Blue(), alpha);
291 spareBrush.SetColour( col );
292 dc->SetBrush( spareBrush );
293 }
294 if( iPen != -1)
295 col = theTheme.Colour( iPen );
296 sparePen.SetColour( col );
297 dc->SetPen( sparePen );
298 }
299
UseThemeColour(wxGraphicsContext * gc,int iBrush,int iPen,int alpha)300 void AColor::UseThemeColour( wxGraphicsContext * gc, int iBrush, int iPen, int alpha )
301 {
302 if (!inited)
303 Init();
304 // do nothing if no colours set.
305 if( (iBrush == -1) && ( iPen ==-1))
306 return;
307 wxColour col = wxColour(0,0,0);
308 if( iBrush !=-1 ){
309 col = theTheme.Colour( iBrush );
310 col.Set( col.Red(), col.Green(), col.Blue(), alpha);
311 spareBrush.SetColour( col );
312 gc->SetBrush( spareBrush );
313 }
314 if( iPen != -1)
315 col = theTheme.Colour( iPen );
316 sparePen.SetColour( col );
317 gc->SetPen( sparePen );
318 }
319
320
Light(wxDC * dc,bool selected,bool highlight)321 void AColor::Light(wxDC * dc, bool selected, bool highlight)
322 {
323 if (!inited)
324 Init();
325 int index = (int) selected;
326 auto &brush = highlight ? AColor::uglyBrush : lightBrush[index];
327 dc->SetBrush( brush );
328 auto &pen = highlight ? AColor::uglyPen : lightPen[index];
329 dc->SetPen( pen );
330 }
331
Medium(wxDC * dc,bool selected)332 void AColor::Medium(wxDC * dc, bool selected)
333 {
334 if (!inited)
335 Init();
336 int index = (int) selected;
337 dc->SetBrush(mediumBrush[index]);
338 dc->SetPen(mediumPen[index]);
339 }
340
MediumTrackInfo(wxDC * dc,bool selected)341 void AColor::MediumTrackInfo(wxDC * dc, bool selected)
342 {
343 #ifdef EXPERIMENTAL_THEMING
344 UseThemeColour( dc, selected ? clrTrackInfoSelected : clrTrackInfo );
345 #else
346 Medium( dc, selected );
347 #endif
348 }
349
350
Dark(wxDC * dc,bool selected,bool highlight)351 void AColor::Dark(wxDC * dc, bool selected, bool highlight)
352 {
353 if (!inited)
354 Init();
355 int index = (int) selected;
356 auto &brush = highlight ? AColor::uglyBrush : darkBrush[index];
357 dc->SetBrush( brush );
358 auto &pen = highlight ? AColor::uglyPen : darkPen[index];
359 dc->SetPen( pen );
360 }
361
TrackPanelBackground(wxDC * dc,bool selected)362 void AColor::TrackPanelBackground(wxDC * dc, bool selected)
363 {
364 #ifdef EXPERIMENTAL_THEMING
365 UseThemeColour( dc, selected ? clrMediumSelected : clrTrackBackground );
366 #else
367 Dark( dc, selected );
368 #endif
369 }
370
CursorColor(wxDC * dc)371 void AColor::CursorColor(wxDC * dc)
372 {
373 if (!inited)
374 Init();
375
376 dc->SetLogicalFunction(wxCOPY);
377 dc->SetPen(cursorPen);
378 }
379
IndicatorColor(wxDC * dc,bool bIsNotRecording)380 void AColor::IndicatorColor(wxDC * dc, bool bIsNotRecording)
381 {
382 if (!inited)
383 Init();
384 int index = (int) bIsNotRecording;
385 dc->SetPen(indicatorPen[index]);
386 dc->SetBrush(indicatorBrush[index]);
387 }
388
TrackFocusPen(wxDC * dc,int level)389 void AColor::TrackFocusPen(wxDC * dc, int level)
390 {
391 if (!inited)
392 Init();
393 dc->SetPen(trackFocusPens[level]);
394 }
395
SnapGuidePen(wxDC * dc)396 void AColor::SnapGuidePen(wxDC * dc)
397 {
398 if (!inited)
399 Init();
400 dc->SetPen(snapGuidePen);
401 }
402
Mute(wxDC * dc,bool on,bool selected,bool soloing)403 void AColor::Mute(wxDC * dc, bool on, bool selected, bool soloing)
404 {
405 if (!inited)
406 Init();
407 int index = (int) selected;
408 if (on) {
409 dc->SetPen(*wxBLACK_PEN);
410 dc->SetBrush(muteBrush[(int) soloing]);
411 }
412 else {
413 dc->SetPen(*wxTRANSPARENT_PEN);
414 dc->SetBrush(mediumBrush[index]);
415 }
416 }
417
Solo(wxDC * dc,bool on,bool selected)418 void AColor::Solo(wxDC * dc, bool on, bool selected)
419 {
420 if (!inited)
421 Init();
422 int index = (int) selected;
423 if (on) {
424 dc->SetPen(*wxBLACK_PEN);
425 dc->SetBrush(soloBrush);
426 }
427 else {
428 dc->SetPen(*wxTRANSPARENT_PEN);
429 dc->SetBrush(mediumBrush[index]);
430 }
431 }
432
433 bool AColor::gradient_inited = 0;
434
ReInit()435 void AColor::ReInit()
436 {
437 inited=false;
438 Init();
439 gradient_inited=0;
440 PreComputeGradient();
441 }
442
InvertOfColour(const wxColour & c)443 wxColour InvertOfColour( const wxColour & c )
444 {
445 return wxColour( 255-c.Red(), 255-c.Green(), 255-c.Blue() );
446 }
447
448 // Fix up the cursor colour, if it is 'unacceptable'.
449 // Unacceptable if it is too close to the background colour.
CursorColour()450 wxColour CursorColour( )
451 {
452 wxColour cCursor = theTheme.Colour( clrCursorPen );
453 wxColour cBack = theTheme.Colour( clrMedium );
454
455 int d = theTheme.ColourDistance( cCursor, cBack );
456
457 // Pen colour is fine, if there is plenty of contrast.
458 if( d > 200 )
459 return theTheme.Colour( clrCursorPen );
460
461 // otherwise return same colour as a selection.
462 return theTheme.Colour( clrSelected );
463 }
464
Init()465 void AColor::Init()
466 {
467 if (inited)
468 return;
469
470 wxColour light = theTheme.Colour( clrLight );
471 // wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT);
472 wxColour med = theTheme.Colour( clrMedium );
473 // wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
474 wxColour dark = theTheme.Colour( clrDark );
475 // wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW);
476
477 wxColour lightSelected = theTheme.Colour( clrLightSelected );
478 wxColour medSelected = theTheme.Colour( clrMediumSelected );
479 wxColour darkSelected = theTheme.Colour( clrDarkSelected );
480
481
482 clippingPen.SetColour(0xCC, 0x11, 0x00);
483
484 theTheme.SetPenColour( envelopePen, clrEnvelope );
485 theTheme.SetPenColour( WideEnvelopePen, clrEnvelope );
486 theTheme.SetBrushColour( envelopeBrush, clrEnvelope );
487
488 WideEnvelopePen.SetWidth( 3 );
489
490 theTheme.SetBrushColour( labelTextNormalBrush, clrLabelTextNormalBrush );
491 theTheme.SetBrushColour( labelTextEditBrush, clrLabelTextEditBrush );
492 theTheme.SetBrushColour( labelUnselectedBrush, clrLabelUnselectedBrush );
493 theTheme.SetBrushColour( labelSelectedBrush, clrLabelSelectedBrush );
494 theTheme.SetBrushColour( labelSyncLockSelBrush, clrSyncLockSel );
495 theTheme.SetPenColour( labelUnselectedPen, clrLabelUnselectedPen );
496 theTheme.SetPenColour( labelSelectedPen, clrLabelSelectedPen );
497 theTheme.SetPenColour( labelSyncLockSelPen, clrSyncLockSel );
498 theTheme.SetPenColour( labelSurroundPen, clrLabelSurroundPen );
499
500 // These colors were modified to avoid using reserved colors red and green
501 // for the buttons.
502 theTheme.SetBrushColour( muteBrush[0], clrMuteButtonActive);
503 theTheme.SetBrushColour( muteBrush[1], clrMuteButtonVetoed);
504 theTheme.SetBrushColour( soloBrush, clrMuteButtonActive);
505
506 cursorPen.SetColour( CursorColour() );
507 theTheme.SetPenColour( indicatorPen[0], clrRecordingPen);
508 theTheme.SetPenColour( indicatorPen[1], clrPlaybackPen);
509 theTheme.SetBrushColour( indicatorBrush[0], clrRecordingBrush);
510 theTheme.SetBrushColour( indicatorBrush[1], clrPlaybackBrush);
511
512 theTheme.SetBrushColour( playRegionBrush[0],clrRulerRecordingBrush);
513 // theTheme.SetPenColour( playRegionPen[0], clrRulerRecordingPen);
514 // theTheme.SetBrushColour( playRegionBrush[1],clrRulerPlaybackBrush);
515 // theTheme.SetPenColour( playRegionPen[1], clrRulerPlaybackPen);
516
517 //Determine tooltip color
518 tooltipPen.SetColour( wxSystemSettingsNative::GetColour(wxSYS_COLOUR_INFOTEXT) );
519 tooltipBrush.SetColour( wxSystemSettingsNative::GetColour(wxSYS_COLOUR_INFOBK) );
520
521 uglyPen.SetColour( wxColour{ 0, 255, 0 } ); // saturated green
522 uglyBrush.SetColour( wxColour{ 255, 0, 255 } ); // saturated magenta
523
524 // A tiny gradient of yellow surrounding the current focused track
525 theTheme.SetPenColour( trackFocusPens[0], clrTrackFocus0);
526 theTheme.SetPenColour( trackFocusPens[1], clrTrackFocus1);
527 theTheme.SetPenColour( trackFocusPens[2], clrTrackFocus2);
528
529 // A vertical line indicating that the selection or sliding has
530 // been snapped to the nearest boundary.
531 theTheme.SetPenColour( snapGuidePen, clrSnapGuide);
532
533 // unselected
534 lightBrush[0].SetColour(light);
535 mediumBrush[0].SetColour(med);
536 darkBrush[0].SetColour(dark);
537 lightPen[0].SetColour(light);
538 mediumPen[0].SetColour(med);
539 darkPen[0].SetColour(dark);
540
541 // selected
542 lightBrush[1].SetColour(lightSelected);
543 mediumBrush[1].SetColour(medSelected);
544 darkBrush[1].SetColour(darkSelected);
545 lightPen[1].SetColour(lightSelected);
546 mediumPen[1].SetColour(medSelected);
547 darkPen[1].SetColour(darkSelected);
548
549 inited = true;
550 }
551
552 // These colours are chosen so that black text shows up OK on them.
553 const int AColor_midicolors[16][3] = {
554 {255, 102, 102}, // 1=salmon
555 {204, 0, 0}, // 2=red
556 {255, 117, 23}, // 3=orange
557 {255, 255, 0}, // 4=yellow
558 {0, 204, 0}, // 5=green
559 {0, 204, 204}, // 6=turquoise
560 {125, 125, 255}, // 7=blue
561 {153, 0, 255}, // 8=blue-violet
562
563 {140, 97, 54}, // 9=brown
564 {120, 120, 120}, // 10=gray (drums)
565 {255, 175, 40}, // 11=lt orange
566 {102, 255, 102}, // 12=lt green
567 {153, 255, 255}, // 13=lt turquoise
568 {190, 190, 255}, // 14=lt blue
569 {204, 102, 255}, // 15=lt blue-violet
570 {255, 51, 204} // 16=lt red-violet
571 };
572
MIDIChannel(wxDC * dc,int channel)573 void AColor::MIDIChannel(wxDC * dc, int channel /* 1 - 16 */ )
574 {
575 if (channel >= 1 && channel <= 16) {
576 const int *colors = AColor_midicolors[channel - 1];
577
578 dc->SetPen(wxPen(wxColour(colors[0],
579 colors[1], colors[2]), 1, wxPENSTYLE_SOLID));
580 dc->SetBrush(wxBrush(wxColour(colors[0],
581 colors[1], colors[2]), wxBRUSHSTYLE_SOLID));
582 } else {
583 dc->SetPen(wxPen(wxColour(153, 153, 153), 1, wxPENSTYLE_SOLID));
584 dc->SetBrush(wxBrush(wxColour(153, 153, 153), wxBRUSHSTYLE_SOLID));
585 }
586
587 }
588
LightMIDIChannel(wxDC * dc,int channel)589 void AColor::LightMIDIChannel(wxDC * dc, int channel /* 1 - 16 */ )
590 {
591 if (channel >= 1 && channel <= 16) {
592 const int *colors = AColor_midicolors[channel - 1];
593
594 dc->SetPen(wxPen(wxColour(127 + colors[0] / 2,
595 127 + colors[1] / 2,
596 127 + colors[2] / 2), 1, wxPENSTYLE_SOLID));
597 dc->SetBrush(wxBrush(wxColour(127 + colors[0] / 2,
598 127 + colors[1] / 2,
599 127 + colors[2] / 2), wxBRUSHSTYLE_SOLID));
600 } else {
601 dc->SetPen(wxPen(wxColour(204, 204, 204), 1, wxPENSTYLE_SOLID));
602 dc->SetBrush(wxBrush(wxColour(204, 204, 204), wxBRUSHSTYLE_SOLID));
603 }
604
605 }
606
DarkMIDIChannel(wxDC * dc,int channel)607 void AColor::DarkMIDIChannel(wxDC * dc, int channel /* 1 - 16 */ )
608 {
609 if (channel >= 1 && channel <= 16) {
610 const int *colors = AColor_midicolors[channel - 1];
611
612 dc->SetPen(wxPen(wxColour(colors[0] / 2,
613 colors[1] / 2,
614 colors[2] / 2), 1, wxPENSTYLE_SOLID));
615 dc->SetBrush(wxBrush(wxColour(colors[0] / 2,
616 colors[1] / 2,
617 colors[2] / 2), wxBRUSHSTYLE_SOLID));
618 } else {
619 dc->SetPen(wxPen(wxColour(102, 102, 102), 1, wxPENSTYLE_SOLID));
620 dc->SetBrush(wxBrush(wxColour(102, 102, 102), wxBRUSHSTYLE_SOLID));
621 }
622
623 }
624
625
626
627 unsigned char AColor::gradient_pre[ColorGradientTotal][colorSchemes][gradientSteps][3];
628
PreComputeGradient()629 void AColor::PreComputeGradient() {
630 if (gradient_inited) return;
631 gradient_inited = 1;
632
633 // Keep in correspondence with enum SpectrogramSettings::ColorScheme
634
635 // colorScheme 0: Color (New)
636 std::copy_n(&specColormap[0][0], gradientSteps * 3, &gradient_pre[ColorGradientUnselected][0][0][0]);
637 std::copy_n(&selColormap[0][0], gradientSteps * 3, &gradient_pre[ColorGradientTimeSelected][0][0][0]);
638 std::copy_n(&freqSelColormap[0][0], gradientSteps * 3, &gradient_pre[ColorGradientTimeAndFrequencySelected][0][0][0]);
639 std::fill_n(&gradient_pre[ColorGradientEdge][0][0][0], gradientSteps * 3, 0);
640
641
642 for (int selected = 0; selected < ColorGradientTotal; selected++) {
643 // Get color scheme from Theme
644 const int gsteps = 4;
645 float gradient[gsteps + 1][3];
646 theTheme.Colour( clrSpectro1 ) = theTheme.Colour( clrUnselected );
647 theTheme.Colour( clrSpectro1Sel ) = theTheme.Colour( clrSelected );
648 int clrFirst = (selected == ColorGradientUnselected ) ? clrSpectro1 : clrSpectro1Sel;
649 for(int j=0;j<(gsteps+1);j++){
650 wxColour c = theTheme.Colour( clrFirst+j );
651 gradient[ j] [0] = c.Red()/255.0;
652 gradient[ j] [1] = c.Green()/255.0;
653 gradient[ j] [2] = c.Blue()/255.0;
654 }
655
656 // colorScheme 1: Color (from theme)
657 for (int i = 0; i<gradientSteps; i++) {
658 float r, g, b;
659 float value = float(i)/gradientSteps;
660
661 int left = (int)(value * gsteps);
662 int right = (left == gsteps ? gsteps : left + 1);
663
664 float rweight = (value * gsteps) - left;
665 float lweight = 1.0 - rweight;
666
667 r = (gradient[left][0] * lweight) + (gradient[right][0] * rweight);
668 g = (gradient[left][1] * lweight) + (gradient[right][1] * rweight);
669 b = (gradient[left][2] * lweight) + (gradient[right][2] * rweight);
670
671 switch (selected) {
672 case ColorGradientUnselected:
673 // not dimmed
674 break;
675
676 case ColorGradientTimeAndFrequencySelected:
677 float temp;
678 temp = r;
679 r = g;
680 g = b;
681 b = temp;
682 break;
683
684 case ColorGradientTimeSelected:
685 // partly dimmed
686 r *= 0.75f;
687 g *= 0.75f;
688 b *= 0.75f;
689 break;
690
691
692 // For now edge colour is just black (or white if grey-scale)
693 // Later we might invert or something else funky.
694 case ColorGradientEdge:
695 // fully dimmed
696 r = 0;
697 g = 0;
698 b = 0;
699 break;
700 }
701 gradient_pre[selected][1][i][0] = (unsigned char) (255 * r);
702 gradient_pre[selected][1][i][1] = (unsigned char) (255 * g);
703 gradient_pre[selected][1][i][2] = (unsigned char) (255 * b);
704 }
705
706 // colorScheme 3: Inverse Grayscale
707 for (int i = 0; i < gradientSteps; i++) {
708 float r, g, b;
709 float value = float(i) / gradientSteps;
710
711 r = g = b = value;
712
713 switch (selected) {
714 case ColorGradientUnselected:
715 // not dimmed
716 break;
717
718 case ColorGradientTimeAndFrequencySelected:
719 // else fall through to SAME grayscale colour as normal selection.
720 // The white lines show it up clearly enough.
721
722 case ColorGradientTimeSelected:
723 // partly dimmed
724 r = r * 0.75f + 0.25f;
725 g = g * 0.75f + 0.25f;
726 b = b * 0.75f + 0.25f;
727 break;
728
729 case ColorGradientEdge:
730 r = 1.0f;
731 g = 1.0f;
732 b = 1.0f;
733 break;
734 }
735 gradient_pre[selected][3][i][0] = (unsigned char)(255 * r);
736 gradient_pre[selected][3][i][1] = (unsigned char)(255 * g);
737 gradient_pre[selected][3][i][2] = (unsigned char)(255 * b);
738 }
739
740 // colorScheme 2: Grayscale (=Old grayscale)
741 for (int i = 0; i<gradientSteps; i++) {
742 float r, g, b;
743 float value = float(i)/gradientSteps;
744
745 r = g = b = 0.84 - 0.84 * value;
746
747 switch (selected) {
748 case ColorGradientUnselected:
749 // not dimmed
750 break;
751
752 case ColorGradientTimeAndFrequencySelected:
753 // else fall through to SAME grayscale colour as normal selection.
754 // The white lines show it up clearly enough.
755
756 case ColorGradientTimeSelected:
757 // partly dimmed
758 r *= 0.75f;
759 g *= 0.75f;
760 b *= 0.75f;
761 break;
762
763
764 // For now edge colour is just black (or white if grey-scale)
765 // Later we might invert or something else funky.
766 case ColorGradientEdge:
767 // fully dimmed
768 r = 1.0f;
769 g = 1.0f;
770 b = 1.0f;
771 break;
772 }
773 gradient_pre[selected][2][i][0] = (unsigned char) (255 * r);
774 gradient_pre[selected][2][i][1] = (unsigned char) (255 * g);
775 gradient_pre[selected][2][i][2] = (unsigned char) (255 * b);
776 }
777 }
778 }
779