Searched defs:PrintColors (Results 1 – 6 of 6) sorted by relevance
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GUI/TextSystem/ |
H A D | Font.h | 98 struct PrintColors { struct 99 Color fg; 100 Color bg;
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/dports/games/odamex/odamex-src-0.7.0/client/src/ |
H A D | c_console.cpp | 129 int PrintColors[PRINTLEVELS+1] = { CR_RED, CR_GOLD, CR_GRAY, CR_GREEN, CR_GREEN, CR_GOLD }; variable
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/dports/games/edge/Edge-1.35-source/docs/contrib/ |
H A D | c_consol.c | 118 int PrintColors[PRINTLEVELS+1] = { CR_RED, CR_GOLD, CR_GRAY, CR_GREEN, CR_GREEN, CR_GOLD }; variable
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/dports/games/edge/Edge-1.35-source/contrib/ |
H A D | c_consol.c | 118 int PrintColors[PRINTLEVELS+1] = { CR_RED, CR_GOLD, CR_GRAY, CR_GREEN, CR_GREEN, CR_GOLD }; variable
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | c_console.cpp | 189 int PrintColors[PRINTLEVELS+2] = { CR_RED, CR_GOLD, CR_GRAY, CR_GREEN, CR_GREEN, CR_GOLD }; variable
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/dports/graphics/tesseract/tesseract-5.0.0/src/textord/ |
H A D | colpartition.cpp | 1879 void ColPartition::PrintColors() { in PrintColors() function in tesseract::ColPartition
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