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Searched defs:PrintColors (Results 1 – 6 of 6) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GUI/TextSystem/
H A DFont.h98 struct PrintColors { struct
99 Color fg;
100 Color bg;
/dports/games/odamex/odamex-src-0.7.0/client/src/
H A Dc_console.cpp129 int PrintColors[PRINTLEVELS+1] = { CR_RED, CR_GOLD, CR_GRAY, CR_GREEN, CR_GREEN, CR_GOLD }; variable
/dports/games/edge/Edge-1.35-source/docs/contrib/
H A Dc_consol.c118 int PrintColors[PRINTLEVELS+1] = { CR_RED, CR_GOLD, CR_GRAY, CR_GREEN, CR_GREEN, CR_GOLD }; variable
/dports/games/edge/Edge-1.35-source/contrib/
H A Dc_consol.c118 int PrintColors[PRINTLEVELS+1] = { CR_RED, CR_GOLD, CR_GRAY, CR_GREEN, CR_GREEN, CR_GOLD }; variable
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dc_console.cpp189 int PrintColors[PRINTLEVELS+2] = { CR_RED, CR_GOLD, CR_GRAY, CR_GREEN, CR_GREEN, CR_GOLD }; variable
/dports/graphics/tesseract/tesseract-5.0.0/src/textord/
H A Dcolpartition.cpp1879 void ColPartition::PrintColors() { in PrintColors() function in tesseract::ColPartition