1 /*
2 * NodeScreenEffect.cpp
3 *
4 * Copyright (C) 2011 J. "MUFTI" Scheurich
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program (see the file "COPYING" for details); if
18 * not, write to the Free Software Foundation, Inc., 675 Mass Ave,
19 * Cambridge, MA 02139, USA.
20 */
21
22 #include <stdio.h>
23 #include "stdafx.h"
24
25 #include "NodeScreenEffect.h"
26 #include "Proto.h"
27 #include "FieldValue.h"
28 #include "SFBool.h"
29 #include "SFBool.h"
30 #include "MFNode.h"
31 #include "DuneApp.h"
32
ProtoScreenEffect(Scene * scene)33 ProtoScreenEffect::ProtoScreenEffect(Scene *scene)
34 : Proto(scene, "ScreenEffect")
35 {
36 enabled.set(
37 addExposedField(SFBOOL, "enabled", new SFBool(true)));
38 needsDepth.set(
39 addExposedField(SFBOOL, "needsDepth", new SFBool(false)));
40 shaders.set(
41 addExposedField(MFNODE, "shaders", new MFNode()));
42 }
43
44 Node *
create(Scene * scene)45 ProtoScreenEffect::create(Scene *scene)
46 {
47 return new NodeScreenEffect(scene, this);
48 }
49
NodeScreenEffect(Scene * scene,Proto * def)50 NodeScreenEffect::NodeScreenEffect(Scene *scene, Proto *def)
51 : Node(scene, def)
52 {
53 }
54