1 /*
2  * NodeScreenEffect.cpp
3  *
4  * Copyright (C) 2011 J. "MUFTI" Scheurich
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program (see the file "COPYING" for details); if
18  * not, write to the Free Software Foundation, Inc., 675 Mass Ave,
19  * Cambridge, MA 02139, USA.
20  */
21 
22 #include <stdio.h>
23 #include "stdafx.h"
24 
25 #include "NodeScreenEffect.h"
26 #include "Proto.h"
27 #include "FieldValue.h"
28 #include "SFBool.h"
29 #include "SFBool.h"
30 #include "MFNode.h"
31 #include "DuneApp.h"
32 
ProtoScreenEffect(Scene * scene)33 ProtoScreenEffect::ProtoScreenEffect(Scene *scene)
34   : Proto(scene, "ScreenEffect")
35 {
36     enabled.set(
37         addExposedField(SFBOOL, "enabled", new SFBool(true)));
38     needsDepth.set(
39         addExposedField(SFBOOL, "needsDepth", new SFBool(false)));
40     shaders.set(
41         addExposedField(MFNODE, "shaders", new MFNode()));
42 }
43 
44 Node *
create(Scene * scene)45 ProtoScreenEffect::create(Scene *scene)
46 {
47     return new NodeScreenEffect(scene, this);
48 }
49 
NodeScreenEffect(Scene * scene,Proto * def)50 NodeScreenEffect::NodeScreenEffect(Scene *scene, Proto *def)
51   : Node(scene, def)
52 {
53 }
54