1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef ULTIMA4_GAME_AURA_H
24 #define ULTIMA4_GAME_AURA_H
25 
26 #include "ultima/ultima4/core/observable.h"
27 
28 namespace Ultima {
29 namespace Ultima4 {
30 
31 /**
32  * Aura class
33  */
34 class Aura : public Observable<Aura *> {
35 public:
36 	enum Type {
37 		NONE,
38 		HORN,
39 		JINX,
40 		NEGATE,
41 		PROTECTION,
42 		QUICKNESS
43 	};
44 
45 	Aura();
46 
getDuration()47 	int getDuration() const {
48 		return _duration;
49 	}
getType()50 	Aura::Type getType() const {
51 		return _type;
52 	}
isActive()53 	bool isActive() const {
54 		return _duration > 0;
55 	}
56 
57 	void setDuration(int d);
58 	void set(Type = NONE, int d = 0);
59 	void setType(Type t);
60 
61 	bool operator==(const Type &t) const {
62 		return _type == t;
63 	}
64 	bool operator!=(const Type &t) const {
65 		return !operator==(t);
66 	}
67 
68 	void passTurn();
69 
70 private:
71 	Type _type;
72 	int _duration;
73 };
74 
75 } // End of namespace Ultima4
76 } // End of namespace Ultima
77 
78 #endif
79