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Searched defs:RB_CalcTurbulentTexCoords (Results 1 – 11 of 11) sorted by relevance

/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_shade_calc.c1009 void RB_CalcTurbulentTexCoords( const waveForm_t *wf, float *st ) { in RB_CalcTurbulentTexCoords() function
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_shade_calc.c920 void RB_CalcTurbulentTexCoords( const waveForm_t *wf, float *st ) in RB_CalcTurbulentTexCoords() function
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_shade_calc.c920 void RB_CalcTurbulentTexCoords( const waveForm_t *wf, float *st ) in RB_CalcTurbulentTexCoords() function
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_shade_calc.c1009 void RB_CalcTurbulentTexCoords( const waveForm_t *wf, float *st ) { in RB_CalcTurbulentTexCoords() function
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_shade_calc.c921 void RB_CalcTurbulentTexCoords( const waveForm_t *wf, float *st ) in RB_CalcTurbulentTexCoords() function
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_shade_calc.c920 void RB_CalcTurbulentTexCoords( const waveForm_t *wf, float *st ) in RB_CalcTurbulentTexCoords() function
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_shade_calc.cpp970 void RB_CalcTurbulentTexCoords( const waveForm_t *wf, float *st ) in RB_CalcTurbulentTexCoords() function
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_shade_calc.cpp936 void RB_CalcTurbulentTexCoords( const waveForm_t *wf, float *st ) in RB_CalcTurbulentTexCoords() function
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_shade_calc.c1029 void RB_CalcTurbulentTexCoords( const waveForm_t *wf, float *st ) in RB_CalcTurbulentTexCoords() function
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_shade_calc.c1029 void RB_CalcTurbulentTexCoords( const waveForm_t *wf, float *st ) in RB_CalcTurbulentTexCoords() function
/dports/games/evq3/evq3/code/renderer/
H A Dtr_shade_calc.c1519 void RB_CalcTurbulentTexCoords(const waveForm_t * wf, float *st) in RB_CalcTurbulentTexCoords() function