/dports/audio/libopenmpt/libopenmpt-0.6.0+release.autotools/soundlib/plugins/dmo/ |
H A D | I3DL2Reverb.h | 145 float RoomHF() const { return -10000.0f + m_param[kI3DL2ReverbRoomHF] * 10000.0f; } in RoomHF() function
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/dports/audio/faudio/FAudio-21.01/utils/testreverb/ |
H A D | audio.h | 34 int RoomHF; member
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/dports/games/cake/cake_src/cake/fmod/ |
H A D | fmod.h | 386 …int RoomHF; /* -10000, 0 , -100 , relative room effect level at hig… member 542 …int RoomHF; /* -10000, 0, 0, relative room effect level at … member
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/dports/games/cube/cube_source/include/ |
H A D | fmod.h | 386 …int RoomHF; /* -10000, 0 , -100 , relative room effect level at hig… member 542 …int RoomHF; /* -10000, 0, 0, relative room effect level at … member
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/fmod/ |
H A D | fmod.h | 382 …int RoomHF; /* -10000, 0 , -100 , relative room effect level at hig… member 538 …int RoomHF; /* -10000, 0, 0, relative room effect level at … member
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/dports/games/zdoom/zdoom-2.8.1/src/sound/ |
H A D | i_soundinternal.h | 22 int RoomHF; member
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/dports/audio/libopenmpt/libopenmpt-0.6.0+release.autotools/sounddsp/ |
H A D | Reverb.h | 115 int32 RoomHF; // Room gain HF (mB) member
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/mingw/include/xaudio2/ |
H A D | xaudio2fx.h | 310 INT32 RoomHF; // [-10000, 0] in mB (hundredths of decibels) member
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/vc/include/xaudio2/ |
H A D | XAudio2fx.h | 304 INT32 RoomHF; // [-10000, 0] in mB (hundredths of decibels) member
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/mingw/include/xaudio2/ |
H A D | xaudio2fx.h | 310 INT32 RoomHF; // [-10000, 0] in mB (hundredths of decibels) member
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/dports/audio/faudio/FAudio-21.01/include/ |
H A D | FAudioFX.h | 116 int32_t RoomHF; member
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | snd_local.h | 130 int RoomHF; member
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/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Media/Audio/XAudio2/ |
H A D | mod.rs | 368 pub RoomHF: i32, field
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/fmodex/inc/ |
H A D | fmod.h | 1550 …int RoomHF; /* [r/w] -10000 0 -100 Relative room effect level at high… member
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/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Media/Audio/XAudio2/ |
H A D | mod.rs | 1644 pub RoomHF: i32, field
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