1 /* GemRB - Infinity Engine Emulator
2  * Copyright (C) 2003 The GemRB Project
3  *
4  * This program is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU General Public License
6  * as published by the Free Software Foundation; either version 2
7  * of the License, or (at your option) any later version.
8 
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13 
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
17  *
18  *
19  */
20 
21 #ifndef SAVEGAMEITERATOR_H
22 #define SAVEGAMEITERATOR_H
23 
24 #include "exports.h"
25 
26 #include "SaveGame.h"
27 
28 #include <vector>
29 
30 namespace GemRB {
31 
32 #define SAVEGAME_DIRECTORY_MATCHER "%d - %[A-Za-z0-9- _+*#%&|()=!?':;]"
33 
34 class GEM_EXPORT SaveGameIterator {
35 private:
36 	typedef std::vector<Holder<SaveGame> > charlist;
37 	charlist save_slots;
38 
39 public:
40 	SaveGameIterator(void);
41 	~SaveGameIterator(void);
42 	const charlist& GetSaveGames();
43 	void DeleteSaveGame(Holder<SaveGame>);
44 	int CreateSaveGame(Holder<SaveGame>, const char *slotname);
45 	int CreateSaveGame(int index, bool mqs = false);
46 	Holder<SaveGame> GetSaveGame(const char *slotname);
47 private:
48 	bool RescanSaveGames();
49 	static Holder<SaveGame> BuildSaveGame(const char *slotname);
50 	void PruneQuickSave(const char *folder);
51 };
52 
53 }
54 
55 #endif
56