1 /*
2 
3 Copyright (C) 2015-2018 Night Dive Studios, LLC.
4 
5 This program is free software: you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation, either version 3 of the License, or
8 (at your option) any later version.
9 
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program.  If not, see <http://www.gnu.org/licenses/>.
17 
18 */
19 #ifndef __GAMEWRAP_H
20 #define __GAMEWRAP_H
21 
22 /*
23  * $Source: n:/project/cit/src/inc/RCS/gamewrap.h $
24  * $Revision: 1.13 $
25  * $Author: xemu $
26  * $Date: 1994/03/24 01:22:08 $
27  *
28  *
29  */
30 
31 // Includes
32 
33 // Remember, change in wrapper.c also
34 
35 extern char *modding_archive_override;
36 
37 #define OLD_SAVE_GAME_ID_BASE 550
38 #define SAVE_GAME_ID_BASE 4000
39 #define NUM_RESIDS_PER_LEVEL 100
40 #define CURRENT_GAME_FNAME "CurrentGame.dat"
41 #define ARCHIVE_FNAME (modding_archive_override != NULL ? modding_archive_override : "res/data/archive.dat")
42 
43 #define ResIdFromLevel(level) (SAVE_GAME_ID_BASE + (level * NUM_RESIDS_PER_LEVEL) + 2)
44 
45 // Defines
46 
47 // Typedefs
48 
49 // Prototypes
50 
51 // Loads or saves a game named by fname.
52 errtype copy_file(char *src_fname, char *dest_fname);
53 // errtype copy_file(FSSpec *srcFile, FSSpec *destFile, Boolean saveGameFile);
54 errtype save_game(char *fname, char *comment);
55 // errtype save_game(FSSpec *fSpec);
56 errtype load_game(char *fname);
57 // errtype load_game(FSSpec *loadSpec);
58 errtype write_level_to_disk(int idnum, uchar flush_mem);
59 uchar create_initial_game_func(short keycode, ulong context, void *data);
60 uchar create_level_archive_func(short keycode, ulong context, void *data);
61 errtype load_level_from_file(int level_num);
62 void startup_game(uchar visible);
63 void closedown_game(uchar visible);
64 
65 // Globals
66 
67 #endif // __GAMEWRAP_H
68