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Searched defs:SCANCODE_UP (Results 1 – 14 of 14) sorted by relevance

/dports/emulators/qemu42/qemu-4.2.1/ui/
H A Dkeymaps.h45 #define SCANCODE_UP 0x80 macro
/dports/emulators/qemu5/qemu-5.2.0/ui/
H A Dkeymaps.h45 #define SCANCODE_UP 0x80 macro
/dports/emulators/qemu-guest-agent/qemu-5.0.1/ui/
H A Dkeymaps.h45 #define SCANCODE_UP 0x80 macro
/dports/emulators/qemu-powernv/qemu-powernv-3.0.50/ui/
H A Dkeymaps.h45 #define SCANCODE_UP 0x80 macro
/dports/emulators/qemu-utils/qemu-4.2.1/ui/
H A Dkeymaps.h45 #define SCANCODE_UP 0x80 macro
/dports/emulators/qemu/qemu-6.2.0/ui/
H A Dkeymaps.h45 #define SCANCODE_UP 0x80 macro
/dports/emulators/qemu-devel/qemu-de8ed1055c2ce18c95f597eb10df360dcb534f99/ui/
H A Dkeymaps.h45 #define SCANCODE_UP 0x80 macro
/dports/emulators/qemu-cheri/qemu-0a323821042c36e21ea80e58b9545dfc3b0cb8ef/ui/
H A Dkeymaps.h45 #define SCANCODE_UP 0x80 macro
/dports/emulators/qemu60/qemu-6.0.0/ui/
H A Dkeymaps.h45 #define SCANCODE_UP 0x80 macro
/dports/devel/sdl12/SDL-1.2.15/src/video/ataricommon/
H A DSDL_atarikeys.h135 #define SCANCODE_UP 0x48 macro
/dports/devel/love/love-11.3/src/modules/keyboard/
H A DKeyboard.h346 SCANCODE_UP, enumerator
/dports/devel/love10/love-0.10.2/src/modules/keyboard/
H A DKeyboard.h346 SCANCODE_UP, enumerator
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Input/
H A DInputEvents.h454 static const int SCANCODE_UP = SDL_SCANCODE_UP; variable
/dports/graphics/urho3d/Urho3D-1.7.1/Docs/
H A DAngelScriptAPI.h16601 int SCANCODE_UP; variable