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Searched defs:SDL_ACTIVEEVENT (Results 1 – 25 of 30) sorted by relevance

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/dports/graphics/wings/wings-8d019ebe48/src/
H A Dsdl_events.hrl53 -define(SDL_ACTIVEEVENT,1). %% Application loses/gains visibility macro
/dports/devel/sdl_gnat/sdl_gnat-2013/src/
H A Dsdl_sdl_events_h.ads26 SDL_ACTIVEEVENT : constant SDL_EventType := 1; constant
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_compat.h99 #define SDL_ACTIVEEVENT SDL_EVENT_COMPAT1 macro
/dports/emulators/vba/VisualBoyAdvance-1.7.2/win32/SDL-1.2.2/include/
H A DSDL_events.h48 SDL_ACTIVEEVENT, /* Application loses/gains visibility */ enumerator
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_events.h48 SDL_ACTIVEEVENT, /* Application loses/gains visibility */ enumerator
/dports/games/cube/cube_source/include/
H A DSDL_events.h48 SDL_ACTIVEEVENT, /* Application loses/gains visibility */ enumerator
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_events.h49 SDL_ACTIVEEVENT, /* Application loses/gains visibility */ enumerator
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_events.h49 SDL_ACTIVEEVENT, /* Application loses/gains visibility */ enumerator
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/
H A DSDL_events.h42 SDL_ACTIVEEVENT, enumerator
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_events.h54 SDL_ACTIVEEVENT, /**< Application loses/gains visibility */ enumerator
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_events.h54 SDL_ACTIVEEVENT, /**< Application loses/gains visibility */ enumerator
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_events.h49 SDL_ACTIVEEVENT, /* Application loses/gains visibility */ enumerator
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_events.h49 SDL_ACTIVEEVENT, /* Application loses/gains visibility */ enumerator
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_events.h49 SDL_ACTIVEEVENT, /* Application loses/gains visibility */ enumerator
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_events.h54 SDL_ACTIVEEVENT, /**< Application loses/gains visibility */ enumerator
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_events.h60 SDL_ACTIVEEVENT, /**< Application loses/gains visibility */ enumerator
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/
H A DSDL_events.h49 SDL_ACTIVEEVENT, /* Application loses/gains visibility */ enumerator
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/
H A DSDL_events.h54 SDL_ACTIVEEVENT, /**< Application loses/gains visibility */ enumerator
/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_events.h54 SDL_ACTIVEEVENT, /**< Application loses/gains visibility */ enumerator
/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_events.h49 SDL_ACTIVEEVENT, /* Application loses/gains visibility */ enumerator
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_events.h54 SDL_ACTIVEEVENT, /**< Application loses/gains visibility */ enumerator
/dports/games/evq3/evq3/code/SDL12/include/
H A DSDL_events.h49 SDL_ACTIVEEVENT, /* Application loses/gains visibility */ enumerator
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/
H A DSDL_events.h54 SDL_ACTIVEEVENT, /**< Application loses/gains visibility */ enumerator
/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_events.h49 SDL_ACTIVEEVENT, /* Application loses/gains visibility */ enumerator
/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/
H A DSDL_events.h49 SDL_ACTIVEEVENT, /* Application loses/gains visibility */ enumerator

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