/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/ |
H A D | render.py | 122 SDL_CreateTexture = _bind("SDL_CreateTexture", [POINTER(SDL_Renderer), Uint32, c_int, c_int, c_int]… variable
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/ |
H A D | SDL_render.c | 410 SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int h) in SDL_CreateTexture() function
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/ |
H A D | SDL_render.c | 410 SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int h) in SDL_CreateTexture() function
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/ |
H A D | SDL_render.c | 410 SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int h) in SDL_CreateTexture() function
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/ |
H A D | SDL_render.c | 497 SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int h) in SDL_CreateTexture() function
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/dports/graphics/blender/blender-2.91.0/extern/sdlew/src/ |
H A D | sdlew.c | 140 tSDL_CreateTexture *SDL_CreateTexture; variable
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/dynapi/ |
H A D | SDL_dynapi_overrides.h | 312 #define SDL_CreateTexture SDL_CreateTexture_REAL macro
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/dynapi/ |
H A D | SDL_dynapi_overrides.h | 312 #define SDL_CreateTexture SDL_CreateTexture_REAL macro
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/android/ |
H A D | SDL_video.c | 1683 SDL_CreateTexture(Uint32 format, int access, int w, int h) in SDL_CreateTexture() function
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/dynapi/ |
H A D | SDL_dynapi_overrides.h | 312 #define SDL_CreateTexture SDL_CreateTexture_REAL macro
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/dynapi/ |
H A D | SDL_dynapi_overrides.h | 306 #define SDL_CreateTexture SDL_CreateTexture_REAL macro
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/dports/x11/controllermap/SDL2-2.0.18/src/dynapi/ |
H A D | SDL_dynapi_overrides.h | 306 #define SDL_CreateTexture SDL_CreateTexture_REAL macro
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/dports/devel/sdl20/SDL2-2.0.18/src/dynapi/ |
H A D | SDL_dynapi_overrides.h | 306 #define SDL_CreateTexture SDL_CreateTexture_REAL macro
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/dports/devel/sdl20/SDL2-2.0.18/src/render/ |
H A D | SDL_render.c | 1172 SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int h) in SDL_CreateTexture() function
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/dports/x11/controllermap/SDL2-2.0.18/src/render/ |
H A D | SDL_render.c | 1172 SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int h) in SDL_CreateTexture() function
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/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/ |
H A D | sdl_bindings.rs | 16036 pub fn SDL_CreateTexture( in SDL_CreateTexture() function
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/dports/games/dose-response/dose-response-179c326/cargo-crates/sdl2-sys-0.32.6/ |
H A D | sdl_bindings.rs | 16036 pub fn SDL_CreateTexture( in SDL_CreateTexture() function
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