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Searched defs:SDL_CreateThread (Results 1 – 25 of 93) sorted by relevance

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/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_thread.h81 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) macro
83 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) macro
85 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) macro
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/x86_64-w64-mingw32/include/SDL2/
H A DSDL_thread.h113 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
115 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
137 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
139 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/i686-w64-mingw32/include/SDL2/
H A DSDL_thread.h113 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
115 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
137 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
139 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-macos/SDL2.framework/Versions/A/Headers/
H A DSDL_thread.h113 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
115 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
137 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
139 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-VC/include/
H A DSDL_thread.h113 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
115 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
137 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
139 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/SDL2/
H A DSDL_thread.h113 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
115 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
137 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
139 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/include/
H A DSDL_thread.h113 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
115 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
137 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
139 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_thread.h85 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) macro
87 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) macro
89 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) macro
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_thread.h85 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) macro
87 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) macro
89 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_thread.h86 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) macro
88 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) macro
90 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_thread.h85 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) macro
87 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) macro
89 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) macro
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_thread.h85 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) macro
87 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) macro
89 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) macro
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_thread.h86 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) macro
88 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) macro
90 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) macro
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_thread.h85 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) macro
87 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) macro
89 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) macro
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/
H A DSDL_thread.h85 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) macro
87 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) macro
89 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) macro
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/
H A DSDL_thread.h86 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) macro
88 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) macro
90 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_thread.h86 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) macro
88 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) macro
90 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) macro
/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_thread.h85 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) macro
87 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) macro
89 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_thread.h86 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) macro
88 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) macro
90 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) macro
/dports/games/evq3/evq3/code/SDL12/include/
H A DSDL_thread.h85 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) macro
87 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) macro
89 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) macro
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/
H A DSDL_thread.h86 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) macro
88 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) macro
90 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) macro
/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/
H A DSDL_thread.h85 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) macro
87 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) macro
89 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) macro
/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_thread.h85 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) macro
87 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) macro
89 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) macro
/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/
H A DSDL_thread.h121 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
125 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
152 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
156 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include/
H A DSDL_thread.h121 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
125 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
152 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
156 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro

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