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Searched defs:SDL_GL_BindTexture (Results 1 – 16 of 16) sorted by relevance

/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/
H A Drender.py181 SDL_GL_BindTexture = _bind("SDL_GL_BindTexture", [POINTER(SDL_Texture), POINTER(c_float), POINTER(c… variable
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/
H A DSDL_render.c1943 int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh) in SDL_GL_BindTexture() function
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/
H A DSDL_render.c1943 int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh) in SDL_GL_BindTexture() function
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/
H A DSDL_render.c1943 int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh) in SDL_GL_BindTexture() function
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/
H A DSDL_render.c2093 int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh) in SDL_GL_BindTexture() function
/dports/graphics/blender/blender-2.91.0/extern/sdlew/src/
H A Dsdlew.c180 tSDL_GL_BindTexture *SDL_GL_BindTexture; variable
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/dynapi/
H A DSDL_dynapi_overrides.h355 #define SDL_GL_BindTexture SDL_GL_BindTexture_REAL macro
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/dynapi/
H A DSDL_dynapi_overrides.h355 #define SDL_GL_BindTexture SDL_GL_BindTexture_REAL macro
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/dynapi/
H A DSDL_dynapi_overrides.h355 #define SDL_GL_BindTexture SDL_GL_BindTexture_REAL macro
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/dynapi/
H A DSDL_dynapi_overrides.h349 #define SDL_GL_BindTexture SDL_GL_BindTexture_REAL macro
/dports/x11/controllermap/SDL2-2.0.18/src/dynapi/
H A DSDL_dynapi_overrides.h349 #define SDL_GL_BindTexture SDL_GL_BindTexture_REAL macro
/dports/devel/sdl20/SDL2-2.0.18/src/dynapi/
H A DSDL_dynapi_overrides.h349 #define SDL_GL_BindTexture SDL_GL_BindTexture_REAL macro
/dports/devel/sdl20/SDL2-2.0.18/src/render/
H A DSDL_render.c4203 int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh) in SDL_GL_BindTexture() function
/dports/x11/controllermap/SDL2-2.0.18/src/render/
H A DSDL_render.c4203 int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh) in SDL_GL_BindTexture() function
/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/
H A Dsdl_bindings.rs16704 pub fn SDL_GL_BindTexture( in SDL_GL_BindTexture() function
/dports/games/dose-response/dose-response-179c326/cargo-crates/sdl2-sys-0.32.6/
H A Dsdl_bindings.rs16704 pub fn SDL_GL_BindTexture( in SDL_GL_BindTexture() function