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Searched defs:SDL_HWSURFACE (Results 1 – 25 of 33) sorted by relevance

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/dports/games/manaplus/manaplus-2.1.3.17/src/
H A Dsdlshared.h32 #define SDL_HWSURFACE 0 macro
/dports/games/libretro-hatari/hatari-561c07e/libretro/include/
H A DSDL.h41 #define SDL_HWSURFACE 0 macro
/dports/games/libretro-xrick/xrick-libretro-0aad6c6/libretro/include/
H A DSDL.h54 #define SDL_HWSURFACE 0 macro
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_compat.h86 #define SDL_HWSURFACE 0x08000001 /**< \note Not used */ macro
/dports/devel/sdl_gnat/sdl_gnat-2013/src/
H A Dsdl_sdl_video_h.ads19 SDL_HWSURFACE : constant := 16#00000001#; -- ../include/SDL/SDL_video.h:132 constant
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/sdl/include/
H A DLRSDL_video.h132 #define SDL_HWSURFACE 0x00000001 /**< Surface is in video memory */ macro
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_video.h119 #define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */ macro
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_video.h119 #define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */ macro
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_video.h132 #define SDL_HWSURFACE 0x00000001 /**< Surface is in video memory */ macro
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/
H A DSDL_video.h226 #define SDL_HWSURFACE 0x00000001 macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_video.h132 #define SDL_HWSURFACE 0x00000001 /**< Surface is in video memory */ macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_video.h126 #define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */ macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_video.h119 #define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */ macro
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_video.h132 #define SDL_HWSURFACE 0x00000001 /**< Surface is in video memory */ macro
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_video.h119 #define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */ macro
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_video.h119 #define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */ macro
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_video.h139 #define SDL_HWSURFACE 0x00000001 /**< Surface is in video memory */ macro
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/
H A DSDL_video.h119 #define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */ macro
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/
H A DSDL_video.h132 #define SDL_HWSURFACE 0x00000001 /**< Surface is in video memory */ macro
/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_video.h119 #define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */ macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_video.h132 #define SDL_HWSURFACE 0x00000001 /**< Surface is in video memory */ macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_video.h132 #define SDL_HWSURFACE 0x00000001 /**< Surface is in video memory */ macro
/dports/games/evq3/evq3/code/SDL12/include/
H A DSDL_video.h119 #define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */ macro
/dports/games/cube/cube_source/include/
H A DSDL_video.h131 #define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */ macro
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/
H A DSDL_video.h132 #define SDL_HWSURFACE 0x00000001 /**< Surface is in video memory */ macro

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