/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_config_win32.h | 136 #define SDL_JOYSTICK_WINMM 1 macro
|
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_config_win32.h | 136 #define SDL_JOYSTICK_WINMM 1 macro
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_config_win32.h | 136 #define SDL_JOYSTICK_WINMM 1 macro
|
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_config_win32.h | 136 #define SDL_JOYSTICK_WINMM 1 macro
|
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_config_win32.h | 136 #define SDL_JOYSTICK_WINMM 1 macro
|
/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_config_win32.h | 143 #define SDL_JOYSTICK_WINMM 1 macro
|
/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_config_win32.h | 136 #define SDL_JOYSTICK_WINMM 1 macro
|
/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | SDL_config_win32.h | 136 #define SDL_JOYSTICK_WINMM 1 macro
|
/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_config_win32.h | 143 #define SDL_JOYSTICK_WINMM 1 macro
|
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/sdl/include/ |
H A D | LRSDL_config_win32.h | 143 #define SDL_JOYSTICK_WINMM 1 macro
|
/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_config_win32.h | 143 #define SDL_JOYSTICK_WINMM 1 macro
|
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_config_win32.h | 143 #define SDL_JOYSTICK_WINMM 1 macro
|
/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_config_win32.h | 143 #define SDL_JOYSTICK_WINMM 1 macro
|
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_config_win32.h | 143 #define SDL_JOYSTICK_WINMM 1 macro
|
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_config_win32.h | 143 #define SDL_JOYSTICK_WINMM 1 macro
|
/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_config_win32.h | 143 #define SDL_JOYSTICK_WINMM 1 macro
|
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_config_win32.h | 143 #define SDL_JOYSTICK_WINMM 1 macro
|
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/ |
H A D | SDL_config_win32.h | 143 #define SDL_JOYSTICK_WINMM 1 macro
|
/dports/games/sauerbraten/sauerbraten/src/include/ |
H A D | SDL_config_win32.h | 143 #define SDL_JOYSTICK_WINMM 1 macro
|
/dports/devel/p5-Alien-SDL/Alien-SDL-1.446/patches/ |
H A D | SDL_config_win32.h | 143 #define SDL_JOYSTICK_WINMM 1 macro
|
/dports/devel/sdl12/SDL-1.2.15/ |
H A D | configure.in | 2527 AC_DEFINE(SDL_JOYSTICK_WINMM) definition
|
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/ |
H A D | configure.in | 3150 AC_DEFINE(SDL_JOYSTICK_WINMM, 1, [ ]) definition
|
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/ |
H A D | configure.in | 3150 AC_DEFINE(SDL_JOYSTICK_WINMM, 1, [ ]) definition
|
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/ |
H A D | configure.in | 3551 AC_DEFINE(SDL_JOYSTICK_WINMM, 1, [ ]) definition
|