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Searched defs:SDL_SetTextureBlendMode (Results 1 – 17 of 17) sorted by relevance

/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/
H A Drender.py129 SDL_SetTextureBlendMode = _bind("SDL_SetTextureBlendMode", [POINTER(SDL_Texture), SDL_BlendMode], c… variable
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/
H A DSDL_render.c690 SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode) in SDL_SetTextureBlendMode() function
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/
H A DSDL_render.c690 SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode) in SDL_SetTextureBlendMode() function
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/
H A DSDL_render.c690 SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode) in SDL_SetTextureBlendMode() function
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/
H A DSDL_render.c777 SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode) in SDL_SetTextureBlendMode() function
/dports/graphics/blender/blender-2.91.0/extern/sdlew/src/
H A Dsdlew.c147 tSDL_SetTextureBlendMode *SDL_SetTextureBlendMode; variable
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/dynapi/
H A DSDL_dynapi_overrides.h319 #define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL macro
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/dynapi/
H A DSDL_dynapi_overrides.h319 #define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL macro
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/android/
H A DSDL_video.c2199 SDL_SetTextureBlendMode(SDL_Texture * texture, int blendMode) function
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/dynapi/
H A DSDL_dynapi_overrides.h319 #define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL macro
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/dynapi/
H A DSDL_dynapi_overrides.h313 #define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL macro
/dports/x11/controllermap/SDL2-2.0.18/src/dynapi/
H A DSDL_dynapi_overrides.h313 #define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL macro
/dports/devel/sdl20/SDL2-2.0.18/src/dynapi/
H A DSDL_dynapi_overrides.h313 #define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL macro
/dports/devel/sdl20/SDL2-2.0.18/src/render/
H A DSDL_render.c1525 SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode) in SDL_SetTextureBlendMode() function
/dports/x11/controllermap/SDL2-2.0.18/src/render/
H A DSDL_render.c1525 SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode) in SDL_SetTextureBlendMode() function
/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/
H A Dsdl_bindings.rs16154 pub fn SDL_SetTextureBlendMode( in SDL_SetTextureBlendMode() function
/dports/games/dose-response/dose-response-179c326/cargo-crates/sdl2-sys-0.32.6/
H A Dsdl_bindings.rs16154 pub fn SDL_SetTextureBlendMode( in SDL_SetTextureBlendMode() function