/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/ |
H A D | stdinc.py | 44 SDL_min = min variable
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/dports/devel/sdl20/SDL2-2.0.18/src/core/os2/geniconv/ |
H A D | os2iconv.c | 51 #define SDL_min min macro
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/dports/x11/controllermap/SDL2-2.0.18/src/core/os2/geniconv/ |
H A D | os2iconv.c | 51 #define SDL_min min macro
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/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_stdinc.h | 244 #define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) macro
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/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/ |
H A D | SDL_stdinc.h | 244 #define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/ |
H A D | SDL_stdinc.h | 244 #define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) macro
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/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_stdinc.h | 244 #define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) macro
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/dports/games/tesseract/tesseract/src/include/ |
H A D | SDL_stdinc.h | 254 #define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) macro
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/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_stdinc.h | 254 #define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) macro
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/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/ |
H A D | SDL_stdinc.h | 254 #define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) macro
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/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/ |
H A D | SDL_stdinc.h | 244 #define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) macro
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/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_stdinc.h | 254 #define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) macro
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/sdl/include/ |
H A D | LRSDL_stdinc.h | 172 #define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_stdinc.h | 131 #define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) macro
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/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_stdinc.h | 131 #define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) macro
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/ |
H A D | SDL_stdinc.h | 395 #define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) macro
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/dports/graphics/blender/blender-2.91.0/extern/sdlew/include/SDL2/ |
H A D | SDL_stdinc.h | 169 #define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) macro
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_stdinc.h | 216 #define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_stdinc.h | 216 #define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) macro
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_stdinc.h | 240 #define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_stdinc.h | 240 #define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) macro
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_stdinc.h | 216 #define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_stdinc.h | 216 #define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_stdinc.h | 216 #define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_stdinc.h | 240 #define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) macro
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