1 // Copyright 2008 Dolphin Emulator Project 2 // Licensed under GPLv2+ 3 // Refer to the license.txt file included. 4 5 #pragma once 6 7 #include "Common/CommonTypes.h" 8 #include "VideoCommon/LightingShaderGen.h" 9 #include "VideoCommon/ShaderGenCommon.h" 10 11 enum class APIType; 12 13 // TODO should be reordered 14 enum : int 15 { 16 SHADER_POSITION_ATTRIB = 0, 17 SHADER_POSMTX_ATTRIB = 1, 18 SHADER_NORM0_ATTRIB = 2, 19 SHADER_NORM1_ATTRIB = 3, 20 SHADER_NORM2_ATTRIB = 4, 21 SHADER_COLOR0_ATTRIB = 5, 22 SHADER_COLOR1_ATTRIB = 6, 23 24 SHADER_TEXTURE0_ATTRIB = 8, 25 SHADER_TEXTURE1_ATTRIB = 9, 26 SHADER_TEXTURE2_ATTRIB = 10, 27 SHADER_TEXTURE3_ATTRIB = 11, 28 SHADER_TEXTURE4_ATTRIB = 12, 29 SHADER_TEXTURE5_ATTRIB = 13, 30 SHADER_TEXTURE6_ATTRIB = 14, 31 SHADER_TEXTURE7_ATTRIB = 15 32 }; 33 34 #pragma pack(1) 35 36 struct vertex_shader_uid_data 37 { NumValuesvertex_shader_uid_data38 u32 NumValues() const { return sizeof(vertex_shader_uid_data); } 39 u32 components : 23; 40 u32 numTexGens : 4; 41 u32 numColorChans : 2; 42 u32 dualTexTrans_enabled : 1; 43 44 u32 texMtxInfo_n_projection : 16; // Stored separately to guarantee that the texMtxInfo struct is 45 // 8 bits wide 46 u32 pad : 18; 47 48 struct 49 { 50 u32 inputform : 2; 51 u32 texgentype : 3; 52 u32 sourcerow : 5; 53 u32 embosssourceshift : 3; 54 u32 embosslightshift : 3; 55 } texMtxInfo[8]; 56 57 struct 58 { 59 u32 index : 6; 60 u32 normalize : 1; 61 u32 pad : 1; 62 } postMtxInfo[8]; 63 64 LightingUidData lighting; 65 }; 66 #pragma pack() 67 68 using VertexShaderUid = ShaderUid<vertex_shader_uid_data>; 69 70 VertexShaderUid GetVertexShaderUid(); 71 ShaderCode GenerateVertexShaderCode(APIType api_type, const ShaderHostConfig& host_config, 72 const vertex_shader_uid_data* uid_data); 73