1 /* 2 * fnames.h - Names of data files for Exult. 3 * 4 * Copyright (C) 1999 Jeffrey S. Freedman 5 * Copyright (C) 2000-2013 The Exult Team 6 * 7 * This program is free software; you can redistribute it and/or modify 8 * it under the terms of the GNU General Public License as published by 9 * the Free Software Foundation; either version 2 of the License, or 10 * (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 20 */ 21 22 #ifndef FNAMES_H 23 #define FNAMES_H 1 24 25 // This will get prepended with different things at runtime 26 // depending on the OS 27 #define USER_CONFIGURATION_FILE "exult.cfg" 28 29 // without that define utils.cc errors with a "use of undeclared identifier EXULT_DATADIR" 30 #if (defined(MACOSX) || defined(__IPHONEOS__)) && !defined(EXULT_DATADIR) 31 #define EXULT_DATADIR "data" 32 #endif 33 34 /* 35 * Here are the files we use: 36 */ 37 #define GAMEDAT "<GAMEDAT>/" 38 #define SHAPES_VGA "<STATIC>/shapes.vga" 39 #define PATCH_SHAPES "<PATCH>/shapes.vga" 40 #define FACES_VGA "<STATIC>/faces.vga" 41 #define PATCH_FACES "<PATCH>/faces.vga" 42 #define GUMPS_VGA "<STATIC>/gumps.vga" 43 #define PATCH_GUMPS "<PATCH>/gumps.vga" 44 #define FONTS_VGA "<STATIC>/fonts.vga" 45 #define PATCH_FONTS "<PATCH>/fonts.vga" 46 #define SPRITES_VGA "<STATIC>/sprites.vga" 47 #define PATCH_SPRITES "<PATCH>/sprites.vga" 48 #define MAINSHP_FLX "<STATIC>/mainshp.flx" 49 #define PATCH_MAINSHP "<PATCH>/mainshp.flx" 50 #define ENDSHAPE_FLX "<STATIC>/endshape.flx" 51 #define PATCH_ENDSHAPE "<PATCH>/endshape.flx" 52 #define SHPDIMS "<STATIC>/shpdims.dat" 53 #define PATCH_SHPDIMS "<PATCH>/shpdims.dat" 54 #define TFA "<STATIC>/tfa.dat" 55 #define PATCH_TFA "<PATCH>/tfa.dat" 56 #define WGTVOL "<STATIC>/wgtvol.dat" 57 #define PATCH_WGTVOL "<PATCH>/wgtvol.dat" 58 #define U7CHUNKS "<STATIC>/u7chunks" 59 #define PATCH_U7CHUNKS "<PATCH>/u7chunks" 60 #define U7MAP "<STATIC>/u7map" 61 #define PATCH_U7MAP "<PATCH>/u7map" 62 #define TEXT_FLX "<STATIC>/text.flx" 63 #define PATCH_TEXT "<PATCH>/text.flx" 64 #define PATCH_EXULTMSG "<PATCH>/exultmsg.txt" 65 #define U7IFIX "<STATIC>/u7ifix" 66 #define PATCH_U7IFIX "<PATCH>/u7ifix" 67 #define U7IREG "<GAMEDAT>/u7ireg" 68 #define MULTIMAP_DIR "/map" 69 #define PALETTES_FLX "<STATIC>/palettes.flx" 70 #define PATCH_PALETTES "<PATCH>/palettes.flx" 71 #define INTRO_DAT "<STATIC>/intro.dat" 72 #define PATCH_INTRO "<PATCH>/intro.dat" 73 #define INTROPAL_DAT "<STATIC>/intropal.dat" 74 #define PATCH_INTROPAL "<PATCH>/intropal.dat" 75 #define U7NBUF_DAT "<GAMEDAT>/u7nbuf.dat" 76 #define NPC_DAT "<GAMEDAT>/npc.dat" 77 #define MONSNPCS "<GAMEDAT>/monsnpcs.dat" 78 #define USEDAT "<GAMEDAT>/usecode.dat" 79 #define USEVARS "<GAMEDAT>/usecode.var" 80 #define FLAGINIT "<GAMEDAT>/flaginit" 81 #define GWINDAT "<GAMEDAT>/gamewin.dat" 82 #define GSCHEDULE "<GAMEDAT>/schedule.dat" 83 #define SCHEDULE_DAT "<STATIC>/schedule.dat" 84 #define SHPDIMS_DAT "<STATIC>/shpdims.dat" 85 #define INITGAME "<STATIC>/initgame.dat" 86 #define PATCH_INITGAME "<PATCH>/initgame.dat" 87 #define USECODE "<STATIC>/usecode" 88 #define PATCH_USECODE "<PATCH>/usecode" 89 #define POINTERS "<STATIC>/pointers.shp" 90 #define PATCH_POINTERS "<PATCH>/pointers.shp" 91 #define MAINMUS "<STATIC>/mt32mus.dat" 92 #define MAINMUS_AD "<STATIC>/adlibmus.dat" 93 #define INTROMUS "<STATIC>/intrordm.dat" 94 #define INTROMUS_AD "<STATIC>/introadm.dat" 95 #define XMIDI_AD "<STATIC>/xmidi.ad" 96 #define XMIDI_MT "<STATIC>/xmidi.mt" 97 #define U7SPEECH "<STATIC>/u7speech.spc" 98 #define SISPEECH "<STATIC>/sispeech.spc" 99 #define PATCH_U7SPEECH "<PATCH>/u7speech.spc" 100 #define PATCH_SISPEECH "<PATCH>/sispeech.spc" 101 #define XFORMTBL "<STATIC>/xform.tbl" 102 #define PATCH_XFORMS "<PATCH>/xform.tbl" 103 #define BLENDS "<STATIC>/blends.dat" 104 #define PATCH_BLENDS "<PATCH>/blends.dat" 105 #define MONSTERS "<STATIC>/monsters.dat" 106 #define PATCH_MONSTERS "<PATCH>/monsters.dat" 107 #define EQUIP "<STATIC>/equip.dat" 108 #define PATCH_EQUIP "<PATCH>/equip.dat" 109 #define READY "<STATIC>/ready.dat" 110 #define PATCH_READY "<PATCH>/ready.dat" 111 #define WIHH "<STATIC>/wihh.dat" 112 #define PATCH_WIHH "<PATCH>/wihh.dat" 113 #define IDENTITY "<GAMEDAT>/identity" 114 #define ENDGAME "<STATIC>/endgame.dat" 115 #define PATCH_ENDGAME "<PATCH>/endgame.dat" 116 #define ENDSCORE_XMI "<STATIC>/endscore.xmi" 117 #define PATCH_ENDSCORE "<PATCH>/endscore.xmi" 118 #define MIDITMPFILE "u7midi" 119 #define MIDISFXFILE "u7sfx" 120 #define SAVENAME "<SAVEGAME>/exult%02d%s.sav" 121 #define SAVENAME2 "<SAVEGAME>/exult*%s.sav" 122 #define INTROSND "<STATIC>/introsnd.dat" 123 #define PATCH_INTROSND "<PATCH>/introsnd.dat" 124 #define PATCH_ARMOR "<PATCH>/armor.dat" 125 #define ARMOR "<STATIC>/armor.dat" 126 #define WEAPONS "<STATIC>/weapons.dat" 127 #define PATCH_WEAPONS "<PATCH>/weapons.dat" 128 #define AMMO "<STATIC>/ammo.dat" 129 #define PATCH_AMMO "<PATCH>/ammo.dat" 130 #define PAPERDOL "<STATIC>/paperdol.vga" 131 #define PATCH_PAPERDOL "<PATCH>/paperdol.vga" 132 #define OCCLUDE "<STATIC>/occlude.dat" 133 #define PATCH_OCCLUDE "<PATCH>/occlude.dat" 134 #define CONTAINER "<STATIC>/container.dat" 135 #define PATCH_CONTAINER "<PATCH>/container.dat" 136 137 #define GSCRNSHOT "<GAMEDAT>/scrnshot.shp" 138 #define GSAVEINFO "<GAMEDAT>/saveinfo.dat" 139 #define GEXULTVER "<GAMEDAT>/exult.ver" 140 #define GNEWGAMEVER "<GAMEDAT>/newgame.ver" 141 #define KEYRINGDAT "<GAMEDAT>/keyring.dat" 142 #define NOTEBOOKXML "<GAMEDAT>/notebook.xml" 143 144 #define TEXTMSGS "<STATIC>/textmsg.txt" 145 #define PATCH_TEXTMSGS "<PATCH>/textmsg.txt" 146 #define PATCH_MINIMAPS "<PATCH>/minimaps.vga" 147 148 #define R_SINTRO "<STATIC>/r_sintro.xmi" 149 #define A_SINTRO "<STATIC>/a_sintro.xmi" 150 #define R_SEND "<STATIC>/r_send.xmi" 151 #define A_SEND "<STATIC>/a_send.xmi" 152 153 #define U7VOICE_FLX "<STATIC>/u7voice.flx" 154 #define MAINMENU_TIM "<STATIC>/mainmenu.tim" 155 #define INTRO_TIM "<STATIC>/u7intro.tim" 156 157 #define EXULT_FLX "<DATA>/exult.flx" 158 #define EXULT_BG_FLX "<DATA>/exult_bg.flx" 159 #define EXULT_SI_FLX "<DATA>/exult_si.flx" 160 #define EXULT_GAM_FLX "<DATA>/exult_%s.flx" 161 162 #define BUNDLE_EXULT_FLX "<BUNDLE>/exult.flx" 163 #define BUNDLE_EXULT_BG_FLX "<BUNDLE>/exult_bg.flx" 164 #define BUNDLE_EXULT_SI_FLX "<BUNDLE>/exult_si.flx" 165 #define BUNDLE_EXULT_GAM_FLX "<BUNDLE>/exult_%s.flx" 166 167 #define AUTONOTES "autonotes.txt" 168 #define PATCH_AUTONOTES "<PATCH>/autonotes.txt" 169 170 #define PATCH_KEYS "<PATCH>/patchkeys.txt" 171 172 #define EXULT_SERVER "<GAMEDAT>/exultserver" 173 174 #define NUM_FONTS (20) 175 176 // U7 game names in "exult.cfg": 177 #define CFG_BG_NAME "blackgate" 178 #define CFG_BG_DE_NAME "schwarzepforte" 179 #define CFG_BG_ES_NAME "puertanegra" 180 #define CFG_BG_FR_NAME "portenoire" 181 #define CFG_FOV_NAME "forgeofvirtue" 182 #define CFG_SI_NAME "serpentisle" 183 #define CFG_SI_ES_NAME "islaserpiente" 184 #define CFG_SS_NAME "silverseed" 185 #define CFG_SIB_NAME "serpentbeta" 186 187 // U7 game titles in "exult.cfg": 188 #define CFG_BG_TITLE "ULTIMA VII\nTHE BLACK GATE" 189 #define CFG_BG_DE_TITLE "ULTIMA VII\nDIE SCHWARZE PFORTE" 190 #define CFG_BG_ES_TITLE "ULTIMA VII\nLA PUERTA NEGRA" 191 #define CFG_BG_FR_TITLE "ULTIMA VII\nLA PORTE NOIRE" 192 #define CFG_FOV_TITLE "ULTIMA VII\nTHE FORGE OF VIRTUE" 193 #define CFG_SI_TITLE "ULTIMA VII PART 2\nSERPENT ISLE" 194 #define CFG_SI_ES_TITLE "ULTIMA VII PART 2\nLA ISLA SERPIENTE" 195 #define CFG_SS_TITLE "ULTIMA VII PART 2\nTHE SILVER SEED" 196 #define CFG_SIB_TITLE "ULTIMA VII PART 2\nSERPENT ISLE BETA" 197 198 // Exult SFX Packages: 199 #define SFX_ROLAND_BG "sqsfxbg.flx" 200 #define SFX_ROLAND_SI "sqsfxsi.flx" 201 #define SFX_BLASTER_BG "jmsfx.flx" 202 #define SFX_BLASTER_SI "jmsisfx.flx" 203 #define SFX_MIDIFILE "midisfx.flx" 204 205 #endif 206 207