1 /* 2 C-Dogs SDL 3 A port of the legendary (and fun) action/arcade cdogs. 4 Copyright (C) 1995 Ronny Wester 5 Copyright (C) 2003 Jeremy Chin 6 Copyright (C) 2003-2007 Lucas Martin-King 7 8 This program is free software; you can redistribute it and/or modify 9 it under the terms of the GNU General Public License as published by 10 the Free Software Foundation; either version 2 of the License, or 11 (at your option) any later version. 12 13 This program is distributed in the hope that it will be useful, 14 but WITHOUT ANY WARRANTY; without even the implied warranty of 15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 GNU General Public License for more details. 17 18 You should have received a copy of the GNU General Public License 19 along with this program; if not, write to the Free Software 20 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 21 22 This file incorporates work covered by the following copyright and 23 permission notice: 24 25 Copyright (c) 2013-2016, 2018-2019, 2021 Cong Xu 26 All rights reserved. 27 28 Redistribution and use in source and binary forms, with or without 29 modification, are permitted provided that the following conditions are met: 30 31 Redistributions of source code must retain the above copyright notice, this 32 list of conditions and the following disclaimer. 33 Redistributions in binary form must reproduce the above copyright notice, 34 this list of conditions and the following disclaimer in the documentation 35 and/or other materials provided with the distribution. 36 37 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 38 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 39 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 40 ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 41 LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 42 CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 43 SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 44 INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 45 CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 46 ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 47 POSSIBILITY OF SUCH DAMAGE. 48 */ 49 #pragma once 50 51 #include "actors.h" 52 #include "bullet_class.h" 53 #include "map.h" 54 #include "pics.h" 55 #include "vector.h" 56 57 58 // Bullet "height" 59 #define BULLET_Z 10 60 61 #define AMMO_SPAWNER_RESPAWN_TICKS (FPS_FRAMELIMIT * 30) 62 63 #define SHOT_IMPULSE_FACTOR 0.04f 64 65 66 typedef struct 67 { 68 int uid; 69 const MapObject *Class; 70 int Health; 71 int counter; 72 Thing thing; 73 Emitter damageSmoke; 74 bool isInUse; 75 } TObject; 76 77 typedef struct MobileObject 78 { 79 int UID; 80 int ActorUID; // unique ID of actor that owns this object 81 // (prevent self collision) 82 const BulletClass *bulletClass; 83 float z; 84 float dz; 85 int count; 86 int range; 87 int flags; 88 Thing thing; 89 Emitter trail; 90 bool isInUse; 91 } TMobileObject; 92 typedef int (*MobObjUpdateFunc)(TMobileObject *, int); 93 extern CArray gMobObjs; // of TMobileObject 94 extern CArray gObjs; // of TObject 95 96 97 bool CanHit(const BulletClass *b, const int flags, const int uid, const Thing *target); 98 bool HasHitSound( 99 const ThingKind targetKind, const int targetUID, 100 const special_damage_e special, const bool allowFriendlyHitSound); 101 void Damage( 102 const struct vec2 hitVector, 103 const BulletClass *bullet, 104 const int flags, 105 const TActor *source, 106 const ThingKind targetKind, const int targetUID); 107 108 void ObjsInit(void); 109 void ObjsTerminate(void); 110 int ObjsGetNextUID(void); 111 void ObjAdd(const NMapObjectAdd amo); 112 void ObjRemove(const NMapObjectRemove mor); 113 void ObjDestroy(TObject *o); 114 115 // Check if this object is dangerous; i.e. on destruction will explode 116 bool ObjIsDangerous(const TObject *o); 117 118 void UpdateObjects(const int ticks); 119 120 TObject *ObjGetByUID(const int uid); 121 122 void DamageObject(const NThingDamage d); 123 124 void UpdateMobileObjects(int ticks); 125 void MobObjsInit(void); 126 void MobObjsTerminate(void); 127 int MobObjsObjsGetNextUID(void); 128 TMobileObject *MobObjGetByUID(const int uid); 129