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Searched defs:SND_ATTENUATION (Results 1 – 25 of 26) sorted by relevance

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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dprotocol.h63 #define SND_ATTENUATION (1<<1) // a byte macro
/dports/games/tenebrae/tenebrae_0/
H A Dprotocol.h71 #define SND_ATTENUATION (1<<1) // a byte macro
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dprotocol.h162 #define SND_ATTENUATION (1<<1) // a byte macro
/dports/games/quakeforge/quakeforge-0.7.2/nq/include/
H A Dprotocol.h101 #define SND_ATTENUATION (1<<1) // a byte macro
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/
H A Dprotocol.h212 #define SND_ATTENUATION (1<<14) // a byte macro
/dports/games/q2pro/q2pro/include/
H A Dprotocol.h200 #define SND_ATTENUATION (1<<1) // a byte macro
/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/
H A Dqcommon.h331 #define SND_ATTENUATION (1<<1) // a byte macro
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dqcommon.h250 #define SND_ATTENUATION (1<<1) // a byte macro
/dports/games/alienarena/alienarena-7.66/source/qcommon/
H A Dqcommon.h323 #define SND_ATTENUATION (1<<1) // a byte macro
/dports/games/alienarena-data/alienarena-7.66/source/qcommon/
H A Dqcommon.h323 #define SND_ATTENUATION (1<<1) // a byte macro
/dports/games/quake2-source/quake2-r0.16.2/src/qcommon/
H A Dqcommon.h285 #define SND_ATTENUATION (1<<1) // a byte macro
/dports/games/quake2lnx/quake2-r0.16.2/src/qcommon/
H A Dqcommon.h285 #define SND_ATTENUATION (1<<1) // a byte macro
/dports/games/egl/egl-0.3.1_9/common/
H A Dprotocol.h105 SND_ATTENUATION = 1 << 1, // a byte enumerator
/dports/games/q2p/Q2P-0.2-2006-12-31/qcommon/
H A Dqcommon.h303 #define SND_ATTENUATION (1<<1) // a byte macro
/dports/games/qudos/QuDos-0.40.1-src/src/qcommon/
H A Dqcommon.h292 #define SND_ATTENUATION (1<<1) /* a byte */ macro
/dports/games/quakeforge/quakeforge-0.7.2/include/qw/
H A Dprotocol.h263 #define SND_ATTENUATION (1<<14) // a byte macro
/dports/games/quake2-relay/relay-0.4/common/
H A Ddm2.h116 #define SND_ATTENUATION (1<<1) // a byte macro
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dprotocol.h178 #define SND_ATTENUATION (1<<1) // a byte macro
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dprotocol.h241 #define SND_ATTENUATION (1<<1) /* a byte */ macro
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/shared/
H A Dprotocol.h318 #define SND_ATTENUATION (1<<14) macro
/dports/games/qwdtools/mvdsv-0.34/src/
H A Dprotocol.h434 #define SND_ATTENUATION (1 << 14) // a byte macro
/dports/games/mvdsv/mvdsv-0.34/src/
H A Dprotocol.h434 #define SND_ATTENUATION (1 << 14) // a byte macro
/dports/games/r1q2/r1q2-8012_5/qcommon/
H A Dqcommon.h458 #define SND_ATTENUATION (1<<1) // a byte macro
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dprotocol.h164 #define SND_ATTENUATION (1<<1) // a byte macro
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dprotocol.h164 #define SND_ATTENUATION (1<<1) // a byte macro

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