1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * aint32 with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  *
22  * Based on the original sources
23  *   Faery Tale II -- The Halls of the Dead
24  *   (c) 1993-1996 The Wyrmkeep Entertainment Co.
25  */
26 
27 #ifndef SAGA2_LOCALIZE_H
28 #define SAGA2_LOCALIZE_H
29 
30 namespace Saga2 {
31 
32 #define ALLOCATION_ERROR    "Required allocation failed"
33 #define RESHANDLE_ERROR     "Memory heap exhausted"
34 
35 #define WOUNDED_STATUS      "%s is badly wounded!"
36 #define HURT_STATUS         "%s is hurt."
37 #define CALENDAR_STATUS     "It is %s, day %d, week %d."
38 
39 #define HOUR00_TIME         "midnight"
40 #define HOUR02_TIME         "morning"
41 #define HOUR06_TIME         "mid-morning"
42 #define HOUR12_TIME         "noon"
43 #define HOUR18_TIME         "mid-afternoon"
44 #define HOUR22_TIME         "evening"
45 
46 
47 #define IDEAS_MENTAL        "Ideas"
48 #define SPELL_MENTAL        "Spells"
49 #define SKILL_MENTAL        "Skills"
50 
51 #define CLOSE_MOUSE         "Close"
52 #define SCROLL_MOUSE        "Scroll Inventory"
53 
54 #define ASLEEP_STATE        "Asleep"
55 #define PARALY_STATE        "Paralysed"
56 #define BLIND_STATE         "Blind"
57 #define AFRAID_STATE        "Afraid"
58 #define ANGRY_STATE         "Angry"
59 #define BADWND_STATE        "Badly Wounded"
60 #define HURT_STATE          "Hurt"
61 #define POISON_STATE        "Poisoned"
62 #define DISEAS_STATE        "Diseased"
63 #define NORMAL_STATE        "Normal"
64 #define DEAD_STATE          "Dead"
65 
66 #define JULIAN_BROSTATE     "Julian is: "
67 #define PHILLIP_BROSTATE    "Phillip is: "
68 #define KEVIN_BROSTATE      "Kevin is: "
69 
70 #define ON_AGRESS           "Agression: On"
71 #define OFF_AGRESS          "Agression: Off"
72 
73 #define NO_ARMOR            "No Armor Worn"
74 #define DESC_ARMOR          "Absorb:%d, Reduce:/%d, Defense:+%d"
75 
76 #define ON_CENTER           "Center: On"
77 #define OFF_CENTER          "Center: Off"
78 
79 #define ON_BANDED           "Banding: On"
80 #define OFF_BANDED          "Banding: Off"
81 
82 #define OPTIONS_PANEL       "Options Panel"
83 
84 #define HEALTH_HINT         "Health:"
85 #define WEIGHT_HINT         "Weight:"
86 #define BULK_HINT           "Bulk:"
87 #define UNK_WEIGHT_HINT     "N/A"
88 #define UNK_BULK_HINT       "N/A"
89 
90 #define RED_MANA            "Red Mana:"
91 #define ORANGE_MANA         "Orange Mana:"
92 #define YELLOW_MANA         "Yellow Mana:"
93 #define GREEN_MANA          "Green Mana:"
94 #define BLUE_MANA           "Blue Mana:"
95 #define VIOLET_MANA         "Purple Mana:"
96 
97 
98 #define DOS_CMDLINE         "Syntax : FTA2 \n"
99 #define WIN_CMDLINE         "Syntax : FTA2 \n"
100 
101 #define SINGLE_CHARGE       "%s, %d Charge"
102 #define MULTI_CHARGE        "%s, %d Charges"
103 
104 #define PLURAL_DESC         "%d %ss"
105 
106 #define IDEAS_INVENT        "Mental Inventory: Ideas"
107 #define SPELL_INVENT        "Mental Inventory: Spells"
108 #define SKILL_INVENT        "Mental Inventory: Skills"
109 
110 #define ERROR_HEADING       "Error"
111 #define ERROR_OK_BUTTON     "OK"
112 #define ERROR_RE_BUTTON     "_Retry"
113 #define ERROR_CA_BUTTON     "_Cancel"
114 #define ERROR_YE_BUTTON     "_Yes"
115 #define ERROR_NO_BUTTON     "_No"
116 
117 #define ARCHERY_SKILL       "archery skill"
118 #define SWORD_SKILL         "swordcraft skill"
119 #define SHIELD_SKILL        "shieldcraft skill"
120 #define BLUDGEON_SKILL      "bludgeon skill"
121 #define DEAD_SKILL          ""
122 #define SPELL_SKILL         "spellcraft"
123 #define DEAD2_SKILL         ""
124 #define AGILITY_SKILL       "agility"
125 #define BRAWN_SKILL         "brawn"
126 
127 #define SKILL_STATUS         "%s's %s has increased."
128 #define VITALITY_STATUS      "%s's vitality has increased."
129 
130 #define ATTACK_STATUS        "%s is under attack!"
131 #define DEATH_STATUS         "%s has died!"
132 
133 } // end of namespace Saga2
134 
135 #endif
136