1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
8 /** @file fileio_type.h Types for Standard In/Out file operations */
9 
10 #ifndef FILEIO_TYPE_H
11 #define FILEIO_TYPE_H
12 
13 #include "core/enum_type.hpp"
14 
15 /** The different abstract types of files that the system knows about. */
16 enum AbstractFileType {
17 	FT_NONE,      ///< nothing to do
18 	FT_SAVEGAME,  ///< old or new savegame
19 	FT_SCENARIO,  ///< old or new scenario
20 	FT_HEIGHTMAP, ///< heightmap file
21 
22 	FT_INVALID = 7, ///< Invalid or unknown file type.
23 	FT_NUMBITS = 3, ///< Number of bits required for storing a #AbstractFileType value.
24 	FT_MASK = (1 << FT_NUMBITS) - 1, ///< Bitmask for extracting an abstract file type.
25 };
26 
27 /** Kinds of files in each #AbstractFileType. */
28 enum DetailedFileType {
29 	/* Save game and scenario files. */
30 	DFT_OLD_GAME_FILE, ///< Old save game or scenario file.
31 	DFT_GAME_FILE,     ///< Save game or scenario file.
32 
33 	/* Heightmap files. */
34 	DFT_HEIGHTMAP_BMP, ///< BMP file.
35 	DFT_HEIGHTMAP_PNG, ///< PNG file.
36 
37 	/* fios 'files' */
38 	DFT_FIOS_DRIVE,  ///< A drive (letter) entry.
39 	DFT_FIOS_PARENT, ///< A parent directory entry.
40 	DFT_FIOS_DIR,    ///< A directory entry.
41 	DFT_FIOS_DIRECT, ///< Direct filename.
42 
43 	DFT_INVALID = 255, ///< Unknown or invalid file.
44 };
45 
46 /** Operation performed on the file. */
47 enum SaveLoadOperation {
48 	SLO_CHECK,   ///< Load file for checking and/or preview.
49 	SLO_LOAD,    ///< File is being loaded.
50 	SLO_SAVE,    ///< File is being saved.
51 
52 	SLO_INVALID, ///< Unknown file operation.
53 };
54 
55 /**
56  * Construct an enum value for #FiosType as a combination of an abstract and a detailed file type.
57  * @param abstract Abstract file type (one of #AbstractFileType).
58  * @param detailed Detailed file type (one of #DetailedFileType).
59  */
60 #define MAKE_FIOS_TYPE(abstract, detailed) ((abstract) | ((detailed) << FT_NUMBITS))
61 
62 /**
63  * Elements of a file system that are recognized.
64  * Values are a combination of #AbstractFileType and #DetailedFileType.
65  * @see GetAbstractFileType GetDetailedFileType
66  */
67 enum FiosType {
68 	FIOS_TYPE_DRIVE  = MAKE_FIOS_TYPE(FT_NONE, DFT_FIOS_DRIVE),
69 	FIOS_TYPE_PARENT = MAKE_FIOS_TYPE(FT_NONE, DFT_FIOS_PARENT),
70 	FIOS_TYPE_DIR    = MAKE_FIOS_TYPE(FT_NONE, DFT_FIOS_DIR),
71 	FIOS_TYPE_DIRECT = MAKE_FIOS_TYPE(FT_NONE, DFT_FIOS_DIRECT),
72 
73 	FIOS_TYPE_FILE         = MAKE_FIOS_TYPE(FT_SAVEGAME, DFT_GAME_FILE),
74 	FIOS_TYPE_OLDFILE      = MAKE_FIOS_TYPE(FT_SAVEGAME, DFT_OLD_GAME_FILE),
75 	FIOS_TYPE_SCENARIO     = MAKE_FIOS_TYPE(FT_SCENARIO, DFT_GAME_FILE),
76 	FIOS_TYPE_OLD_SCENARIO = MAKE_FIOS_TYPE(FT_SCENARIO, DFT_OLD_GAME_FILE),
77 	FIOS_TYPE_PNG          = MAKE_FIOS_TYPE(FT_HEIGHTMAP, DFT_HEIGHTMAP_PNG),
78 	FIOS_TYPE_BMP          = MAKE_FIOS_TYPE(FT_HEIGHTMAP, DFT_HEIGHTMAP_BMP),
79 
80 	FIOS_TYPE_INVALID = MAKE_FIOS_TYPE(FT_INVALID, DFT_INVALID),
81 };
82 
83 #undef MAKE_FIOS_TYPE
84 
85 /**
86  * Extract the abstract file type from a #FiosType.
87  * @param fios_type Type to query.
88  * @return The Abstract file type of the \a fios_type.
89  */
GetAbstractFileType(FiosType fios_type)90 inline AbstractFileType GetAbstractFileType(FiosType fios_type)
91 {
92 	return static_cast<AbstractFileType>(fios_type & FT_MASK);
93 }
94 
95 /**
96  * Extract the detailed file type from a #FiosType.
97  * @param fios_type Type to query.
98  * @return The Detailed file type of the \a fios_type.
99  */
GetDetailedFileType(FiosType fios_type)100 inline DetailedFileType GetDetailedFileType(FiosType fios_type)
101 {
102 	return static_cast<DetailedFileType>(fios_type >> FT_NUMBITS);
103 }
104 
105 /**
106  * The different kinds of subdirectories OpenTTD uses
107  */
108 enum Subdirectory {
109 	BASE_DIR,      ///< Base directory for all subdirectories
110 	SAVE_DIR,      ///< Base directory for all savegames
111 	AUTOSAVE_DIR,  ///< Subdirectory of save for autosaves
112 	SCENARIO_DIR,  ///< Base directory for all scenarios
113 	HEIGHTMAP_DIR, ///< Subdirectory of scenario for heightmaps
114 	OLD_GM_DIR,    ///< Old subdirectory for the music
115 	OLD_DATA_DIR,  ///< Old subdirectory for the data.
116 	BASESET_DIR,   ///< Subdirectory for all base data (base sets, intro game)
117 	NEWGRF_DIR,    ///< Subdirectory for all NewGRFs
118 	LANG_DIR,      ///< Subdirectory for all translation files
119 	AI_DIR,        ///< Subdirectory for all %AI files
120 	AI_LIBRARY_DIR,///< Subdirectory for all %AI libraries
121 	GAME_DIR,      ///< Subdirectory for all game scripts
122 	GAME_LIBRARY_DIR, ///< Subdirectory for all GS libraries
123 	SCREENSHOT_DIR,   ///< Subdirectory for all screenshots
124 	NUM_SUBDIRS,   ///< Number of subdirectories
125 	NO_DIRECTORY,  ///< A path without any base directory
126 };
127 
128 /**
129  * Types of searchpaths OpenTTD might use
130  */
131 enum Searchpath : unsigned {
132 	SP_FIRST_DIR,
133 	SP_WORKING_DIR = SP_FIRST_DIR, ///< Search in the working directory
134 #ifdef USE_XDG
135 	SP_PERSONAL_DIR_XDG,           ///< Search in the personal directory from the XDG specification
136 #endif
137 	SP_PERSONAL_DIR,               ///< Search in the personal directory
138 	SP_SHARED_DIR,                 ///< Search in the shared directory, like 'Shared Files' under Windows
139 	SP_BINARY_DIR,                 ///< Search in the directory where the binary resides
140 	SP_INSTALLATION_DIR,           ///< Search in the installation directory
141 	SP_APPLICATION_BUNDLE_DIR,     ///< Search within the application bundle
142 	SP_AUTODOWNLOAD_DIR,           ///< Search within the autodownload directory
143 	SP_AUTODOWNLOAD_PERSONAL_DIR,  ///< Search within the autodownload directory located in the personal directory
144 	SP_AUTODOWNLOAD_PERSONAL_DIR_XDG, ///< Search within the autodownload directory located in the personal directory (XDG variant)
145 	NUM_SEARCHPATHS
146 };
147 
148 DECLARE_POSTFIX_INCREMENT(Searchpath)
149 
150 #endif /* FILEIO_TYPE_H */
151