/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | g_misc.c | 58 void SP_light( gentity_t *self ) in SP_light() function
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | g_misc.c | 65 void SP_light( gentity_t *self ) { in SP_light() function
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | g_misc.c | 65 void SP_light( gentity_t *self ) { in SP_light() function
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | g_misc.c | 65 void SP_light( gentity_t *self ) { in SP_light() function
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/dports/games/evq3/evq3/code/game/ |
H A D | g_misc.c | 65 void SP_light( gentity_t *self ) { in SP_light() function
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/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/ |
H A D | cl_spawn.cpp | 375 static void SP_light (const localEntityParse_t* entData) in SP_light() function
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/dports/games/ufoai/ufoai-2.5-source/src/game/ |
H A D | g_spawn.cpp | 711 static void SP_light (Edict* ent) in SP_light() function
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_misc.c | 559 void SP_light (edict_t *self) in SP_light() function
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/dports/games/q2pro/q2pro/game/ |
H A D | g_misc.c | 559 void SP_light (edict_t *self) in SP_light() function
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_misc.c | 559 void SP_light (edict_t *self) in SP_light() function
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_misc.c | 588 void SP_light (edict_t *self) in SP_light() function
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_misc.c | 588 void SP_light (edict_t *self) in SP_light() function
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_misc.c | 559 void SP_light (edict_t *self) in SP_light() function
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_misc.c | 540 void SP_light (edict_t *self) in SP_light() function
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_misc.c | 559 void SP_light (edict_t *self) in SP_light() function
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_misc.c | 559 void SP_light (edict_t *self) in SP_light() function
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_misc.c | 545 void SP_light (edict_t *self) in SP_light() function
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_misc.c | 559 void SP_light (edict_t *self) in SP_light() function
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_misc.c | 588 void SP_light (edict_t *self) in SP_light() function
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_misc.c | 588 void SP_light (edict_t *self) in SP_light() function
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | g_misc.c | 544 void SP_light (edict_t *self) in SP_light() function
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_misc.c | 462 void SP_light(edict_t *self){ in SP_light() function
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | g_misc.c | 549 void SP_light (edict_t *self) in SP_light() function
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_misc.c | 526 void SP_light(edict_t *self){ in SP_light() function
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | g_misc.c | 547 SP_light(edict_t * self) in SP_light() function
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