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Searched defs:STAND (Results 1 – 14 of 14) sorted by relevance

/dports/math/cmlib/cmlib-3.0_8/src/cluster/
H A Dstand.f1 SUBROUTINE STAND(MM, M, N, A) subroutine
61 10 CONTINUE
69 20 IF(A(I,J).NE.99999.) A(I,J)=(A(I,J)-S1)/S2
70 30 CONTINUE
/dports/games/xblackjack/xblackjack-2.2/
H A DChoice.h48 #define STAND 8 macro
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dwitchaven.h35 #define STAND 8 macro
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tony/
H A Dloc.h368 STAND, enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/tony/
H A Dloc.h368 STAND, enumerator
/dports/games/golddig/golddigC3.1/
H A Dgolddig.h46 UNMOVE = 0,STAND = 1,UP = 2,DOWN = 3,LEFT = 4,RIGHT = 5, enumerator
/dports/games/rottdc/rottdc-1.0-2/rott/
H A D_rt_acto.h58 STAND, enumerator
/dports/games/kgoldrunner/kgoldrunner-21.12.3/src/
H A Dkgrglobals.h167 enum Direction {STAND, RIGHT, LEFT, UP, DOWN, nDirections, enumerator
/dports/editors/aee/aee-bf68f4accb96ac39020ac2d9092022aebfa5df27/
H A DXcurse.c49 int STAND = FALSE; /* is standout mode activated? */ variable
H A Dnew_curse.c481 int STAND = FALSE; /* is standout mode activated? */ variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/
H A Dtinlib.cpp164 SHOWPOS, SHOWREFER, SHOWSTRING, SHOWTAG, SPLAY, STAND, STANDTAG, STARTGLOBALPROCESS, enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/
H A Dtinlib.cpp148 SHOWPOS, SHOWREFER, SHOWSTRING, SHOWTAG, SPLAY, STAND, STANDTAG, STARTGLOBALPROCESS, enumerator
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword1/
H A Dsworddefs.h180 #define STAND 0 macro
/dports/games/scummvm/scummvm-2.5.1/engines/sword1/
H A Dsworddefs.h182 #define STAND 0 macro