1 /* 2 Copyright (C) 1996-2001 Id Software, Inc. 3 Copyright (C) 2002-2009 John Fitzgibbons and others 4 Copyright (C) 2007-2008 Kristian Duske 5 Copyright (C) 2010-2021 QuakeSpasm developers 6 Copyright (C) 2016-2021 vkQuake developers 7 8 This program is free software; you can redistribute it and/or 9 modify it under the terms of the GNU General Public License 10 as published by the Free Software Foundation; either version 2 11 of the License, or (at your option) any later version. 12 13 This program is distributed in the hope that it will be useful, 14 but WITHOUT ANY WARRANTY; without even the implied warranty of 15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 16 17 See the GNU General Public License for more details. 18 19 You should have received a copy of the GNU General Public License 20 along with this program; if not, write to the Free Software 21 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 22 23 */ 24 25 #ifndef QUAKEDEFS_H 26 #define QUAKEDEFS_H 27 28 // quakedef.h -- primary header for client 29 30 #define QUAKE_GAME // as opposed to utilities 31 32 #define VERSION 1.09 33 #define GLQUAKE_VERSION 1.00 34 #define D3DQUAKE_VERSION 0.01 35 #define WINQUAKE_VERSION 0.996 36 #define LINUX_VERSION 1.30 37 #define X11_VERSION 1.10 38 39 #define FITZQUAKE_VERSION 0.85 //johnfitz 40 #define QUAKESPASM_VERSION 0.94 41 #define QUAKESPASM_VER_PATCH 2 // helper to print a string like 0.94.2 42 #ifndef QUAKESPASM_VER_SUFFIX 43 #define QUAKESPASM_VER_SUFFIX // optional version suffix string literal like "-beta1" 44 #endif 45 #define VKQUAKE_VERSION 1.12 46 #define VKQUAKE_VER_PATCH 2 // helper to print a string like 0.92.1 47 #ifndef VKQUAKE_VER_SUFFIX 48 #define VKQUAKE_VER_SUFFIX "" // optional version suffix like -beta1 49 #endif 50 51 #define QS_STRINGIFY_(x) #x 52 #define QS_STRINGIFY(x) QS_STRINGIFY_(x) 53 54 // combined version string like "0.92.1-beta1" 55 #define QUAKESPASM_VER_STRING QS_STRINGIFY(QUAKESPASM_VERSION) "." QS_STRINGIFY(QUAKESPASM_VER_PATCH) QUAKESPASM_VER_SUFFIX 56 #define VKQUAKE_VER_STRING QS_STRINGIFY(VKQUAKE_VERSION) "." QS_STRINGIFY(VKQUAKE_VER_PATCH) VKQUAKE_VER_SUFFIX 57 58 #ifdef QSS_DATE 59 // combined version string like "2020-10-20-beta1" 60 #define ENGINE_NAME_AND_VER "vkQuake " QS_STRINGIFY(QSS_DATE) VKQUAKE_VER_SUFFIX 61 #else 62 #define ENGINE_NAME_AND_VER "vkQuake" " " VKQUAKE_VER_STRING 63 #endif 64 65 //define PARANOID // speed sapping error checking 66 67 #define GAMENAME "id1" // directory to look in by default 68 69 #define PSET_SCRIPT //enable the scriptable particle system (poorly ported from FTE) 70 #define PSET_SCRIPT_EFFECTINFO //scripted particle system can load dp's effects 71 72 #include "q_stdinc.h" 73 74 // !!! if this is changed, it must be changed in d_ifacea.h too !!! 75 #define CACHE_SIZE 32 // used to align key data structures 76 77 #define Q_UNUSED(x) (x = x) // for pesky compiler / lint warnings 78 79 #define MINIMUM_MEMORY 0x550000 80 #define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000) 81 82 #define MAX_NUM_ARGVS 50 83 84 // up / down 85 #define PITCH 0 86 87 // left / right 88 #define YAW 1 89 90 // fall over 91 #define ROLL 2 92 93 94 #define MAX_QPATH 64 // max length of a quake game pathname 95 96 #define ON_EPSILON 0.1 // point on plane side epsilon 97 98 #define DIST_EPSILON (0.03125) // 1/32 epsilon to keep floating point happy (moved from world.c) 99 100 #define MAX_MSGLEN 64000 // max length of a reliable message //ericw -- was 32000 101 #define MAX_DATAGRAM 32000 // max length of unreliable message //johnfitz -- was 1024 102 103 #define DATAGRAM_MTU 1400 // johnfitz -- actual limit for unreliable messages to nonlocal clients 104 105 // 106 // per-level limits 107 // 108 #define MIN_EDICTS 256 // johnfitz -- lowest allowed value for max_edicts cvar 109 #define MAX_EDICTS 32000 // johnfitz -- highest allowed value for max_edicts cvar 110 // ents past 8192 can't play sounds in the standard protocol 111 #define MAX_LIGHTSTYLES 64 112 #define MAX_MODELS 2048 // johnfitz -- was 256 113 #define MAX_SOUNDS 2048 // johnfitz -- was 256 114 #define MAX_PARTICLETYPES 2048 115 116 #define SAVEGAME_COMMENT_LENGTH 39 117 118 #define MAX_STYLESTRING 64 119 120 // 121 // stats are integers communicated to the client by the server 122 // 123 #define MAX_CL_STATS 256 124 #define STAT_HEALTH 0 125 #define STAT_FRAGS 1 126 #define STAT_WEAPON 2 127 #define STAT_AMMO 3 128 #define STAT_ARMOR 4 129 #define STAT_WEAPONFRAME 5 130 #define STAT_SHELLS 6 131 #define STAT_NAILS 7 132 #define STAT_ROCKETS 8 133 #define STAT_CELLS 9 134 #define STAT_ACTIVEWEAPON 10 135 #define STAT_TOTALSECRETS 11 136 #define STAT_TOTALMONSTERS 12 137 #define STAT_SECRETS 13 // bumped on client side by svc_foundsecret 138 #define STAT_MONSTERS 14 // bumped by svc_killedmonster 139 #define STAT_ITEMS 15 //replaces clc_clientdata info 140 #define STAT_VIEWHEIGHT 16 //replaces clc_clientdata info 141 #define STAT_IDEALPITCH 25 //nq-emu 142 #define STAT_PUNCHANGLE_X 26 //nq-emu 143 #define STAT_PUNCHANGLE_Y 27 //nq-emu 144 #define STAT_PUNCHANGLE_Z 28 //nq-emu 145 146 // stock defines 147 // 148 #define IT_SHOTGUN 1 149 #define IT_SUPER_SHOTGUN 2 150 #define IT_NAILGUN 4 151 #define IT_SUPER_NAILGUN 8 152 #define IT_GRENADE_LAUNCHER 16 153 #define IT_ROCKET_LAUNCHER 32 154 #define IT_LIGHTNING 64 155 #define IT_SUPER_LIGHTNING 128 156 #define IT_SHELLS 256 157 #define IT_NAILS 512 158 #define IT_ROCKETS 1024 159 #define IT_CELLS 2048 160 #define IT_AXE 4096 161 #define IT_ARMOR1 8192 162 #define IT_ARMOR2 16384 163 #define IT_ARMOR3 32768 164 #define IT_SUPERHEALTH 65536 165 #define IT_KEY1 131072 166 #define IT_KEY2 262144 167 #define IT_INVISIBILITY 524288 168 #define IT_INVULNERABILITY 1048576 169 #define IT_SUIT 2097152 170 #define IT_QUAD 4194304 171 #define IT_SIGIL1 (1<<28) 172 #define IT_SIGIL2 (1<<29) 173 #define IT_SIGIL3 (1<<30) 174 #define IT_SIGIL4 (1<<31) 175 176 //=========================================== 177 //rogue changed and added defines 178 179 #define RIT_SHELLS 128 180 #define RIT_NAILS 256 181 #define RIT_ROCKETS 512 182 #define RIT_CELLS 1024 183 #define RIT_AXE 2048 184 #define RIT_LAVA_NAILGUN 4096 185 #define RIT_LAVA_SUPER_NAILGUN 8192 186 #define RIT_MULTI_GRENADE 16384 187 #define RIT_MULTI_ROCKET 32768 188 #define RIT_PLASMA_GUN 65536 189 #define RIT_ARMOR1 8388608 190 #define RIT_ARMOR2 16777216 191 #define RIT_ARMOR3 33554432 192 #define RIT_LAVA_NAILS 67108864 193 #define RIT_PLASMA_AMMO 134217728 194 #define RIT_MULTI_ROCKETS 268435456 195 #define RIT_SHIELD 536870912 196 #define RIT_ANTIGRAV 1073741824 197 #define RIT_SUPERHEALTH 2147483648 198 199 //MED 01/04/97 added hipnotic defines 200 //=========================================== 201 //hipnotic added defines 202 #define HIT_PROXIMITY_GUN_BIT 16 203 #define HIT_MJOLNIR_BIT 7 204 #define HIT_LASER_CANNON_BIT 23 205 #define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT) 206 #define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT) 207 #define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT) 208 #define HIT_WETSUIT (1<<(23+2)) 209 #define HIT_EMPATHY_SHIELDS (1<<(23+3)) 210 211 //=========================================== 212 213 #define MAX_SCOREBOARD 16 214 #define MAX_SCOREBOARDNAME 32 215 216 #define SOUND_CHANNELS 8 217 218 #define WARPIMAGESIZE 512 219 #define WARPIMAGEMIPS 5 220 221 typedef struct 222 { 223 const char *basedir; 224 const char *userdir; // user's directory on UNIX platforms. 225 // if user directories are enabled, basedir 226 // and userdir will point to different 227 // memory locations, otherwise to the same. 228 int argc; 229 char **argv; 230 void *membase; 231 int memsize; 232 int numcpus; 233 int errstate; 234 } quakeparms_t; 235 236 #include "common.h" 237 #include "bspfile.h" 238 #include "sys.h" 239 #include "zone.h" 240 #include "mathlib.h" 241 #include "cvar.h" 242 243 #include "protocol.h" 244 #include "net.h" 245 246 #include "cmd.h" 247 #include "crc.h" 248 249 #include "progs.h" 250 #include "server.h" 251 252 #include "platform.h" 253 254 #include <vulkan/vulkan_core.h> 255 256 #include "console.h" 257 #include "wad.h" 258 #include "vid.h" 259 #include "screen.h" 260 #include "draw.h" 261 #include "render.h" 262 #include "view.h" 263 #include "sbar.h" 264 #include "q_sound.h" 265 #include "client.h" 266 267 #include "gl_model.h" 268 #include "world.h" 269 270 #include "image.h" //johnfitz 271 #include "gl_texmgr.h" //johnfitz 272 #include "input.h" 273 #include "keys.h" 274 #include "menu.h" 275 #include "cdaudio.h" 276 #include "glquake.h" 277 #include "../Shaders/shaders.h" 278 279 //============================================================================= 280 281 // the host system specifies the base of the directory tree, the 282 // command line parms passed to the program, and the amount of memory 283 // available for the program to use 284 285 extern qboolean noclip_anglehack; 286 287 // 288 // host 289 // 290 extern quakeparms_t *host_parms; 291 292 extern cvar_t sys_ticrate; 293 extern cvar_t sys_nostdout; 294 extern cvar_t developer; 295 extern cvar_t max_edicts; //johnfitz 296 297 extern qboolean host_initialized; // true if into command execution 298 extern double host_frametime; 299 extern byte *host_colormap; 300 extern int host_framecount; // incremented every frame, never reset 301 extern double realtime; // not bounded in any way, changed at 302 // start of every frame, never reset 303 304 typedef struct filelist_item_s 305 { 306 char name[32]; 307 struct filelist_item_s *next; 308 } filelist_item_t; 309 310 extern filelist_item_t *modlist; 311 extern filelist_item_t *extralevels; 312 extern filelist_item_t *demolist; 313 314 void Host_ClearMemory (void); 315 void Host_ServerFrame (void); 316 void Host_InitCommands (void); 317 void Host_Init (void); 318 void Host_Shutdown(void); 319 void Host_Callback_Notify (cvar_t *var); /* callback function for CVAR_NOTIFY */ 320 FUNC_NORETURN void Host_Error (const char *error, ...) FUNC_PRINTF(1,2); 321 FUNC_NORETURN void Host_EndGame (const char *message, ...) FUNC_PRINTF(1,2); 322 void Host_Frame (double time); 323 void Host_Quit_f (void); 324 void Host_ClientCommands (const char *fmt, ...) FUNC_PRINTF(1,2); 325 void Host_ShutdownServer (qboolean crash); 326 void Host_WriteConfiguration (void); 327 328 void ExtraMaps_Init (void); 329 void Modlist_Init (void); 330 void DemoList_Init (void); 331 332 void ExtraMaps_NewGame (void); 333 void DemoList_Rebuild (void); 334 335 extern int current_skill; // skill level for currently loaded level (in case 336 // the user changes the cvar while the level is 337 // running, this reflects the level actually in use) 338 339 extern qboolean isDedicated; 340 341 extern int minimum_memory; 342 343 extern int num_vulkan_tex_allocations; 344 extern int num_vulkan_bmodel_allocations; 345 extern int num_vulkan_mesh_allocations; 346 extern int num_vulkan_misc_allocations; 347 extern int num_vulkan_dynbuf_allocations; 348 extern int num_vulkan_combined_image_samplers; 349 extern int num_vulkan_ubos_dynamic; 350 extern int num_vulkan_input_attachments; 351 extern int num_vulkan_storage_images; 352 353 #endif /* QUAKEDEFS_H */ 354 355