/dports/games/megamario/MegaMario_v1.7_full/src/ |
H A D | Global.h | 159 #define S_JUMP 1 macro
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | sound.h | 7 S_JUMP = 0, enumerator
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/dports/games/gnujump/gnujump-1.0.8/src/ |
H A D | game.h | 50 S_JUMP = 1, enumerator
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekwar.h | 458 #define S_JUMP 111 macro
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/dports/games/cube/cube_source/src/ |
H A D | cube.h | 161 S_JUMP = 0, S_LAND, S_RIFLE, S_PUNCH1, S_SG, S_CG, enumerator
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/dports/games/tesseract-data/tesseract/src/game/ |
H A D | game.h | 153 S_JUMP = 0, S_LAND, enumerator
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/dports/games/tesseract/tesseract/src/game/ |
H A D | game.h | 153 S_JUMP = 0, S_LAND, enumerator
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/dports/games/sauerbraten/sauerbraten/src/fpsgame/ |
H A D | game.h | 175 S_JUMP = 0, S_LAND, S_RIFLE, S_PUNCH1, S_SG, S_CG, enumerator
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/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | game.h | 21 S_JUMP = S_GAMESPECIFIC, S_IMPULSE, S_LAND, S_FOOTSTEP, S_SWIMSTEP, S_PAIN, S_DEATH, enumerator
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/dports/games/bloodfrontier/bloodfrontier/src/game/ |
H A D | game.h | 30 …S_JUMP = S_GAMESPECIFIC, S_IMPULSE, S_LAND, S_PAIN1, S_PAIN2, S_PAIN3, S_PAIN4, S_PAIN5, S_PAIN6, … enumerator
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/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | game.h | 23 S_JUMP = S_GAMESPECIFIC, S_IMPULSE, S_LAND, S_FOOTSTEP, S_SWIMSTEP, S_PAIN, S_DEATH, enumerator
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