Searched defs:ShipFleet (Results 1 – 2 of 2) sorted by relevance
71 struct ShipFleet : MapObject { struct82 explicit ShipFleet(Player* player); argument128 bool merge(EditorGameBase& egbase, ShipFleet* other); argument137 std::vector<Ship*> ships_;138 std::vector<PortDock*> ports_;140 bool act_pending_;148 std::vector<PortPath> portpaths_;150 ShippingSchedule schedule_;154 struct Loader : MapObject::Loader {169 bool has_new_save_support() override { in has_new_save_support()
60 ShipFleet::ShipFleet(Player* player) in ShipFleet() function in Widelands::ShipFleet